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Everything posted by Slidell
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I'll talk to you xbl later,or maybe not I'd have to get up to turn on my xbox.
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http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/4604.610.jpg Ubisoft recently released its third quarter financial statements, and that little piece of paper is making some waves. You probably already heard about the Splinter Cell: Conviction delay, but the other big news is the announcement of a new Assassinâs Creed game. According to the statement, within the next fiscal year, Ubisoft will be releasing âa new episode of Assassinâs Creed, which will be the first in the series to have an online multiplayer mode.â Sounds sweet to us, but we donât know if âepisodeâ means that it will be a downloadable game or if this ânewâ Assassinâs Creed will release in retail for home consoles or even handheld systems. Weâll keep you posted. If you had to guess what would you say this new Assassinâs Creed game will be?
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I vouch for Humphreys.
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Was it necessary for three people to post after pargy?
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Bumping Decs topic because I didn't feel like making one. http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.50/2538.machine-gun-to-face.jpg In our last hands-on preview we served as your guide through the first few hours of BioShock 2. With only a few weeks remaining until launch, we provide the final details of our hands-on time before the game hits shores. During our last episode, Delta was tasked with finding the Incinerate Plasmid in Ryan Amusements to melt a wall of ice blocking the path needed to progress. As soon as Delta incinerated the frozen bulkhead door, we hopped in a train car and continued on our journey to find Eleanor. As soon as we hit full speed, there was news from Lamb that all rail commutes had been suspended, bringing our train car to a screeching halt and leaving us in Pauperâs Drop. This is about as lucky as your car breaking down in a sketchy neighborhood â one look at this environment and it becomes clear youâre in trouble. Pauperâs Drop has been trashed by its genetically mutated residents. Dilapidated structures reveal planks that allow you to traverse higher parts of the level in order to escape the madness on the main floor. Fires started by wild Splicers shine a light on Sofia Lamb posters plastered all over the walls, a woman they hold in high regard. She spoke to the residents on the radio, or as she calls them the âRapture Family,â and turned them against our Big Daddy. Must. Escape. In Pauperâs Drop weâre introduced to a new character, Grace Holloway, an ex-jazz singer blacklisted during Ryanâs reign for singing a song against him. We find that Ms. Holloway is responsible for the rail suspension. Our overarching goal is to fight our way through hordes of Splicers to find her and retrieve the override key. Itâs not going to be easy as we discover Holloway has an impenetrable grudge against Delta, and has no problem sending Raptureâs most savage fiend to finish off our Big Daddy: the Brute Splicer. http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.50/3755.Brute.jpgBrute Splicers protect Holloway as we make our way closer to her location. This is the first time weâre able to face off against the Brute. These guys were part of a genetic experiment that seemed to involve an overdose of SportBoost tonic. The Brutes are swift despite their size and make excellent use of the environment. They will pick up and hurl just about anything within armâs length. It takes a solid amount of hits and strategy to bring these beasts down. These encounters are on par with Big Daddy confrontations, except that their offense consists primarily of melee attacks. When we came across our first Brute Splicer, we received a primer on the Research Camera that has been enhanced with video recording capabilities for the sequel. Start rolling the camera, then quickly fire weapons and Plasmids at your subject to study their attacks as you engage them in battle. To further mix things up, in order to research an already recorded adversary, youâll have to switch your combat tactics to earn proper credit. In other words, you canât defeat the enemy the same way twice. Not only does this help keep things fresh, but also earns major rewards to help defeat the enemy type in the future once enough research credit is earned. In addition to changes to the Research Camera, we found differences in weapon upgrades as well. During our playthrough we found enough Power to the People machines to fully upgrade our Rivet Gun. Instead of just earning increased power, the fully upgraded Rivet also has the power to set enemies ablaze after multiple shots, similar to Incinerate. Weâre curious as to what additional features other weapons will have when fully upgraded. One new weapon we were able to pick up that is by far the most satisfying is the Spear Gun. Aim the weapon at a Splicer at the proper trajectory and give it a shot. The spear will then impale the Splicer, pinning them to a wall. Need more ammo? Approach the hanging Splicer to reclaim your bloodied spear for later use. We need everything we can get to make it out alive. As we got closer to Hollowayâs hideout, we navigated dark, narrow hallway passages with just a gleam of guiding light (obviously inspired by survival horror titles) and were surrounded with unsettling ambient noise. Youâll hear rumbling of Splicers or the sound of falling objects that have been knocked down by an unknown force around you. There was no telling when a Splicer playing dead on the floor would spring to life and attack. We admit it. We were afraid. Opening each door in that dark hall was a gamble, and the ambient noises certainly didnât help. Once we finally found our way toward the light we were in Hollowayâs quarters. This was our next face-to-face interaction with a non-spliced character. The elderly, unarmed woman taunts you at which point you have the option to kill her for the override key, or spare her life and allow her to continue business as usual. We wonât tell you what decision we made, but our actions affected the remainder of our playthrough. http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.50/3733.Hold-On.jpg With key in hand we moved on to the next area, Siren Alley, an area you may be familiar with if youâve seen the trailer. The alley is Raptureâs Red Light district, and is also home of Father Wales, a top follower of Sofia Lamb who youâll later confront that also waxes on about the cult-ish Rapture Family. Wales was one of Raptureâs original architects, who later took the religious route. We wonât reveal much more, but as you probably already know based on the trailer, plenty of water will be involved. Siren Alley is one of the most intense levels weâve experienced. Even though BioShock 2 has added tough, new foes to the Rapture food chain (Big Sister, Brute Splicer, Rumbler Big Daddy), itâs worth noting that battling familiar Splicer types from the first game is no picnic, either. http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.50/5415.fire.jpgIn our playthrough we noticed enemy AI has significantly improved. Splicers are faster, stronger and more resourceful than ever before. Siren Alley specifically spans multiple floors, giving Splicers plenty of cover and vantage points, which they put to good use. Thuggish and Leadhead Splicers attack in droves from all angles, while Spider Splicers now throw blades in rapid succession as they scurry in and out of surrounding vents. Now itâs especially important to get security cameras, turrets and bots to lend a hand in these encounters. With frequent ambushes, just know youâll need to be just as quick and ruthless as your foes to survive. In just the first few hours of BioShock 2, it felt as if we were playing the final few hours of the original. Be ready to hit the ground running. So far BioShock 2 is shaping up to be more than just âmore of the same.â Improved gameplay mechanics and creative, multi-tiered levels will give players plenty to explore and experiment with when the game ships in less than a month. As a technical feat, even as a preview build, the game ran smoothly, and we were impressed with the amazing lighting effects and improved graphics overall (only marred by slow-loading textures). Whatâs left to judge is BioShock 2âs story, which 2K has done a great job of keeping under wraps. We're definitely curious as to which direction the sequel's plot will take Rapture and all the new characters thrown into the mix, and weâre sure you feel the same way. In the meantime stay tuned to GameInformer.com for weekly exclusive features on the BioShock series leading up to launch. Now on to multiplayer. http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.50/4527.Fry_5F00_Big_5F00_Daddy.jpg Multiplayer In our most recent multiplayer sessions we played a few rounds of the Civil War mode, that plays more like team deathmatch. Team with the most kills win. Pretty simple concept. In each mode a Big Daddy suit randomly spawns at different parts of the level. Youâll know someone has claimed it because youâll hear the signature Big Daddy groan. If youâre the lucky player to find it, youâll see the suit pile glowing on the ground that you can pick up to wreak havoc on your enemies. When an opponent is the Big Daddy, youâll usually have to call upon your teammates to help bring the beast down. Youâll want to stay out of its line of fire because it will bring you down fairly quickly. On the flipside, if youâre wearing the suit, your speed is reduced to account for the weight. However, your health bar expands and with your gun you'll be able to shoot standard ammo and proximity mines. The two drawbacks are the inability to use plasmids and the inability to regenerate health. On the plus side, youâll gain a major point bonus just for finding the suit and can rack up the kills against your helpless opponents.
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http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.06/4747.header.jpg News on Fable III has been sparse lately, so fans of Peter Molyneux's upcoming sequel cling to what they can get. Sure, it was announced at CES that Lionhead Studios will be releasing the game in 2010, but we want something tangible to absorb while we wait. Well, as luck would have it there is a new piece of concept art to chew on while we wait. For a full picture of the rolling green hills, mountain scape, and interesting architecture, be sure to click in the media gallery below.
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We donât know if itâs our misplaced childhood aggression or just a love of the macabre, but something had us excited for Artificial Mind & Movement and 505 Games' upcoming title, Naughty Bear. You might even say, we can bearly contain ourselves. (Sorry, you didnât deserve that terrible pun.) Naughty Bear follows the exploits of a stuffed teddy named Naughty who seeks vengeance against the rest of his clan after get gets snubbed for an invite to another bears big birthday party. Scorned for the last time, Naughty Bear becomes hell bent on manipulating and terrorizing the blissful bears inhabiting the Island of Perfection. Epic.
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Update
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Not updating again unless one of you bitches post in here because I hate triple posting.
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You are now less than 365 days away from a new console Zelda game. Nintendo CEO Satoru Iwata confirmed to Japan's Asahi Shimbun daily today that the Wii Zelda sequel, first revealed at last year's E3, will be released this year. Iwata was pretty open for this particular interview. He also revealed that Nintendo will be announcing Vitality Sensor games in July, with an aim to release product as soon as possible (not very specific, for sure, but better than nothing!) DS also got some mention. Actually, make that DS 2! Iwata told the paper that a successor to the DS would require high resolution visuals and sensors for detecting player motions. He wouldn't share a time frame for the successor's release, though, instead pointing to the DS's success in 2009. According to Iwata, 2009 was DS's best year ever in North America.
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Dragon Age Origins:Awakening http://i410.photobucket.com/albums/pp190/GMOF_Tucker/3750awakening.jpg Well, what do you know? Every once in a while there's a kernel of truth behind an online rumor. If you're a Dragon Age: Origins fan, you'll be glad to know that the chatter about an expansion set for a March release is indeed true. According to publisher EA, Dragon Age: Origins -- Awakening will be available March 16. The new adventure will be released on a disc for $39.99, and adventurers will have to have the original game disc to play through it. The game can be played with existing characters from the main release or from the start with an entirely new character from Orlais. The Awakening was designed and written by the same team at BioWare, and it adds a new area called Amaranthine. It seems that slaying the Archdemon wasn't the solution that the Gray Wardens were hoping for. Players are tasked with rebuilding the order and also making decisions that could affect what happens next to the spawn you love to hate. Lore fans can also uncover the secrets of the darkspawn, including--gasp!--their true motivations. New enemies include smarter darkspawn, the Inferno Golem and Spectral Dragon. While the new enemies are certainly welcome, hardcore players will probably most like the option to respec existing characters. Did you make a few terrible decisions while building your character? No problem. The Awakening also adds new spells, abilities, items and five brand-new party members. âDragon Age: Origins â Awakening shows BioWareâs commitment to our fans by delivering new story-driven experiences which enrich the dark heroic fantasy universe our fans have come to know and love,â said Ray Muzyka, Group General Manager of the RPG/MMO Group at EA and Co-Founder of BioWare. âThe vibrant worldwide community of Dragon Age fans will relish uncovering the secret motivations of the darkspawn, revealing how the darkspawn continue to infest the world despite the defeat of the Archdemon.â There were hint's pointing to this if you did the summoning science quest. Seems like Bioware's keeping their promise. IGN: Awakening takes place after the events of Origins. How much time has passed before the expansion takes place? How does it fit in with the existing game and how do players access its content? Fernando Melo: Several months have passed since the end of Origins, or more correctly, the end of the Blight, which is the game's focus for Origins. You are sort of thrust forward as the new Grey Warden Commander in the land. You are given an area of the world which we haven't explored previously called Amaranthine in the north of Ferelden. Basically, there are lots of things that have been happening there, lots of rumors; again, the Blight has just ended, so communication is still very poor -- people are still not really travelling the roads that much, etc. They're kind of sending you up there to figure out what's going on and also to give the Grey Wardens their rightful place back into the world based on what they've just done. So, you basically arrive there, start to hear rumors and discover what's going on. We'll cover more of the back story later, but you discover that the Darkspawn have not gone back underground as has happened in previous Blights. Something else is keeping them out. You also hear about something a little more sinister: smarter, thinking, talking Darkspawn, which had never been seen before. There are some really good, very subtle connections with David Gaider's second book, The Calling, where he references the character of the Architect. That's kind of going to be your nemesis in Awakening. There are no spoilers or anything like that in the book -- you can read a little bit about the background of the character and what makes him tick. You'll be a little bit more familiar about the Architect, but it won't spoil anything for the game. http://pcmedia.ign.com/pc/image/article/105/1058656/dragon-age-origins-awakening-20100106022154764-000.jpg Prepare to meet your new nemesis. In terms of stepping back from the user's experience, you can start your new campaign in Awakening from scratch, in which case you go through character creation. You actually arrive as an Orlesian Grey Warden Commander. It's not the same depth of something like an origin story, but there is a brand new beginning to the campaign there, and then you're thrust into the tale. Because Awakening does level you up, and is set to take characters that have completed Origins, we're really raising the level cap above the 20s. What we do is basically create a new character for you that's at a suitable level somewhere between 17 and 20 -- we're still doing the final balancing pass for that. So during your character creation, you'll actually have more points to spend, and a lot of new spells and abilities to pick from. You also have the option to import your character from Origins through loading a saved game, and that can be done at any time. You actually don't need to have completed Origins to jump into Awakening, but it is a one way process. Once you make the jump to fast forward that amount of time, you effectively end that Origins campaign and you begin the Awakening campaign with that character. You can always go back to your Origins save and continue that separately, but once you go into Awakening, because of the level up and the time passage, there is no coming back to Origins at that point. IGN: Speaking of the level cap, can you tell us what the new level cap will be raised to? Fernando Melo:We can't because we're still balancing it. You will probably end up in the mid to high 30s -- that's kind of the current thinking, but that may still change. IGN: Are you approaching story or game mechanics differently based on the reception of the original game? Fernando Melo: The entire story is based on a new plot, and you have new followers, which you'll have to discover what makes them go and how to keep them going. One of the best things that was well-received from Origins was the follower banter and how you micromanage them at times. So you're going to have a lot more of that. But one of the things that we wanted to do with Dragon Age as a franchise is that it's all based on choices and consequences. So there is a lot of reactivity to things that you've done in Origins if you choose to import that character. Of course, that will depend on the decisions you made and at what point you're importing them into Awakening. For instance, if you're coming from the end game save, then there's going to be a lot more reactivity, including [Spoilers Ahead!] right down to the very choices of how the Archdemon was defeated and who you put on the throne and all that kind of stuff -- hopefully that's not going to spoil it for you! If you choose to import from a much earlier point, then there may not be as much reactivity, but you'll hear about certain rumors. http://pcmedia.ign.com/pc/image/article/105/1058656/dragon-age-origins-awakening-20100106022159920-000.jpg You'll explore strange new areas of Ferelden. For example, if you choose the brand new story of the Orlesian commander, in some cases, you actually come across cameos of some of your followers. You'll kind of hear about the tales of what happened and how something did or didn't happen, etc. If you ever go back to Origins to replay that, you'll see a different perspective as to what happened there, which is kind of neat. But really it's all about unveiling a brand new chapter in the tapestry of Dragon Age, where it's a brand new area. It has its own creatures, it has its own mythos around that area and things that are happening there, and there's a lot to explore. Much like with Origins, there are a lot of different options that you can take there. It's really more about enriching the overall game world as opposed to reactivity to Origins. There's some of that, but really the focus is on our brand new story. IGN: Let me follow that up with a two part question: will there be any further expansion on the origins of an imported character? For example, if I played as a human noble, will I return to Highever or interact with characters from my past? On the other hand, if you choose the Orlesian commander, will they instantly have a connection with Leliana, since she's from Orlais? Fernando Melo: In regards to your first example, you will have some connection to the fact that you were a noble. I'll leave that very vague so I don't spoil anything, but basically because you now have ownership of this area of the world, there is a feudal hierarchy that will take place. You'll see nobles come to you, etc, so there is already some recognition of the fact that you're coming from noble blood there, as opposed to if you're a commoner or from one of the other races. There's already some tension there even though they respect your position and rule. With regards to things like Leliana; again, there are some cameos -- there is one party member that returns that can join your party and continue on. I think we're trying to keep that under wraps until a little bit closer to launch though. IGN: Awakening will also feature new party members. Is there anything you can tell us about them? Fernando: Melo: We're going to keep most of the details under wraps so we can unveil them, but their writing comes from the same folks that wrote Origins. Very interesting personalities all over again -- it seems that's what we thrive on, and personally, I really enjoy the party members in Awakening a lot more. You have everything from foil characters that are there for comic relief and banter all the way to characters that have more sexual tension with other party members. It's kind of humorous to follow their attempts. There's definitely going to be a lot of richness to the characters you meet. http://pcmedia.ign.com/pc/image/article/105/1058656/dragon-age-origins-awakening-20100106022156326-000.jpg Not exactly a fair fight, is it? Even though there are some similarities in terms of personalities to some of the Origins followers, they're all very different at the same time. I think it'll be very interesting to see. Originally when you meet some of the characters, because of their personalities, you may be predisposed to think: "this is an Alistair-character or this is a Sten-character." You'll be kind of surprised later on when it doesn't actually turn out like that. I think that the key is they are definitely as rich, or more so, in some cases, than the Origin characters. IGN: One of the things mentioned in the press release was the option to re-spec characters. Can you tell us a bit more about that feature? Is there a story context for this, or is it just available once you import your character? Fernando Melo: One of the things that we recognized is that you could be coming in to Awakening having completed Origins, or very early at any point in Origins and artificially leveled up. There's a lot of new spells, new specializations, new talents, and one of the things is that there will be new chains and extensions to some of them. We recognized that some people could get cornered because of the points they've already been spending and won't have access to the new specializations, etc. So one of the things we wanted to do is give you the ability to basically force a re-spec of the character where you could re-spend all your points. Everything from attribute points all the way to your skills, talents, spells and specializations. So if you wanted to, you could basically redesign your character. You don't lose your plot data from Origins, in terms of your experience and you get that reactivity, if that's what you want, out of Awakening. But you have a much easier time of trying out a lot of the new spells and abilities without having to go back to start a character with a blank slate, such as the Orlesian commander, or having to replay most of Origins -- which is massive -- to win some of that back. In terms of the mechanic itself, you do get it when you do your import, but there's also something similar to the tomes that give you a skill or talent point where you'll use an item and force a level up notification. When you click on that, your points are unspent and you can now re-spend them all. It's fairly basic; the tome itself does have a little bit of lore to it, but there isn't a story or quest attached to it. It's basically there for you to use at any point in your Awakening adventure. http://pcmedia.ign.com/pc/image/article/105/1058656/dragon-age-origins-awakening-20100106022158014-000.jpg No, the dragon is not made from neon. IGN: Can you tell us anything about the new monsters, like the Inferno Golem and the Spectral Dragon? Fernando Melo: Similar to the characters, we'll be rolling out more details about the creatures. As I mentioned earlier, there's a host of brand new creatures. If you look at the box shot [of Awakening], it's similar to Origins where you had the blood red dragon on white, and then within that was some imagery. The imagery for Awakening is a brand new creature called The Children, which we haven't really talked about yet. I think it'll be a really, really interesting creature for people to meet. We have the spectral dragon, which I believe is in the trailer as well, and the golem, which we've talked a little bit about. there's a host of brand new creatures that the team has been working on, along with full new animations for killing them. So I think it'll be a really, really good pay off, and of course, there's a lot of existing creatures. Plus, there is the Architect and some of the new Darkspawn as well. IGN: Is there anything else that you'd like to say to fans? Fernando Melo:I think in terms of Awakening itself, it is going to be fairly huge. I don't think that we know how to make games any differently, so the expansion is no different. I think people will be really pleased with the richness of the characters that are going to be in there, especially with looking at the forum feedback, which we're always paying attention to. So far on the forums, that seems to be a really high point for people that they love. There are all the new creatures as well, and I think the fact that it's a brand new area with all geography and climates and stuff to deal with -- I think it's going to be an amazing package. In terms of Return to Ostagar, like we talked about: yes, there's a delay there, but I think it was the right one to make sure that the quality was good. It's more to do with the long term view that we have a lot more coming and we don't want to do anything short term that would put people off. That's never a good decision in our mind.
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I have no real interest in seeing it other than for the 3D. I might go see it sometime soon.
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Not even a .gif.
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What is your highest rated/commented/downloaded file? (on Bungie.net)
Slidell replied to DarkRuler's topic in Halo 3 / ODST
I got fileshare banned on another account for having a modded picture of spongebob,the one that Athrun made. I had it for maybe a week when I got banned. -
If you haven't forgotten it then you can remember it.
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And reach will be out in like 9 months,so you won't even get to enjoy it for that long. I'm assuming the release reach in September like always.
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http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1256365309272.jpg
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