IT does have a new chipset for better cooling, but all newer 360's do TO delete memory, click Y on dashboards. THen ill find the rest of the code out tonight.
I used to have a chipped xbox with Xecuter x3 ce, but that broke, a few LED's which connection broke to them. Still got the spraypaint, otherwise its both.
Snypz are you fricking serious? Deleting all your registeries would ender useless all your programs. I'm not dumb but deleting your registries are a dumb idea.
Rules: 2 weeks from Dec. 12 to be completedMust use Dynabar built into forum Any thing you can do is allowed that is possible with ONLY dynabar 2 submissions per person. I will submit mine tomorrow. You can find the Dynabar Userbar Generator here Entries: They are below and after we get say 10 or so. I will make a poll.
Okay, first get your ITMC tag loaded in dothalo or whatever. Then opposite click on it, with whatever you want to swap it with and click "swap" That will load up a Swapper, with then you only need to swap 1 bridge for 1 weapon. Then use that in Glitchy Duplicator by opposite clicking on the newly swapped tag, and click "duplicate tag" then work from there. Do this in entity.
http://www.ibotmodz.net/forum/uploads/remoteimages1/4334-318.jpg As requested, I present you with a Forging 101 that addresses objective based items. The first thing one needs to know when concerning objective based items is that you must first switch the gametype in forge to place them. To do this you must press start when in monitor mode and click select gametype and change to the desired gametype. Once the round restarts in the desired game mode you are ready to begin. Now when you open up the forge menu scroll through all the options until you arrive at "Objective based." In the case of CTF and Assault you will have the option of score and spawn points for the flags and bombs. The score point is obviously where you must take the object to win the round, and the spawn point is where the object spawns at the beginning of the round. Once the objects are placed where you would like them on the map you must edit the specific options for each item. Select one of the items and you may now change which team the object will be assigned to. On symmetrical based maps make sure that you include a set of both objective spawn points and score points. Also note on the other various gametypes that Halo 3 features there is an assortment of other objective based items. The most prominent of which being territories, hills, and escort points. In the King of the Hill gametype you have the option to change the shape of the hill between a box and a cylinder, along with the option to change the dimensions of the hill to either increase or decrease its size. In Territories you have the option to place a variety of territories around the map which would be used to capture in a team based territory game. In VIP players have the option of creating various escort points. In forge you have the option of placing these escort points throughout your map to which players may have When placing an escort point you have the option of determining its size just as the hill does. In later Forging 101's we will discuss more advance techniques when concerning objective based items.
Then replace it for for the ITMC of a weapon then go into your BSP viewer, and the object will be spawned where that weapon was you swapped, then switch.
Okay your IP differs from the account Snypz, is that moving houses? at friends house? or what? It's just a safety hazard since everyone on halo top 200 is being hacked.