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iBotPeaches

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Everything posted by iBotPeaches

  1. Yeah thats probably true, so probably owns and teabags in Halo.
  2. I know, thats dumb. I thought I could go till my HD was full. Guess not.
  3. Bumped so someone can find it easier.
  4. The girl has more points 30,000! thats alot. She has no life. But 2 no lifes equal 1 life.
  5. msn- ibotpeaches@ibotmodz.net What do you want? Firefox or what?
  6. All very nice. That elephant on is just kinda strange. I like the first one the best out of all of them. Your GFX uberest.
  7. It means your opening a file EX (.sppf) that it doesn't know what to do with it, so it creates that error. Theres 2 things to do 1. Use firefox 2. Go to the assiocations in internet explorer add the file type and find a program for it to open it in.
  8. wtf are you talking about?
  9. Let me check the site for trogans and spyware then I will.
  10. Okay, what program did you use to inject the sound file?
  11. iBotPeaches

    Quiescent

    My post conversion has bugs, sorry. Too lazy to fix it.
  12. iBotPeaches

    Modbox

    you serious?
  13. Could you give me the link of this? I want to see the images since they won't enlarge.
  14. [youtube:qcl7vk4p]QyBum71yLic[/youtube:qcl7vk4p] It starts off at a 100% quality rate which only gives me 6 hours of footage then drops down to 60% throughout the movie. The music was auto assigned by Pinnicle 10 my video editor.
  15. Why not take those pics to http://halo3.ibotmodz.net/index.php for a better uploader, and get a change to see others too.
  16. Did you internalize the music file? That would cache it allowing it to slow down. Is it in the correct audio format?
  17. Thank you, we might give that a shot.
  18. Stay, it will make me feel better. We already lost anarchy, smokie, lostmodz etc. 10 new forum content for everyday for 20 days! We will have tons of content from me. CS3, has only new brushes and fonts etc. Its just a resource update basiclly. CS2 has everything.
  19. iBotPeaches

    Quiescent

    That would be correct.
  20. iBotPeaches

    Quiescent

    smokey http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-562.gif Quiescent http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-563.jpg Information Author: Smokey Mod Name: Quiescent Mod type: Serenity Download:http://rapidshare.com/files/57763959/Quiescent.serenity.html Base map: Gemini Attributes http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngWeapon mods http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngVehicle mods http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngEffect mods http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngSkins http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-568.pngLighting/Sky mods http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngAI http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-568.pngSP-MP Conversion http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-568.pngBSP Conversion http://www.ibotmodz.net/forum/uploads/remoteimages1/2707-564.pngBiped Swap Description: Unfortunately, I, like many others, have been forced to release agood-bye- mod that was never finished. Halo 3 ruined all the fun, huh?Well, this isn't near completion, but hopefully you all will still enjoy it. Pictures: Disappointments: *A new skin for the entire map *A modeled tree base so that the trees don't look out of place on the metal.[/color] Credits: Demonic - Being incredibly sexy, and doing my team spawns http://forums.halomods.com/images/smiles/icon_wink.gif DSF - Being the only one to make even an attempt to find me a tree base. Entity 1.3.9
  21. iBotPeaches

    Modbox

    Modbox DirtJumper Main Info: Base map......Containment Author...........Dirtjumper Patch.............Serenity made by DirtJumper As you all know, something just like this was previously posted but I just had to do it better... and on containment Map info: BSP conversion.........yes AI added..................yes collections added......yes Script Injection.........yes More info: There is one spawn of everything on map, they all respawn in 60 seconds and only 1 can be on map. There are two AI squads, the both have snipers one is an elite (elite.char/green team) and the other is a masterchief(marine.char yellow team) and the like to shoot at the clones rightnext to them lol. The warthog spawns three times with three variations:chaingun, gauss, and unarmed. There is a fuel rod cannon and jackalshield added. Preview Images: Bugs: -fuel rod cannon has no first person model or melee animation -the wraith minigun doesn't shoot -can't clone the chunks -retro music isn't load enough and doesn't loop (willing to update) Download Download Direct iBotModz
  22. He didn't change projectiles. When he shot, his partner would be spawning a Warthog right in front of him, etc. The Shotgun didn't show any projectile, and it's very likely there was someone behind the vehicles throwing grenades. A key part is the Wraith, from the footprints, you can see they tried it more than once, and he moves the camera around, but is careful that he doesn't expose one area, where his partner was probably standing with a Rocket Launcher. He's a good illusionist, but not a modder. From Tural of Halomods. After you beat the WHOLE game with every achievement you get more options in forge
  23. We already proved this whole video wrong. It was posted below. I'll done in forge.
  24. Shadowz_O_Death http://www.ibotmodz.net/forum/uploads/remoteimages1/2684-595.png AI in MP by Shadowz O Death Introduction This step-by-step tutorial demonstrates how to add AI in MP for Halo 2. Prerequisites 1. Yelo Xbox Trainer 2. Entity AI v1.3 3. H2Core - Attached Injecting Character 1. Open H2Core. 2. In the menu bar, click "File" then "Open." 3. Double-click an SP map that has the character that you would like to give AI in MP. 4. Navigate to the CHAR (Character) tag. 5. Click on the character that you would like to give AI in MP. I'll be using the Grunt. 6. In the menu bar, click "Meta," "Decompile," then "Decompile Recursively." 7. When finished, open the MP map that you wish to add AI in. 8. In the menu bar, click "Map" then "Builder." 9. Click "..." 10. Double-click "H2," "objects," "characters," "grunt," "ai," then "grunt.character." 11. Click "Rebuild." 12. When finished, close H2Core. Nulling Sounds 1. Open Entity AI v1.3. 2. In the menu bar, click "File" then "Open." 3. Double-click the MP map that you wish to add AI in. 4. Navigate to the HLMT (Object Property) tag. 5. Click on the character that you wish to have AI in MP. 6. Right-click on the reference editor, click "Display," then click "Idents." 7. Swap each UDLG (Unit Dialogue) tag with "Nulled Out." Cloning Chunks 1. In the menu bar, click "File" then "Open." 2. Double-click an SP map that has the character that you would like to give AI in MP. 3. In the menu bar, click "Windows" then "Tile Horizontal." 4. In your MP and SP map, navigate to the SCNR (Scenario) tag. 5. In your SP map, right-click on the reference editor then click "Clone Chunk." 6. Click on the "AI Squads" (offset 352) reflexive. 7. Click "Copy To Clip Board." 8. Close Chunk Cloner. 9. In your MP map, right-click on the reference editor then click "Clone Chunk." 10. Click on the chunk. 11. Click "Add To Selected Reflex/Chunk." 12. Click "Add Meta To Map." 13. Repeat steps 5-11 for the"AI Squad Types" (offset 344), "Vehicle Palette" (offset 120), "WeaponPalette" (offset 152), and "Characters" (offset 376) reflexives. 14. Close your SP map. Meta Editing 1. Maximize your MP map. 2. Click "Tools" then "Meta Editor." 3. Scroll down to "AI Squads." 4. Check "MP respawn enabled." 5 (Optional).Change "Team" to whichever team you wish for your AI to be on. 6. Change "Platoons" to thegroup that your character is in. For example, if your character is anElite, change "Platoons" to "covenant." 7. Change "# of AI that spawnon Easy" and "# of AI that spawn on Legendary" to the number of AI youwish to spawn. This number may not exceed the number of "StartingLocations." 8 (Optional). Change "Vehicle Spawn" to whichever seat you wish for your AI to spawn in. 9 (Optional). Change "Vehicle" to whichever vehicle you wish for your AI to spawn in. 10. Choose the character that you wish to give AI to. 11 (Optional). Change "Primary Weapon" to whichever primary weapon you wish for your AI to spawn with. 12 (Optional). Change "Secondary Weapon" to whichever secondary weapon you wish for your AI to spawn with. 13 (Optional). Change "Grenade Type" to whichever type of grenade you wish for your AI to spawn with. 14. Change "AI Orders Index" to "nulled." 15. Change both "(440)index" to"nulled." If you are using a respawn script, change the "(440)index"under "Starting Locations" to the name of your respawn script. 16. If anything says "Value is Too Large To Be The Indexer," change it to "nulled." Setting AI Spawns 1. Navigate to the SBSP (Structure BSP) tag. 2. Click the blue and white cross icon then click "View BSP." 3. Click "Edit." 4. Check "AI." 5. Move your AI to wherever you wish for them to spawn. 6. Close BSP Viewer. 7. Close Entity AI v1.3. Conclusion Congratulations! You've successfully added AI in MP. Enjoy! Regards, Shadowz O Death H2Core_20NEW.rar
  25. Pro Skinning Written by Zone 117 of Team Remapped 6/4/07 Stuff Needed: * Entity 1.3.9 * Multiple Bitmap Internalizer * Java * Adobe Photoshop CS2 or higher * NVIDIA DDS Photoshop Plug-in The Maps: o Your Multiplayer Map o Mainmenu.map o Single_player_shared.map o Shared.map Information: * This is the best, proper, professional way to skin a map. * Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account Step 1: Getting Ready * First off, you need to choose the bitmap you want to skin. * Open your map in Entity. * Go to the bitm tagclass. * Scroll through the tags, to the right you will see the selected bitmap. * Select your bitmap, at the bottom right you will see "Location:" * If the location is anywhere besides "Internal," you must internalize it. * If it needs to be internalized continue with step 2. If not, skip step 2. http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-596.png Step 2: Internalizing the Bitmap * Open Multiple Bitmap Internalizer. o The program is a .jar file, Winrar or some other archive program might try to open it when you click it. o If so, right click, "Open With," "Choose Program," select "Java Platform." o If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files." * It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them. * Select the bitmap tag your choose on Entity. * Click "Add Tag." * Click "Internalize." * Ok, all done. Close this program. http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-597.png Step 3: Extracting the Bitmap * Open Entity. * Go to your bitmap tag. * Click the blue plus button at the top right. * Click "Save Bitmap." * Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it. Step 4: "Skinning" the Bitmap * Make sure the NVIDIA DDS Photoshop Plug-in is installed. * Open Adobe Photoshop CS2. * Go to "File" then "Open." * Select the DDS file you saved with Entity. * Do whatever changes you want to it. http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-598.png Step 5: Saving the Bitmap * When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all. * Now go to "File" then "Save." * Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format. Step 6: Injecting the Bitmap * Open Entity. * Select the Bitmap you chose. * Click the blue plus button at the top right. * Click "Inject." * Select the bitmap your saved and edited. * Click "Sign" at the bottom right. * All done. http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-599.png
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