I wasn't aware that the weapon drop occurred in generator defense, but besides that there is clear evidence of firefight by the other enemy strings. As for the armors. This video spends a bit longer on the armor then I did. http://www.youtube.com/watch?v=17793j6pMtk
That seems a tad bit confusing. How about just after patching rename the modded map from havok.map to coagulation.map, resign then move directly over the current coagulation. (Back it up if you want)
k, I was one of those test10's. The other one was the other guy working with me. Once I fix everything for 0.7.2, I'll put on this site. Which make make more bugs, because currently its designed for a windows based operating system.
Any company is setup for this, and its not really their fault. I will break it down. The introduction of devs/jtags allows for anyone to run an unsigned XEX (something Bungie has no control of), thus all restrictions they put on in place (such as RSA checks) are useless since anyone can remove them and continue to play. The people to blame would be Microsoft. If they could step up the encryption/security on their XEXs then I bet this wouldn't happen. Something like making them next to impossible to decompress and recompile would be one option, but I think all that information is hard-coded into the 360 firmware way beyond any firmware update. Bungie has had the .map structure for 10 years now with minor changes on every version. That means that once the XEX is cracked, and .maps can be edited we already have a headstart from H1, H2, H3, ODST. Other games have strange files that no one maps out, thus modding is limited. I hope that made sense.
I got the key The winner must PM/email/contact me within 12 hours to win. The winning ID was 63 That makes the winner.... mastercheif1239 GT: lromero95
This is a useless argument for me to defend. Its not like I recieved the code and spent it, I just haven't received it. I bet there is someone on this site that does not own ODST and would like to play Halo Reach, and once the key arrives they will be lucky.
I don't think you can get the AI to ever count towards your kills. They are spawned like via the char tag or something, so they are never really elements/players of the game. Just movable objects that have been coded for AI.
I think if you just upload the container into your retail HDD in the right place, and click "download beta" and then once it goes live it should detect its already there, and just re-assign some IDs. Thus, no downloading just playing.