cbox
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Everything posted by Slidell
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Space Pocahontas. http://i410.photobucket.com/albums/pp190/GMOF_Tucker/original.jpg
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http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1262022084333-1.jpg
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Mind**** There's a chicken one the right side of his face/beard (Turn it on the left) and it's a body with a huge head (His tie is the body).
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I was thinking about those Vietnam games that came out in early or mid 2000. Shellshock Nam 67' was one of my favorite games so I'd like to see another game in Vietnam something new,well newish. But I don't want it in a Call of Duty style.
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I didn't mind the final boss,it reminded me of those old fashion bosses. Most people had a problem with it I found none.
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http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.07/5545.masseffect2hero.jpg The second chapter in the Mass Effect trilogy is more of an enigma than the first, weaving enough moral ambiguity, ghost-like images, and misleading plot twists to make the writers of the TV show Lost take note. Who are the Collectors? What interest does the mysterious Illusive Man have in Commander Shepard? Where are the Reapers? Why has Cerberus come out of the shadows? Why is mankind the only species in the universe being hunted? Lost has teased its viewership for years with mystifying answers that lead to even more questions, but in Mass Effect 2, the scribes at BioWare slowly pull the curtain away to reveal the answers you seek. By the time the credits roll, most questions are addressed, Commander Shepardâs role in the universe is cemented, and the last image that appears on screen makes the wait for Mass Effect 3 seem unfair. If you import your save file from the first game, the connection you have with this adventure is heightened to the point that youâre doing yourself a disservice if you create a new character. The save transfer retains your character likeness, remembers all of the decisions you made, and ultimately delivers the sensation that you are sculpting the story and are not a passenger on a prescripted ride. The state of the universe is very much how you left it, and the decisions you make moving forward will carry over into Mass Effect 3. If characters died in the first game, they wonât return in this sequel. Mistakes you made in the past could come back to haunt you. Youâll see the aftermath to decisions you thought right at the time. And donât be surprised if you stop dead in your tracks to get a better look at familiar faces on the streets. These characters may be an old acquaintance, and if you talk to them, the conversation will play out like a chance reunion. With this kind of depth, Mass Effect 2 revels in its relationships. The bond created between Commander Shepard and his or her crew is much stronger this time around, with their personal lives sewn tightly into the plot. As they come to know Shepard, their tormented histories, relationships with loved ones, and ghosts from their pasts are dissected. The cast is likeable, and their stories tug at Shepardâs soul in myriad ways. The situations you are asked to dictate are not as black and white as the first game. Doing what you think is right at the time could backfire later, or lead to a teammate shutting down emotionally. The narrative bounces between engaging mysteries and moments that attack your conscience, all while pulling you deeper into a game universe than youâve ever been. BioWareâs scribes have not only created one of video gamesâ greatest stories with Mass Effect 2, they have redefined how stories are is told in this medium. As familiar as this universe will feel for fans of the original game, the majority of the gameplay will feel alien. Most of the role-playing elements have been removed outright. Weapon and player customization â two confusing menu-driven distractions from the first game â have been stripped to the bones. Most of the role-playing content is replaced with modern day shooter conventions, such as regenerating health and limited ammo. In my soldier class playthrough, I only discovered 14 different firearms. None of the weapons are technically better than the other â they just offer different functionality. You cannot apply individual upgrades to the firearms like you could in the first game, either. All upgrades (of which there are few) are automatically applied to every weapon in the same class. Likewise, the inventory system has been removed in favor of a similar armor upgrade system. Since this is all automatic, you no longer have to deal with making sure your team is outfitted with the latest gear. The shift away from RPG-style customization may sound like a major setback, but the new format keeps the focus on the action. The combat scenarios deliver more excitement, not to mention a wider breadth of enemy types. Teammates no longer mindlessly shoot walls like they did in the first game. Rather than acting like flashbang victims, they demonstrate intelligence on the battlefield as they take cover, advance, and unload everything they can on the enemy. BioWare also rethought the control mapping, allowing players to assign biotics to buttons and view cool-down meters mid-battle â both of which remove the need to visit the pause screen. From a tactical standpoint, you are no longer shoehorned into relying specifically on Shepardâs class specialties. You can snipe from ridges, create biotic and firearm combos, and even use melee/shotgun-style assaults. All of these options feel great, and are balanced to create exciting battles. With its amazing storytelling and combat, it may seem BioWare can do no wrong, but this journey is littered with unpleasant minigames tied to planet mining, computer hacking, and lock bypassing. Each of these diversions are as mind-numbingly dull as they are repetitive in design. Given how heavily they tie into the gameplay, youâd think BioWare would have given them the same care that clearly went into the rest of the game. Although unwanted, the minigames donât derail the experience. The only element of this finely sculpted game that stands out as a grievous error is the last bossâ design â its look screams X-Men more than it does Mass Effect. The loss of RPG elements may hit some people hard, and the repetition in minigames may lead to yawns and tired eyes, but none of these faults hold Mass Effect 2 back from being a work of bold ambition, and one of gamingâs most exciting sequels. GI Rating 9.75
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It is true. Every month the NPD research group delivers console sales numbers and a list of the best selling games from the previous month. Now theyâve reached all the way back to the year they started their research, 1995, to provide us a list of the best selling games of the past decade and a half. Nintendoâs controller-bundled Wii Play tops the list, with a deluge of other Wii games and Call of Duty titles. Iâm happy for the game creators and their success, but if you ask me this list is really, really boring. Save for Grand Theft Auto: San Andreas, this top 10 list shows that the masses need more variety in their gaming diet. http://gameinformer.com/b/news/archive/2010/01/20/news-NPD-Reveals-Best-Selling-Games-Of-Last-15-Years.aspx
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I got killed by my own crate and by a friends crate. Pro tip bubbie it's part of the joke shhhhhhhhhhhhhhhhhhhhhhhhhh
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1. Wii Play (Wii) 2. Guitar Hero III: Legends Of Rock (PS2, PS3, Wii, Xbox 360) 3. Grand Theft Auto: San Andreas (PS2, Xbox) 4. Call Of Duty: Modern Warfare 2 (PS3, Xbox 360) 5. Wii Fit (Wii) 6. Mario Kart Wii (Wii) 7. Call Of Duty 4: Modern Warfare (PS3, Xbox 360, DS) 8. Madden NFL 07 (PS3, Xbox 360, Xbox, PS2, PSP, DS, GC, GBA, Wii) 9. Call Of Duty: World At War (PS3, Xbox 360, DS, Wii) 10. Namco Museum (DC, GBA, PS2, GC, Xbox, PSP, N64, PS3, Wii, DS, PSP, PS, Xbox 360) http://i410.photobucket.com/albums/pp190/GMOF_Tucker/rageguy.jpg
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I don't think we've had a new member stay past 350 post in a year.
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http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1263994194281.jpg
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http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1210445891-13639_full.jpg
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nvm
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http://www.youtube.com/watch?v=XhrAB8WMsx0
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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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After watching the first Naughty Bear trailer, it was immediately clear that our hero wasn't having an easy time on the Island of Paradise. He wasn't invited to a fellow bear's party, and the other bears even laughed in his stuffed face. What's a bear to do? If you went by the game's title, you might think retaliation might come in the form of a cream pie to the face or a stink bomb. Well, it's a little naughtier than that. Here's a hint: It involves a shotgun. OK, fine. He follows one of the bears into the woods and blasts him apart. Is that naughty enough for you?
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http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1263569249457.jpg Are you ******** me,this shit is only $130 I'd pay $250? Step.1 Unbox Step.2 Take it out Step.3 Plug in HDMI/Red/White/Yellow Cables Step.4 Plug in power cable. Step.5 Plug in ethernet cable. Step.6 Follow on screen instructions. BEST PURCHASES EVER!
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HA! It's funny because your not from the UK. On a related note http://i410.photobucket.com/albums/pp190/GMOF_Tucker/1246455252231.jpg
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I just had hardcore text Deja Vu Gee alex I wonder why your great plan was to blackmail her boyfriend into telling her he hates her and never wants to see her again. Which I'm okay with,but then you told her,yeah how could that go wrong.
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Well I'll probably have stood up by then. Is that the same chick you black mailed into dating you?
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