I thought it was amazing. All other movies follow a similar storyline, this one did not. If you understood who made the movie, and how it got to where it is today, you might be more hesitant to throw a 3/10 on it.
Do you know what happened to the xbox prior to you gaining it? I think there is something underyling that I'm trying to piece together. and its a Xenon, so let me go check some stuff.
That sucks. One time is horrible, two times is really bad I would use a distraction and have everyone leave your house, but camp inside with a shotgun. If someone comes in, at least in Kansas laws you have a right to shoot.
I can't understand what your saying. Just because you connect the touch to the computer, last time I checked that does not give it internet powers. Internet must be obtained via WiFi. If you don't have WiFi and you bought an iTouch, then just wow.
Then open up the Safari icon to see if the wifi your on redirects you elsewhere to login or something. Also, is it that hard to post in Help Desk? Its right above Off-Topic, so I know you saw it.
I'll answer some of the questions. @ Randomrocket The vidoc is being released tomorrow, much like the vidocs of Halo 3. @Dan If I said when MW2 came out, "It looks like a game I own called mw1" then yeah thats the same as Halo. All cod games look the same, yet people still dis halo games for being similar. None of the other games out there have gone far enough in their series to be worth mentioning. @ DarkRuler Its an alpha build, graphics aren't as high on the priority list. I bet they use toned down graphics for the purpose of being able to build quickly and re-test.
That was helpful ^.... I've had the iPhone, and only this summer did it gain the stuff that other phones have. It takes too long I think from the time a text comes in to actually begin viewing it and responding to it, so I'd pick something else.
I need to learn stuff god dammit. I edited the patch file and found that its a language I understand. I saw that it had some debug functions that I might be able to use to unlock everything. Except, everytime I change stuff the hash table I think gets thrown off and I need to find where it calculates that and re-write it. I'm making slow progress. completeAllChallenges( percentage )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( percentage != 1.0 )
{
finalTarget--;
finalTier--;
}
if ( self isItemUnlocked( challengeRef ) || percentage == 1.0 )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.05 );
}
println( "Done unlocking challenges" );
} That is what I found ^
I've been trying to obtain this gametype. I don't think its in my mpdata file, nor the code_post_buttons cgf file. I'm going to look in the common ones now, because one of these files have to hold the gametypes.