lol a bit late on this. I looked into community games when they were still called XNA, and the format is basically a .NET executable in a container. However these will run from CON files, as when you are developing your title you must deploy a new copy to your dev unit frequently for testing. I've experimented with it, and basically if you are decent at .NET framework reverse engineering you can mod an XNA game. The tools needed to do so would be: 1. CON builder 2. XNA Membership License 3. .NET framework tools 4. Hard Drive access Although, a lot of community games are hardly worth modding in reality. Some do have their own licensing, which makes me think piracy is something people would try. No viable exploit code is within these executables as they run in a 'sandbox' environment, with no direct access to any resources or anything of the sort on the 360. On a side note, XEX files are built from EXE files at one point in their lifetime, and that process is often reversed when editing them. You may have seen an EXE on a dev kit launcher at one point, this is not an ordinary windows EXE as it has been compiled for the console.
I dont think it will be much of a difference. As far as that goes, if their last game was well put together enough to not be modded more power to them.
Can't resign live files, end of. And it would be more than arcade games, anything that runs code. LIVE piracy = impossible. Any good content is flagged to only work from LIVE.
THe kid posted a version of slipstream's firefox stealer, in an attempt to steal passwords. Disabled it in under a minute, and that is the ibotmodz account associated with it. He posted from Legacy's staff account, but IP is located in the UK. Also a retired staff wouldnt spread a virus.
Well from a legal standing, they are sort of being lenient. I'm willing to bet they are doing this because of the modding problems they have been having, little do people realize that for them to rush an update out they have to pay extra money to microsoft, which is where they have legal standpoint to sue the person who caused them to have to deal with that. But I don't support their decision, it reminds me of Tecmo too much. It could have been worse, they could have just sued them like Tecmo did to modders, at least Cheater got a chance to not have to pay up that money.