cbox
-
Posts
2847 -
Joined
-
Last visited
-
Days Won
43
Content Type
Profiles
Forums
Downloads
Gaming News
Everything posted by Slidell
-
Is this one of new programs you were talking about in this?
-
I like some of them but like Peaches said we don't need that many.
-
http://avatar.xboxlive.com/avatar/Dom%20Just/avatar-body.png All the avatars look faggy I think.
-
Dude I'm not doing this crap man. I mean what are you fiALL GLORY TO THE HYPNOTOAD!
-
Because it had a Jew in it,if it were two white guys would it be mean?
-
What the Jew joke?
-
Man1 I got a book on the history of super glue. Man2 How is it? Man1 I can't put it down. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL A horse came into a bar,the bartender said why the long face? Two peanuts walked into a bar one was a salted. Two Jews walked into a bar on went into a coma.
-
Damn,that is a large map.
-
LOL! He past two of our mods.
-
Either you get or you don't...
-
******* epic. http://i410.photobucket.com/albums/pp190/GMOF_Tucker/lolhjh.jpg
-
The DLC is... Operation Anchorage DLC 800 ms points. The Pitt DLC 800 ms points. Broken Steel 800 ms points. If you can only get one DLC get this one level cap and the game doesn't end. Point Lookout DLC comes out in June and will be 800 ms points. Mothership Zeta DLC comes out in July and will be 800 ms points. http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1219193019962-1.jpg
-
Wowzor,why'd you use a really shaky camera?
-
Update more info and a new trailer.
-
Forgot about that,I like mythbusters
-
Dude I live in New Orleans both of those are a very real possibility every time I go out of my house.
-
Same here,I played it all the time.
-
Because I saw yours and not his maybe?
-
:awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: :awesome::awesome::awesome::awesome: Yeah,that about sums it up.
-
It got cut out of the original game,the extra campaign mission I mean.
-
http://xbox360media.ign.com/xbox360/image/object/143/14312882/dead_rising_2_rpboxart_160w.jpg April 28, 2009 - The first Dead Rising game proved that, facing countless undead creatures and pure psychopaths, everything becomes a weapon. Showerheads can be used to drain blood. A bucket slammed onto a head works as a blinder. A sledgehammer...well that one is pretty obvious. For the sequel, Capcom is taking the winning formula, refining it, and adding a whole lot more. It's also passing the primary development duties off to the Canadian studio Blue Castle Games. This latest detail raised a few eyebrows around the IGN offices when it was first announced, and may have driven Capcom and Blue Castle to set out to show that the proof is in the pudding. The resulting guided demo we recently bore witness to was more focused on the impressive new technology than anything else, but it did offer up its fair share of tantalizing details. Unlike many sequels, Dead Rising 2 won't be bringing back the main character of the first game for another adventure. Nor will it return to the original outbreak. Frank West and the Willamette mall are the past. The future is Chuck Greene and Fortune City. Mr. Greene isn't a photojournalist like his predecessor. In fact, he doesn't carry a camera at all so you can forget about snapping pictures in this sequel. He prefers a motocross bike to a camera, a fact that we're told will play into the game itself quite prominently. He also has a daughter, a fact that seems almost sure to play into the story. As for the location, Fortune City isn't so far off from the real-life vacation destination of Las Vegas. It's filled with gambling and bright lights, but we only got to see a test demo section that may or may not have been pulled from one of the areas you'll play in the game. Cannot Be Displayed Now, it wouldn't be Dead Rising if there weren't completely off the wall weapons strewn about. Our demo stage had those in spades. There are the expected ones, such as a roulette wheel, chair, or baseball bat. Then there are the exotics. My personal favorite was the giant moose head that Chuck wears as a helmet. Once you have it on, just lower your head and start running. Dead Rising was known for some wacky costumes. For this go around, they'll be for more than just looks. Some of the costumes will come with special attacks like our little moose head here. I also noticed that Dead Rising 2 has a special affinity for chainsaws. The classic zombie shredder is there, but there's also a kayak paddle with chainsaws attached as well as a motorcycle with two chainsaws strapped on the handlebars. Yes, there is a motorocycle in Dead Rising 2 that has chainsaws strapped to the handlebars. Think about that for a second. Then there were novelties such as a propane tank with nails that was made into an improvised explosive device and a drill bucket. That last one made for quite the mess when slapped on the head of an unsuspecting zombie. All of these wacky weapons seem to point towards a weapon customization or creation system. All told, the layout for Dead Rising 2 looks quite similar to the first. The upper right hand corner has slots for weapons that can be cycled through. You'll be collecting PP to level up and Keiji Inafune, producer for Dead Rising 2, mentioned that the team is "very keen" to keep the 72 hour survival feel of the first game and that survivors and psychos will indeed be back. Those that look closely at Dead Rising 2 will notice that it doesn't have quite the same visual style as the first in the series. This is because the new development studio, Blue Castle Games, is responsible for the tech behind this sequel. With different people at the helm, you get a different end result. That isn't always a bad thing. Dead Rising 2 features a number of technology improvements that change more than just the way the game looks. If you thought the hundreds of zombies on screen at one time in Dead Rising was a lot, prepare yourself for a whole lot more. Dead Rising 2 will offer over 7,000 zombies on screen at one time. I saw it and it looks exactly how you would expect an entire city block filled with undead to appear. It's not just a visual trick either. Capcom proved this by hopping on a motorcycle and tearing through the crowd, leaving a trail of death in its path. Run back through the path and you'll find that all of the dead zombies are still there. For the sequel, the bodies won't disappear until you leave the area. Perhaps the most important technical improvement comes in the control department. Some may have noticed that the shooting controls in some Capcom games can be a bit wonky. For Dead Rising 2, Blue Castle Games is switching it up a bit by providing an over-the-shoulder shooting stance that offers full strafing and aiming capabilities. If getting up close and personal with the zombies is more your thing, there's some new tech for you too. Blue Castle Games has added a procedural slicing mechanic. What that means is that if you slice a zombie across the torso with a sword, the zombie will split at that point. Wherever the zombies get cut is where the damage will appear. The Dead Rising 2 demo often provided more mystery than it did answers. On-screen we could see that there was a currency system in use, but Capcom would not explain what players would use money for. Capcom told the audience the team recognizes that the save system of the first game was polarizing, oftentimes frustrating players, and is looking to make it better. How exactly that will happen, Capcom wouldn't say, though the team is still looking to create a sense of dread. It only takes one zombie to end your life. As for the issue of multiplayer, Capcom has finally confirmed once and for all that it will be in the game. After going back and forth with rumors flying this way and that, it is official. Unfortunately, nobody is willing to talk much about it at this stage of the game. Whether it will be adversarial or co-operative and how many players it will support is still up in the air, but Capcom did tell IGN that it wants to make sure the multiplayer mode(s) are a good fit for the Dead Rising universe. Likewise, nobody would talk about whether there is an item customization feature, though Inafune did question the demo audience, "How often do you run into buckets with drills stuck in them?" If you ask me, it sounds like you'll get to be even more creative with how you take down the zombie horde by combining random objects you find in Fortune City. Cannot Be Displayed Incase the embed fails,I'm trying from IGN. Cannot Be Displayed FFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU Cannot Be Displayed
-
April 27, 2009 - When the game Mafia is mentioned in the IGN offices it receives one of three reactions: adulation, disgust or a quizzical look. The adulation comes from the few who played Mafia when it was first released on PC and remember it as a brilliant open-world action saga with some incredible moments. The disgust comes from those who played the console port, which was a bug-riddled mess that should never have been released. As for the quizzical looks, those are most prominent, because most don't know a thing about the original game. It's a tall task for 2K Games to drum up excitement for a sequel to a seven-year-old game being developed more for console audiences than its PC fanbase. If our brief demo of Mafia II is any indication, console gamers shouldn't be worried and fans of actions games should be excited. Oh yeah, PC fans can be excited too, it is, after all, coming out for your personal computing pleasure. http://xbox360media.ign.com/xbox360/image/article/976/976670/mafia-ii-20090427080341065-000.jpgYou can't see it from a screenshot, but that glass shatters realistically. The original Mafia focused on the classic bootlegging days of the mob in the '30s. Mafia II is set in the '40s and '50s and follows Vito, an up-and-coming wiseguy who's in it to help his family. That puts him at odds, sometimes, with his partner and good buddy Joe who does it all for the love of fame. One just wants to get the job done, the other wants to do it with a bang. Rather than follow the day-to-day events of a mobster's life, Mafia II focuses on the key moments--the big days--in Vito's life, so you'll be skipping forward in time quite a bit, exploring his rise from flunkie to made man. The mission demoed, "Room Service," sees Vito, Joe and youngster Martin ordered to take out a mob boss, Clemente. Doing so won't be easy. This fat cat is at the top of the Empire Arms high rise and you'll need to find a way in. Leaving Martin to watch the car, Vito and Joe make their way inside. Just as in the original Mafia, there's more than one way to skin a fat cat. And one option, which was shown to us, was to secure disguises and pose as janitors. This makes the ascension to the top of the building much easier. While it would seem reasonable to kick in a door and shoot the target in the face, Joe has other ideas. He wants to make shockwaves. You plant a bomb under a table and make your way towards the roof, where you'll access a window washer's platform to set the detonator and blow the bomb. The only catch is that there are guards on the roof. http://xbox360media.ign.com/xbox360/image/article/976/976670/mafia-ii-20090427080321737-000.jpgTake cover, then waste some bad guys. Again, you can take this more than one way. But while you could use stealth and patience, that doesn't make for much excitement. Instead, our intrepid anti-hero decides to kill the goons. This leads to an all-out firefight on the rooftop and showcases some of the action elements of Mafia II. This is a third-person shooter and it looks pretty much like what has become the norm for these types of games. There's a cover system, regenerative health and plenty of swear-filled quips from every character on screen. That's not to say it isn't exciting, but until we get our hands on Mafia II, it's hard to say that it's going to be that different of an experience from other recent action titles. Once you clear the roof and get to your position, things aren't over. You still have to blow Clemente up and escape. Of course, this isn't any tiny little bomb that blows up a table. The explosions takes out half the floor of the hotel in a glorious fireball. One that somehow doesn't kill your intended target (he was taking a crap). It also wrecks your easy way out, forcing you and Joe to go back inside and fight your way out. Here's where things get a tad more interesting. Pretty much everything in the environment can be shot to hell. And we don't just mean little chips in the wall. Take cover behind a bar and the bullets flying over your head will be shattering expensive bottles of champagne behind you. One of the rooms had some fancy glass paneling which chipped and shattered realistically. There is no co-op (or multiplayer of any kind), but at least Joe's AI is solid. He can hold his own in a fight and there are scripted moments throughout that you'll catch out of the corner of your eye. Like when you're shooting some bodyguards and Joe grabs a dude and throws him out the window. Even after shooting your way to the parking garage, things aren't over. Clemente is on the run and you have to chase him down. Follow him and get close enough for Joe to pop out the window with a Tommy gun and shoot out the tires and then shoot out Clemente's face. http://xbox360media.ign.com/xbox360/image/article/976/976670/mafia-ii-20090427080311316-000.jpgNothing to see here. Just two guys washin' windows and blowing up buildings. Though the demo didn't have us sweating the cops, they are a major factor in Mafia II. While the wanted system wasn't fully on display (and the open world city was not explored in the demo), we did get some idea of who things will work. The AI is programmed to respond appropriately based on the illegal activity. Run a red light and the cop will put on his lights and try and ticket you. But he's not going to go to the ends of the Earth to catch you and switching cars or even turning down the right alleyway is enough to make him give up. Blow up part of a building and the cops are going to be calling in for backup and pursuing for an extended period. Fortunately, there are no police choppers in this era, so it may be a bit easier to escape pursuit than in GTA IV. What we saw of Mafia II was just a small taste. However, 2K Czech (formerly Illusion Softworks, the developers of the original game) promise that everything people loved about Mafia on PC is part of the fabric of the sequel. That's why there is no dynamic weather or day/night cycle. 2K Czech wants to create a specific atmosphere for each moment, just as with the original, and for that they need to control the time of day and weather so as to create the proper mood. http://xbox360media.ign.com/xbox360/image/article/976/976670/mafia-ii-20090427080303472-000.jpgThey're rolling down the street, but are not smoking endo or sippin' on gin and juice. What should be interesting is seeing how the city changes over the course of a decade. It's not unusual to see the main character in a story-driven game change through major events, but rarely do we see games set in large cities evolve over the span of ten or more years. And the change from a city celebrating the end of World War II to one that is seeing "the birth of the cool" in the '50s is pretty significant. Mafia II is set for release this fall on PC, PS3 and Xbox 360. And whether you were a fan of the PC original or one of the many who played the epic fail console version, Mafia II is definitely worth keeping an eye on. http://xbox360.ign.com/dor/objects/957837/mafia-2/videos/mafia2_e32009_52809.html Damn,those pics wont center screw it. May 26, 2009 - As part its second fiscal quarter earnings report today, Take-Two announced it is delaying Mafia II until 2010. The games were originally expected to ship later this year. Take-Two said the games need a little more time on the burner in order to maximize their potential. June 4, 2009 - Sad news: Mafia II isn't coming until early 2010. Good news: It's looking like it will be worth the wait. 2K Czech's mobster epic covers ten years in the life of would be Goodfella Vito. The E3 demo is set a few hours into the game, when Vito is earning his way into the organization. It's February 1945 in Empire City. The world is at war and the city is blanketed in snow. War propaganda is plastered on the side of every building and Empire's citizens have had to make sacrifices for the good fight. Empire City is a large open world full of life. The mission is to kill the Fat Man. No, not Santa Claus. The Fat Man owns a distillery on mob turf, but has refused to give kick backs. And you know what happens to folks who don't pay protection money to the mob. Your job is to send the Fat Man a message (with a bullet to his brain). Assisting you are Henry and Joe. Henry's the made man and leader of this small troupe, with Joe as the upper-and-comer with dreams of money and fame. The gang has set up an ambush for the Fat Man in a window overlooking the distillery. Vito mans the mounted gun and Henry and Joe have their own Tommy guns for additional firepower. When the Fat Man's entourage pulls up, Vito fires. The machinegun is incredibly powerful, laying down the Fat Man's hired guns in seconds. It tears through the Fat Man's car, blowing it to hell. The Fat Man escapes, though, running into the distillery. What ensues is a lengthy chase sequence through the distillery. There's nothing here that we haven't seen before. Mafia II utilizes a very familiar cover system and battles are mostly stop-and-pop affairs. The combat looks cool, but it's not particularly original. What stands out are the numerous cut-scenes, which pop up throughout the mission. The story elements are strong and the presentation is certainly Mafia II's big selling point. Visually, Mafia II has taken a step up from the previous build we saw. The frame rate still dips at times, but is more consistent than before and there are some nice visual effects (like when the Fat Man sets the distillery ablaze). Eventually Vito and crew track down the Fat Man. Henry steps to him and shoves his gun in the Fat Man's mouth. A shot is fired, but the Fat Man is still alive. He holds a small pistol in his hand. Henry crumples to the ground as Vito and Joe step up to the Fat Man and take him down. Henry needs a medic quickly. He'll die if he doesn't get to a doctor soon. You help Henry out of the distillery, fighting more enemies along the way and avoiding the rubble of the burning building. Once outside, you need to drive quickly to the "family" doctor. Since the E3 demo lacks a HUD, it's unclear if there will be a timer on screen. But regardless, you can't waste too much time getting Henry to a doctor. This is made more difficult by the icy roads and cops giving chase. Just as the trio appear to be escaping, they run into a roadblock. Trapped on a bridge by the cops, it appears Vito has nowhere to go but jail or the grave. And where he goes must remain a mystery for now, because that's where the demo ends. Mafia II looks like a worthwhile sequel. Hopefully the extra development time allows 2K Czech to lock down the framerate and add some fun things to do in the sandbox world.
-
Epic talks future franchise plans. And yes, that means an energy drink. May 16, 2009 - On July 28, Microsoft is set to release a retail collection of Gears 2 downloadable add-ons called All Fronts, a treasure trove of 19 multiplayer maps and a single-player campaign mission. This week, Microsoft and Epic Games held a fan event at downtown Seattle's Experience Music Project to show off a tiny slice of the new compilation, and IGN was on hand to give it a go. But first, a complete run-down of the new content that will be included in All Fronts retail box. In addition to all the maps included in the Flashback, Snowblind,and Combustible, multiplayer map packs, All Fronts will also feature seven brand-new (or in some cases re-made) maps in a mini-collection called Dark Corners. As the name implies, these maps are set all over Sera in all different types of environments. If you want a detailed description of each, check out our All fronts Dark Corners article. But wait, there's more. In addition to the seven new multiplayer maps, there's also a single-player mission included in Dark Corners called Road to Ruin. Remember that moment in the Gears of War 2 campaign when Marcus asks a thoroughly pissed-off Dom how he'd like to proceed into the Locust hollow? Originally, the developers intended for there to be a real option for players: Go in guns blazing or sneak in stealithy, dressed as Theron Guards. http://xboxlivemedia.ign.com/xboxlive/image/article/983/983809/gears-of-war-2-20090515115549232.jpg Stealth in Gears of War 2? Anything's possible if you just believe. "The nature of game development is you can never get in everything you want to get in as a storyteller," said lead writer Josh Ortega, who appeared at the event alongside Epic Games President Michael Capps and Microsoft's Xbox Live guru Larry "Major Nelson" Hyrb. "With the Road to Ruin scene, it just wasn't ready." Rather than push the scene out the door at launch, Ortega and Capps said Epic cut it out altogether and is releasing it in July as part of Dark Corners/All Fronts instead. But the main draw for Dark Corners, which will also be released a separate download, is the new set of multiplayer maps. And Microsoft had one of those areas, a map called Nowhere, playable at the event. Nowhere takes you out of the intensely urban setting of most Gears multiplayer maps and out into the sun-drenched desert, where a collection of dilapidated buildings and vehicles mark the long-dead location of a once popular traveler's outpost. In and around the shells of an old diner, gas station, mechanic and motel, you'll find countless ways to maneuver for advantage. The center of the map is largely open, save for Gears' signature burned-out cars. But around the edges are old storefronts that you can enter, usually from more than one side. The setup made for some pretty interesting fights, as you never really know who's coming up behind you. In the middle of Nowhere (see what I did there?) is a raised platform with two stair approaches that works well as a Horde holdout. Stick a couple snipers up top, block the stairways with shields, and a good team should be able to hold its own for a quite a few waves. And just to make things interesting, Epic has added in a periodic desert wind that whips up unexpectedly from time to time, causing nasty brownouts just when you need them least. It won't hurt you like the razor hail on the Hail map, it'll just obscure your vision for a bit, making it harder to hit your mark. http://xboxlivemedia.ign.com/xboxlive/image/article/983/983809/gears-of-war-2-20090515115545561.jpg Cole and Baird's tropical vacation in the middle of Nowhere. Gamers who just want to grab the 7 new maps will be able to download the Dark Corners pack for $19.99 (1,600 Microsoft Points). But for the same price, you can pick up the retail version of All Fronts, which contains all the downloadable Gears content released to date. Also included with All Fronts is a poster based on the art that appears on the steel case of the Gears of War 2 Collector's Edition and a booklet that contains game hints in addition to what Ortega calls some "new Gears of War lore." So if you're a truly hardcore fan, you'll probably want to opt for the retail box. http://xboxlivemedia.ign.com/xboxlive/image/article/983/983809/gears-of-war-2-20090515115547951.jpgGulp. And while we're on the subject of Gears merchandise, get ready, because there's a lot more coming down the pipe. Ortega and Capps revealed that there are new collectible figures in the works, including Marcus and Dom in their Road to Ruin Theron Guard uniforms and a Lambent Locust that will only be available at Comic Con 2009. Need more? How about a new Gears of War t-shirt with "COG Life" written in gangster script along the bottom? Perhaps a new five-issue run of comics with covers by Jim Lee? All are in the works, along with the Gears of War film, coming in the near future from New Line Cinema and Legendary Pictures. But perhaps the most significant milestone in the Gears franchising story was unveiled near the end of the event, when Capps, Ortega and Hyrb unveiled Imulsion, a new energy drink branded with the Gears of War logo. Although this correspondent did not partake of the ginger ale-colored beverage, it appeared harmless enough when imbibed by attendees. Imulsion, of course, is the mysterious energy source depicted in the Gears universe as having precipitated, via the Pendulum Wars, the downfall of human civilization. Now in handy can form. Release Date: July 28, 2009 MSRP: $19.99 The new campaign chapter's titled Road to Ruin. In Road to Ruin, Marcus and Dom return to the Locust Hollow in a scene that can be played two ways, guns blazing or in all-new stealth mode.
×
- Create New...