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ILIKETURTLES♥
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Everything posted by ILIKETURTLES♥
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No offence but it look like a bunch of random crap, you didnt really need to release this. Next time try to put more thought into the map and make it fun to play. Thats constructive critisim so dont get mad
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How are people so gullable? People just need to learn your not going to get recon unless bungie gives it to you. There are no gltches, no magic screenshots, no nothing.
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Why did you thank sligstorm? he didnt write this bungie did, it was on the weekly update last week
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REMOVED. Please don't link to other sites.
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Hey if you wouldnt mind would you please make something for me that involves the punisher? i tried to make one myself but i am horrible at photoshop, I would like if it used this has a theme http://www.fantasticfiction.co.uk/images/n5/n27935.jpg But you can use anything Thanks
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Ok maybe this will help you, It was posted by Eazy B on ***** "Modified XEX The Xbox 360's games are written in a format that is very similar to a PC. The game files are stored in a directory, and have .dll files as libraries as well as an executable, much like a computer. Although, instead of .exe files these are called .Xex files, aka Xenon Execuables. These files are specially compiled by Microsoft Xbox 360 SDK, and are illegal to distribute as they contain copyrighted code. You may be asking, what does this have to do with Halo 3 modding? Well, When you select a map in the mainmenu, the executable for Halo 3 uses the RSA public key for the .map files, to verify that they are unmodified. If the files are unmodified, the XeX allows the map to be loaded. Otherwise, the Xex will not allow the map to be loaded and will result in a 'You have failed to load the map' error. Anthony, Xenon/Detox, and Kornman have gotten around this by mapping out the Halo 3 XEX file, and removed the check, in PowerPC based Assembly Language. This allows them to load any map files. Real Time Memory Editing This method has been described very briefly before, so I will try to clarify it as much as possible. A development kit is capable of running two processes at once, one being the current Title and the other being the network debug monitor. Xenon/Detox realized this and decided to use it to his advantage until he created a modified XeX. In this method, the XeDK ( Xenon Development Kit) loads an unmodified version of Halo 3. The player then goes into an unmodified .map file, and begins gameplay. Now remember, a XeDK can run two processes at once. Xenon used this to his advantage by writing a program to send commands through the network to his XeDK. He would mod his map on PC, and tell his XeDK to 'synchronize' with the PC version of his map. The PC would send these changes over the network and would be reflected immediately ingame. This is where the term, Real Time Halo is coined from. Section 2 - Xbox 360 Development Kits ( XeDK ) Both of the above methods require one to have an XeDK, this is because an XeDK can boot in-progress games aka XeX files. For method 1, the user will simply transfer their modified XEX to the Halo 3 section of their XeDK or Dvd, and run the game on the XeDK. Method 2 requires an XeDK because retail units do not have network debug capabilities. Some common misconceptions are: the 'Hybrid' Xbox 360 : This was a term coined in the early stages of modding when it was believed Microsoft would bring trouble to any one thought to possess an XeDK. the Demo Kit: The Demo Kit is one of many types of Xbox 360 Development setups. Some of the most common set ups for these are: 1. the Demo Kit 2. The Reviewer's Kit 3. The Testing/Debug Kit 4. The Development Kit All debug hardware offers the functionality required for Halo 3 modding. None of these kits can access Xbox LIVE service, They access a service called XePartnerNet. It is recomended that you DO NOT purchase these items, as there are many additional software tools required to mod Halo 3, and it is a waste of hardware for actual developers and people who have legitimate other uses for them. Section 3 - Why This isnt Possible on Retail At this point the question may be coming into your mind, ' Why cant we just Resign the maps like Halo 2?'. Halo 2's .Map files were protected via a CRC Checksum. This is basically a string of hex written to the file telling the game what the files signature should come out to be. Halo 3 has a much stronger form of protection on the maps called RSA. This is a method of encryption/signing a file based on two keys. One of these is the public key, and the other the private key. Each key has a different function. The key we can access, the public key, is used for verifying a file is unmodified. The private key, which only bungie has, is used for signing/encrypting the files to be verified by the public key. This key is an RSA 2048 bit key, mathmatically designed to be impossible to crack in our lifetimes, thus raising the need for a method of bypassing it." Once again this was posted by Eazy B not me
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29. 160? i remember there was a thread about it a while ago on bungie.net but i cant find it
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23. their weekness is their back 24. 100-250 kW range 34. 7 39. Sacred Rings 40. the Forerunner 42. they are responsible for guarding a Halo and killing flood
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You have no right to call me "dumb" I was sharing my opinion, I suppose it might be good for people just starting, but what happend to just testing out what works and what doesnt? Its not hard to find out what something is by yourself.
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Research RSA 2048, thats what is stopping us, we cant crack it. Not even the worlds most powerful super computer can crack it. Unless someone at bungie leaks the key we can not .map mod ( without a devkit). Even if we did get it we would still need the key the signing algorithm
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I dont understand why people still make tag lists, You can just use forge or sandbox Also theres not really a need for one, sphere's has almost everything
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36. Linda-058
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25. The cases scratched up the disks 26. rockstar 27. the best drink in the world, Mountian dew game fuel 28. shishka 30. Frank o'connel 31. D 32. Hell NO 33. umm... 35% 37. MIA 43. HUDSON
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Your probley using xport360, try xplorer
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Construct .map mod & Container edits v2(Download)
ILIKETURTLES♥ replied to Shotspartin117's topic in H3 Modding
How the @#%$ do you have a .map resigner if we dont have the Private key, lier What are you tring to make noob think your cool -
Your using xport360 right? try xplorer360
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Some one alredy made a post about this, also nothing has been confermed by bungie, they have said nothing about AI and nothing about a map creater
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Well if you say Hey look we have mods, it just gonna be a bunch of 10 year olds
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9. umm... this is just a guess, Chunk
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10. they tell where each object is placed on the map and how many of each item can be spawned
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8.= 1.375 G
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Well then you would be right.
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Thats what it said on the beastiarum
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14. Tala, V
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