cbox
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Everything posted by iBotPeaches
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Same effect as that other video you showed me? You were the secret guy who had already modded it
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Well. Took a day reading lots of assembly stuff. Feeling more comfortable at least reading some of it. Saw this picture retweeted by gabe. So wanna try and get that enabled. If its just an option some how, then hell yeah. Otherwise I'm trying anything and everything labeled debug in the XEX. http://i.imgur.com/HQuZe.jpg
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From the look of it its broken into lots of tiny block files. Probably streams and downloads in block, to prevent lag. I believe Spotify joins those files through some decryption and decompression. The file is definitely encrypted and probably compressed based on the sizes. You can use Spotify offline though, so the idea of an "online key" to decompress the files is out. You could try and peak at Spotify by that probably won't get you anywhere. For the millions of record companies that licensed Spotify, they must of had a helluva security system to show off to them. Otherwise no one would allow their music on it I think they spent a good deal of time figuring this out. I'd say its pretty secure. Still nothing stops you from using Audacity "record what I hear" and it records from whatever your sound card is playing. So run that, then play a song. Boom MP3 of that song.
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n00b
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As I'm sitting in class I was browsing through IDA. I changed all those offsets to 01 (which I think sets the bool/byte to true/1). However nothing changed in game. Damn, no aim assisting. This XEX stuff is fun, but quite overwhelming. A couple of weeks of this and reading up on assembly and I think I'll be able to pick some of this apart. EDIT: Question for those who know this. Say I find something in IDA at offset 825D5DC8. I was told to ignore the first 2 chars as those are part of the memory IDA something. So then I have 5D5DC8. I goto that offset in hXd (hex editor) and my data isn't there. I do a search for the string of hex values (about 4 will do) and sure enough I find the string of chars a few lines down. So the offset is off. I subtract the difference after locating the value and it was 98 (hex). I tried to add 98 to the next offset I found, and it wasn't right. It was 540 (hex) that time. Sooo whats with the difference of offsets between IDA and HxD?
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Very cool. I thought you'd need Yelo. Interested in seeing how this was done.
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The link was the filefront link, but it wasn't there. I looked for that file on my computer and didn't find it. Sorry.
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I tried messing around with the s3dpak files, then no matter what I did I couldn't read the stream all the way though without it erroring out. xmt along with AMD made a nice little decompression tool. source: http://www.halomods.com/ips/index.php?/topic/400-ha10-expectations/page__view__findpost__p__4716 hcea_decompress.zip
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Updated to RC1. Then RC2 was released shortly after, so updated to RC2.
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Updated to 1.9pr6
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CFG Files Okay, we have user.cfg and game.cfg in the root of our game. Most of these configs are just settings and controls that can be changed in game, so its actually more difficult to change them via this files. As this makes them the default. For example, you set all the skull values in user.cfg to TRUE, and before you start a game. It will say "15 Skulls Enabled" as that is now the default. So we at least know our changes are taking effect. There are video sections and DEBUG sections located in the game.cfg file, that I'm trying to get mapped out and seeing all the effects they have. These are interesting due to the fact they say "Unlock Skulls, Bonus Skulls, Terminals, Kinect & Library". All in all, these are a fun little quick way to experiment instead of diving right into the .map files. There seems to be around 200 lines total between these 2 files, so there are plenty variables to change. I'll start going through the important looking ones and see if we can get any cool effects or changes. EDIT: Confirming that unlocking the Terminals does unlock them. I don't know what unlocking the library is. So no clue what it did.
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Dashboard Kernels and the Game Okay, It appears the game requires above or at the 13604 kernel. It has the kernel update included (like all games), but this game won't run on anything older. It will simply fail to load. I tested this by flashing old kernels on my JTAG and they would fail to load. However, on this kernel (13604) it runs perfectly. It seems they must be using something new in that XEX? The XEX doesn't really match the structure of other games XEXs. Its almost like its a new revision of them. Then again, I'm an idiot with this stuff. Just commenting what I see.
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Wait is it possible we have a non-retail rip? Multiplayer = { Mode = Single ServerIP = 192.168.1.40 ServerLocation = multiplayer1 Difficulty = 1 TrafficLogging = 0 EventLogging = 0 ServerModeIdx = 0 GameTypeStandard = 1 StandardModifier = 1 ServerTypeNum = 0 ServerMapId = 2 } All these cfgs files, I've never ever seen in any other game and its just weird.
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GameOpt = { DefaultDifficulty = 1 ConstReticle = No HideHUD = No Blood = Yes Subtitles = No Time_hints = 1 Def_hints = Yes ShowHints = Yes WeaponBar = Yes AutoSwitch = Yes CameraShake = Yes ScreenFlashes = Yes TimeShortcuts = No ToggleCrouch = Yes Skulls = { BonusSkullUnlocked = No skull01 = FALSE skull02 = FALSE skull03 = FALSE skull04 = FALSE skull05 = FALSE skull06 = FALSE skull07 = FALSE skull08 = FALSE skull09 = FALSE skull10 = FALSE skull11 = FALSE skull12 = FALSE skull13 = FALSE skull14 = FALSE skull15 = FALSE } } This code was in user.cfg. Then boom, I changed all the skull things to TRUE. Seems too easy.
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The file deletes in 1 hour http://minecraft.ibotmodz.net/a50.rar
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Very strange. My IDA is crashing trying to open it. So wow. Gotta fix that. EDIT: Its open now, but I don't know what the hell I'm doing. So forgot it.
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You gotta reformat the drive and start over. The allocation of used/free space is effed up.
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Wow. There is the maps folder for those Halo CE maps remade for Reach, but then maps_original could possibly be another .map structure. Promising. All those HDDs programs out there corrupt drives like crazy. I bought Eaton's lol. Never bought a modding tool, but I don't have to worry about unallocated space and stupid other programs effing up my drive.
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On first glance, the initial disc structure is very different. I attribute this to the kinect features, and the ability to revert back to the "orginal" mode at any time. http://i40.tinypic.com/2emfqkg.jpg Gonna look into those fancy s3dpaks. I'm too scared to look at the .map right now. Notes: Requires updated (13604 kernel) ? link CFG Files explained link
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The good side to never agreeing is, we never really get anywhere. Some of his opinions are outrageous though
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It was sad watching that.
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