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Everything posted by halodu03de
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rogue, your not intelligent...
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im not gonna start a flame war, which is what this topic was started for, but all of the dev modders (Joker, chity, itchy, m1992) agree with me that it is real. rogue wouldnt look through over 500 scripts to try to prove me wrong. and also, how were we in a game togeather, he doesnt even have a dev kit, I didnt go on pnet, and its not split screen. plus, i only have one controlller =/. Plus all rogue did was go straight into the room. In my video, my health was full because i activated the triggers to remove the death area and activate the gun, whereas rogue just made himself invincible and his sheilds were still flashing. Plus, you cant remove death barriers fully, or at least i dont know how, and neither does rogue.
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Tutorial: How to make almost anything drivable
halodu03de replied to halodu03de's topic in Tutorials
Ill add the coords here tommorrow -
Tutorial: How to make almost anything drivable using .Map mods in Halo 3 By Halodu03de/Halodu0DSTde Things needed to make it: -.Map file of the map you want to edit from http://secure.xboxgamefiles.com/data/web/index.php?act=category&id=19 (In this tutorial, we will be using the map Warehouse.map(aka Foundry)) -.Map file editor 1. Alteration-Download: http://xenon7.net/files/programs/alteration/Alteration_0052.rar (This tutorial uses Alteration, which I recommend over construct.) Things needed to play it: -A Developers kit(Dev, Stress Test Dev, Demo, Test, or Reviewers kit) -Xbox 360 Neighborhood -Halo 3 Xex 1.0 or 1.2 with checks disabled -Some other basic knowledge 1. Open the map file in Alteration and in the list of tags, expand the HLMT tag (This is the object properties). http://i252.photobucket.com/albums/hh1/halodu03de/IMG1.jpg 2. Find where it says "objects\vehicles\warthog\warthog" and click on it to open it up. http://i252.photobucket.com/albums/hh1/halodu03de/IMG2.jpg 3. At the top of the screen right above where it says "warthog.hlmt" click on 'Editors' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG3.jpg 4. Now, scroll down until you find where it says 'OBJECTS' in Bold. And right under that, where it says 'Child Object'. This is where the turret is attached to the warthog. http://i252.photobucket.com/albums/hh1/halodu03de/IMG4.jpg 5. Change it to whatever you want to be driving, I am going to change it to a truck, for example. (you can change it to anything within the following tags: Scen, Vehi, Weap, Bloc, Dctr, Eqip, Mach, Gint and a few more. So I would change where it has the dropdown box that says 'Vehi' which is the vehicle tag, to 'Bloc' which is the obstacles tag. Then I would look around in it until I found the Truck "objects\levels\dlc\warehouse\truck_cab_large_military\truck_cab_large_military" and change it to that. http://i252.photobucket.com/albums/hh1/halodu03de/IMG5.jpg http://i252.photobucket.com/albums/hh1/halodu03de/truck1.jpg 6. Now, Click the 'Save' button at the bottom. ONCE YOU HAVE GOTTEN TO THIS POINT, YOU CAN ONLY FINISH THE VEHICLE IF YOU HAVE A DEVELOPERS KIT TO TEST IT ON, OR ARE MAKING THE SAME VEHICLE AS WE ARE IN THIS TUTORIAL(a drivable truck on Foundry). Under 'OBJECTS' again, where it says 'Parent Marker', copy the number in the box (For example, the one I copied is "3.812933E-42", but it is different for every map) to your clipboard (Highlight it and Hold down the 'CTRL' button and click 'C'). http://i252.photobucket.com/albums/hh1/halodu03de/IMG6.jpg 7. Now in the tag list on the left again, expand the 'Mode' tag (This is the Model). Find where it says "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above 'Warthog.mode' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg 8. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '70: markers chunk' which has the number '3.812933E-42'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG8.jpg 9. Now, right under where it says 'MARKERS', it says 'INSTANCES' in Bold. This is where the coordinates and rotations of the warthog's child object(s) are controlled. http://i252.photobucket.com/albums/hh1/halodu03de/IMG9.jpg 10. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust these coordinates and rotations to make the vehicle aim in the perfect direction. For the truck, the correct coordinates and rotations are as follows: Coordinates: X: 0 Y: 0 Z: 0.017 Rotations: i: 0 j: 0 k: 1 http://i252.photobucket.com/albums/hh1/halodu03de/truck2.jpg 11. Now, Save your changes at the bottom again. Since we have the truck facing the right direction, and at the perfect height, we need to make the warthog invisible so that all we can see is the truck. In the same tag that we have been in (warthog.mode), under 'INSTANCES' in Bold it says 'SHADERS'. Now for Each chunk '0: shaders chunk' through '13:shaders chunk'(14 chunks total), we need to change the tag in the LONG dropdown box to <<NULL>> which is at the bottom of the list in the LONG dropdown box, So that for all 14 shaders chunks, the LONG dropdown box says <<NULL>>. Make sure to click Save each time you change one of the boxes in each shaders chunk to <<NULL>>, so you will end up clicking save 14 times here. http://i252.photobucket.com/albums/hh1/halodu03de/IMG11.jpg http://i252.photobucket.com/albums/hh1/halodu03de/truck3.jpg 12. Now that we have nulled out the shaders we are almost done. The last things we need to change are the attachments, widgets, and seating position for when you get into the warthog/truck. In the tag list on the left, go down until you find the 'Vehi' tag which is Vehicle. Find where it says "objects\vehicles\warthog\warthog", and again at the top click 'Editors' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG12.jpg 13. Scroll down until you find 'ATTACHMENTS' in Bold. Now under 'ATTACHMENTS', where it says 'Attachment', just like for shaders, go through each attachments chunk (0 though 5) and change the LONG dropdown box in each to <<NULL>>, and make sure again to hit save for each one. You will end up changing the LONG box to <<NULL>> 6 times and clicking save 6 times. http://i252.photobucket.com/albums/hh1/halodu03de/IMG13.jpg 14. Right under 'ATTACHMENTS', Where it says 'WIDGETS' in Bold, change "objects\vehicles\warthog\attachments\warthog_antenna" to <<NULL>> and click Save. http://i252.photobucket.com/albums/hh1/halodu03de/IMG14.jpg 15. This step is optional, but I highly recommend it to make it look complete. If you want, you can change the camera distance from the vehicle for a more broad view of your vehicle while driving. To do this, While still in the warthog.vehi tag, Find where it says 'CAMERA TRACKS' in Bold and where it says Track right underneath, choose a different Track (Camera track) from the LONG dropdown box. For the truck I recommend "camera\board_large_camera". http://i252.photobucket.com/albums/hh1/halodu03de/trak.jpg 16. Now the last part, seating. In the same tag (warthog.vehi), scroll down to where it says 'SEATS' in Bold. Like we did in step 6, copy the 'Sitting Position Marker' to your clipboard (For example, the one I copied is "2.729729E-42", but it is different for every map). http://i252.photobucket.com/albums/hh1/halodu03de/IMG15.jpg 17. Now in the tag list on the left again, expand the 'Mode' tag. Find where it says "objects\vehicles\warthog\warthog" and click on it. Next, like we did in step 3, Click on 'Editors' right above 'Warthog.mode' and select 'Meta Editor'. http://i252.photobucket.com/albums/hh1/halodu03de/IMG7.jpg 18. Scroll Down to where it says 'MARKERS' in Bold. Next to 'MARKERS' it says '0: markers chunk', click on the drop down box twice so that '0: markers chunk' is selected in Gold color, but not expanded, and click the down arrow button to scroll through the chunks (1, 2, 3, etc.) until the number in the box where it says 'Marker Name(SID)' matches the number you copied to your clipboard EXACTLY (to confirm the number, highlight the number in the 'Marker Name(SID)' box that you think matches the number on your clipboard, and Hold down CTRL and click 'V'. If the number doesn't change, you have the right one.) In my example, the chunk is '3: markers chunk' which has the number '2.729729E-42'. 19. Using real time halo, or just testing the map over and over again on your developers kit, you need to adjust these coordinates and rotations to make your character sit in the perfect position when it gets inside the vehicle. For the truck, the correct coordinates and rotations are as follows: Coordinates: X: 0.67 Y: 0.28 Z: 0.576 Rotations: i: -0.1 j: 8E-10 k: -1.5E-08 20. Now click Save and you're done! http://i252.photobucket.com/albums/hh1/halodu03de/truck4.jpg Thanks to DarkShallFall and Detox for the research and program.
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but he didnt make it bungie did, its not even in the water, and the seating doesnt even look right.
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yes but why would he think its better?
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Yah cuse it's a boat made by bungie lol if I had insolence my boat wouldn't have been a warthog lol.
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http://www.youtube.com/watch?v=6YOUKYxciBk
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Alright thanks a lot.
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In VB when I write to a file, and what I write is fewer characters than what was originally there, I need it to clear the extra characters. For example, if I have 1234567 in a text box that was read from an offset in a file, and I change it to 55555 and write it to the same offset, it is 5555567 instead of 55555. Does anyone have any idea how to fix that?
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Holy **** itchy you have a dev kit and you still steal pics of other peoples mods? wow.
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http://i252.photobucket.com/albums/hh1/halodu03de/p1.jpg http://i252.photobucket.com/albums/hh1/halodu03de/p7.jpg
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This is definately real because i have done it possibly before throned.
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It's not THAT hard to do >_>
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umm http://i163.photobucket.com/albums/t284/om...achievement.jpg
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well i havnt seen it anywhere and we found it i never said we were the first but i didnt know
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Im not sure but i came across this while messing around on the tower. no
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Sandbox Easter Egg found by Halodu03de, M1992, and WearingJ0K3R http://i252.photobucket.com/albums/hh1/halodu03de/8c16686c.jpg http://i252.photobucket.com/albums/hh1/halodu03de/1-3.jpg http://i252.photobucket.com/albums/hh1/halodu03de/2-3.jpg http://i252.photobucket.com/albums/hh1/halodu03de/3-3.jpg http://i252.photobucket.com/albums/hh1/halodu03de/4-4.jpg http://i252.photobucket.com/albums/hh1/halodu03de/5-3.jpg http://i252.photobucket.com/albums/hh1/halodu03de/6-4.jpg
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why don't you go grow a pair little kid
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No offense but trust me you would not know how to do it right
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He never claimed any of the research as his own so what did he do wrong?
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There are already very good resigners that can Mass Resign/Rehash, why is this so special?
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There are already very good resigners that can Mass Resign/Rehash, why is this so special?
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