May 22, 2009 - The first Battlefield: Bad Company almost got me arrested in Germany -- no joke. After seeing the game in Leipzig a couple of years ago, the developers handed out stress balls that looked like grenades. Without thinking, I tossed it into my bag and forgot about it. When I went through airport security -- in a country where I could barely communicate with the citizens -- the guards weren't too pleased to find an item that looked like it could take out an airplane. Recently, I played a bit of multiplayer in Battlefield: Bad Company 2 , but this instance of blowing up everything in sight didn't end with dirty looks from random Germans. http://ps3media.ign.com/ps3/image/article/985/985800/battlefield-bad-company-2-20090522000346219.jpg Suit up for battle, soldier. The single-player portion of Bad Company 2 puts the boys near the border of Russia and sets them loose on a brand new story and a snowy environment. In this multiplayer taste, DICE and EA dropped the story element altogether and just let me and a bunch of other gamers loose on each other. One team's goal was to destroy a set of crates in a mountainside base and the other team's goal was to defend said crates. The mode was called Rush, and it was all going down on the Port Valdez map. When you jump into a match, you'll get to choose your kit -- assault, engineer, recon, or medical -- and then pimp out your weapon selections as you see fit. In my handful of matches and respawns, I saw the AU6/M9, 40mm grenade launcher, sniper rifle and so much more. Of course, all that firepower is going to play into one of the main selling points of the Bad Company franchise -- blowing crap up. When the first game came around, all anyone could talk about was blowing up houses and tearing apart tanks. That seems to be the same story in Bad Company 2. As I parachuted into the snowy conflict -- this is how I respawned for most of my playthrough -- I'd see player-controlled tanks firing off rounds and the gigantic explosions in their wake. On the ground, I'd fire off my machine gun and watch as bark flew off trees and chunks of terrain broke apart. When I'd ice another player, I'd get the occasional Combat Efficiency pin or Assault Rifle Pin. When a match ended, I'd get to see my earned points translate into a meter tracking my progress to the next level of awesome soldier. See you later, Staff Sgt. Gold; I'm going to be Master Sgt. Bronze soon! There were partially blown-out buildings to stop and pop from, plenty of trees to take cover behind and the satisfying sight of seeing your experience points pop up on screen as soon as you shot an opponent. http://ps3media.ign.com/ps3/image/article/985/985800/battlefield-bad-company-2-20090522000308892.jpg Team up and take them out.Being a recovering Killzone 2 addict -- with it's red eyes, sandy enviroments and more -- Bad Company's multiplayer kind of felt routine to me (run around and kill everyone else in a normal-looking battle), but I'm sure that's because I was just dropped into the mode for a brief second. Even if it wasn't because of that, it's worth pointing out that the game looks beautiful. The snowy mountains rising up against a bright sky are an awesome backdrop as you parachute in, and the up-close action is pretty sweet too -- I especially dug grabbing a guys dog tags after knifing him to death. Hopefully, we'll have more to report on Battlefield: Bad Company 2 at E3. Until then, make sure that you're checking our always http://xbox360.ign.com/dor/objects/1429327...ser_032709.html Couldn't seem to find it on the old youtube.
Nudity who cares,there going to see it at some point right? Violence - I don't think that if a kid see's someone get shot he/she will think "Well golly gee that looks like fun" then go out and shoot someone. Unless they were already ****** up in the head,then the parents should have known something was wrong when little Timmy killed the neighborhood cat. Hell,I saw my first gory messy movie when I was friken 7,I'm fine I'm not killing anyone.
I'd like to see both Smokie and Slip get mod back. Of course I'd also like to get mod and a talking banana just because I want something doesn't mean it will happen.
Yeah,but each one is estimated Five to Six hours of extra gameplay so...add that together. You get in theory between twenty five and thirty hours of extra gameplay(this is assuming the math of a dyslexic 16 year old thats been up for 29 hours math is correct)
Top 5 360 #1 Fallout 3 #2 Quears 2 #3 GTA IV #4 Fable II #5 Galo 3 Top Ten ever #1 Zelda Ocorina of Time N64. I still play that when the mood strikes me,LOVE THAT GAME. #2 Uncharted (PS3) #3 Fallout 3 (360) #4 Halo 1 #5 Halo 2 #6 GTA IV(360) #7 Gears 2 #8 Halo 3 #9 Killzone 2 (PS3) #10 Brothers in Arms Hell's Highway (not sure if it's because it's like a movie or because I was waiting for it for over 3 - 4 years) Think before you post.