I have undeniable proof the world cannot end in 2012. This item expires in 2014 http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs250.snc4/39831_114986788552226_100001227154374_95968_8038875_n.jpg
It's also improper and some game engines don't like it. Infact, some hate it, and won't even compile anything with 2 sided models ;p It can also lower the FPS on games.
1) Bungie won't have a screen that small 2) Bungie won't have limewire... 3) Bungie won't have uTorrent... 4) Bungie won't have southpark 5) Bungie make maps in 3ds max and export them into sapien. This is a crappy Tilegame maker, not a SDK for a Game of the Year...
Matt, that pic of you and hannah is so cute ;p http://img685.imageshack.us/img685/6826/dsc0169g.jpg http://img101.imageshack.us/img101/5319/dsc0170al.jpg http://img186.imageshack.us/img186/6987/dsc0172a.jpg http://img801.imageshack.us/img801/8703/dsc0173q.jpg http://img266.imageshack.us/img266/6896/dsc0174q.jpg http://img715.imageshack.us/img715/2874/dsc0175ia.jpg
That's all you need? In the Material Editor, create a new Multi-Sub object then only have 1 material layer. Then on that one layer add each bitmap to each type (diffuse, bump, cc, (more if there are any)).