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Everything posted by Slidell
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http://i984.photobucket.com/albums/ae329/SlidellofOlde/Capture.jpg
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http://i984.photobucket.com/albums/ae329/SlidellofOlde/fail.jpg Dear god above I hope this is a troll. The guy in the picture sure looks like one. HEY OH!
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http://i984.photobucket.com/albums/ae329/SlidellofOlde/AHH.jpg
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http://www.youtube.com/watch?v=O0WW9BXdKuc
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The video is to long also. Make it one minuet or compress the post in to two or three sentences. And what's it about any way? I just skimmed.
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http://cache.gawkerassets.com/assets/images/9/2010/04/500x_hookerlady.jpg John Hillcoat, director of The Road - and more importantly The Proposition - has helped developers Rockstar put together a 30-minute animated film machinima based on Western adventure Red Dead Redemption, which will air next month. Aside from the fact it will run on Fox on Saturday, May 15, we know little else of the project aside from, Rockstar tells us, the fact it will be animated using in-game assets. Making it essentially the world's longest video game commercial. Only with a top-shelf director pulling the strings.
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Bungie Unveils Impressive Halo: Reach Collector�s Editions
Slidell replied to Slidell's topic in Halo 3 / ODST
I'm only getting the standard, but I'm not that into online shooters. Hell, if Fallout New Vegas comes out around the time Reach comes out I'll get that instead. -
Bungie Unveils Impressive Halo: Reach Collector�s Editions
Slidell posted a topic in Halo 3 / ODST
http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/4237.HaloMain.jpg Bungie debuted two premium packages for Halo: Reach this morning, both including an impressive array of goodies. The most noteworthy addition is a 10 pound Noble Team statue designed by McFarlane Toys that comes with the more expensive of the two. The complete breakdown can be found below. Limited Edition http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/4375.HaloLim.jpg Game disc and manualGame disc housed in recovered ONI âblack boxâExclusive Elite armor set for multiplayer modesArtifact bag with Dr. Halseyâs personal journal, classified documents, and effects that detail secrets from the Halo universeRetail for $79.99 Legendary Edition http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/0601.HaloLeg.jpg Game disc and manualGame disc housed in recovered ONI âblack boxâUNSC-themed custom packagingExclusive Elite armor set for multiplayer modesExclusive multiplayer Spartan armor effect (Flaming Helmet)Artifact bag with Dr. Halseyâs personal journal, classified documents, and effects that detail secrets from the Halo universeNoble Team statue by McFalane ToysRetail for $149.99 http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/3225.Armor.jpg Bungie expects the Legendary Edition â which is being produced in limited quantitiesâ to sell out quickly. Considering the enthusiasm most Halo fans harbor for the franchise, we agree. If you have your eye on the pricey package, a preorder may be necessary. -
then it didn't happen. take pics of the mess and the sliced open mattress.
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http://cache.gawkerassets.com/assets/images/9/2010/04/500x_passing_02.jpg Players passing through an abandoned pool hall in Left 4 Dead 2's The Passing might catch a glimpse of the last words of a Capcom character who has covered wars, you know. Possible Dead Rising spoilers ahead? Behold the final words of Frank West, another victim of the zombie apocalypse. Left without film, without a helicopter, and ultimately without hope. Of course things might have turned around for him in that final day, but whenever he wrote this, things must have looked pretty bleak. You have to love the little cross-game nods, don't you? For those curious, keep your eyes peeled during chapter two.
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Greenberg: Killing original Xbox Live 'will bring more features to 360'
Slidell replied to iBotModz_Bot's topic in 360 News
I only have 24 friends online this has no effect on me. -
ROXANNE!! YOU DON'T HAVE TO PUT ON THE RED LIGHT THOSE DAYS ARE OVER YOU DON'T HAVE TO SELL YOUR BODY TO THE NIGHT!!!!!!!!!!!!!!!!!!!!
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http://www.swfme.com/view/1046212 http://kafkaskoffee....k/Platform.html http://qntm.org/file...s/hatetris.html FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU- You'll never get to the finish line http://www.foddy.net/Athletics.html BTW You can get points on the third game I posted, hatetris. MY EYES http://www.firstpersontetris.com/
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Herp dee durp herp
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No you weren't, this sites been up since 07.
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Excessive regenerating health (more so than in DA) Can't hide bodies No sound meter No light meter, instead enjoy playing half the game in black and white. No shoulder swapping the camera Whistling has been removed AI not as sophisticated as Chaos Theory's (less atmospheric AI, AI isn't as good at searching for you and making you feel accomplished when you successfully hide from them) Guards are pretty much consistently on high alert because you can't hide bodies. Have fun doing the co-op no-detection missions. No more stalking animation On that note, no more sneaking animations at all No more knife Only one speed of moving while crouching - briskly No more interrogating (interrogating is back but only to further the plot in scripted events, no more funny/useful interrogations with random guards that increase immersion) A lot more "voice actor awkwardly trying to channel Jack Bauer" Sam Fisher Lambert is dead before the game starts Story is essentially one massive subplot from DA without the trademark tact and disgression the other games had. 5 hour single player campaign One entire mission from the campaign is a flashback to Iraq where the game doesn't allow you to use stealth. Spy vs. Merc multiplayer completely taken out of the game Demo released on Xbox Live is essentially the finished product
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Isn't this the kid that freaked out and then blamed it on his brother?
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So after two months we had a discussion with [ubisoft] Paris⦠and they asked us to propose something else⦠The first thing we identified was that we needed to focus on the core values of Splinter Cell: stealth, realism, tactics, lights and shadow, gadgets, Sam Fisher â all of these things, we wanted to do them, but Ubisoft didnât want us to make another Double Agent or another Chaos Theory. but Ubisoft didnât want us to make another Double Agent or another Chaos Theory. Ubisoft didnât want us to make another Chaos Theory http://i984.photobucket.com/albums/ae329/SlidellofOlde/2.jpg http://www.edge-onli...as-too-hardcore - Sorce
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I haven't watched sense I was 7
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