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iBotPeaches

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Everything posted by iBotPeaches

  1. Download fixed. Thanks for posting.
  2. Okay, did you put the direct zipped/rared file in their? Or did you extract it and drop the folder with content directly inside into E/Apps? I'm not understanding if you extracted it or not
  3. Theres some resigners out there to actually mod, but no one is giving them up yet. So we have to make our own, or get them leaked.
  4. Name: Connor Age: 16 Email address: ibotpeaches@ibotmodz.net Male or Female: Male How many hours do you play computer games a week? Computer, ehh. 1 hour About your gaming: I play till the last bell, no quiting. Always to win Which of the following do you own YES/NO Region free games come from other countries but play normally on your console with no difference in online play or language but a lot of games shops will not take them as trade. Would you buy region free games? Yes/No: YES How much would you pay for a region free game? Same price as normal game How much would you pay for a PAL game? I'm not re-modding to get those to work. Not worth it. 0 dollars Would you buy second hand region free? few bucks below price. Would you buy second hand PAL games? Never Which game coming soon are you most interested in? Gears 2 Are you considering buying a second console? No How much would you pay for a second console? a big chunk less than normal What is your preffered method of payment? Paypal only Would you Buy/Trade online? If you purchased SSL on your site If a game you was good at was added as a competition would you pay to enter if the prizes were good? Nope What prizes would make you enter? A new xbox 360 How much would you pay? 5 bucks Thank you for your time BioGames.
  5. No, everybody upload videos to my iBotPeaches account. Once we get over 100 videos and 100,000 hits. Were a "secure" member and we can place ads on that youtube video page. I will PM anyone interested in it. Please change up my channel make it look nice. I'm a noob at YouTube
  6. Its rared and its about 4.7 gigs
  7. So you know the setup of offset 40? So now you can create a plugin to resign that? Theres tons more offsets to go all in different types of arrays I believe.
  8. Legendary Map: Blackout Posted by lukems at 3/25/2008 10:42 AM PDT What did each of you do on Blackout? Allen Murray: I am the Producer for all of the Halo 3 DLC, which means I helped plan which maps were going to be made, when we’d ship them and who was working on them and generally kept them on track. So I was one of the guys early on who said we need to remake Lockout and then managed the process to make it happen. I didn’t actually ‘make’ any of it, but Luke is taking pity on me and included me in the interview process. Thanks, Luke. Also, if any of you have any issues with other DLC maps, you can talk to me directly. My email address is frankie@bungie.com. Paul Russel: I was the primary environment artist for blackout from concept to completion. I also invented the grommet. http://www.ibotmodz.net/forum/uploads/remoteimages/9974-424.jpg Dan Miller: Designing odds and ends, I kept stewardship over the level and fixed bugs. There wasn't really a whole lot to do design-wise after the weapons and gametypes were placed. We tried to keep it as close to Halo 2 as possible and let the community Forge it up how they wish. Blake Low: I was responsible for adding all the little details to the level that made the area seem functional. Things like power boxes, wires, pipes and more. http://www.ibotmodz.net/forum/uploads/remoteimages/9974-425.jpg What’s the fictional setting for Blackout this time? Its predecessor, Lockout, was set on a Forerunner installation. PR: The setting is a UNSC Antarctic weather station with the completely arbitrary and stupid number z/41, it means nothing. Until the fans write some fictional significance into it and we eventually have to reverse engineer it into our canon. Thanks a lot, fans. Venezuela is very nice this time of year. BL: Its predecessor, Lockout, was set on a Forerunner installation. This time around we thought it would be cool to see what a human version of this same map would look like. So we created the fiction of it being a human weather station in the middle of frozen nowhere. AM: It’s a UNSC research station set in the Arctic, and I am pretty sure that this is also where all of the R&D on military grade Otter Pop rations took place. Early on I thought it was going to be an oil derrick, but that changed over time. We have some cool racks of glacier core samples, Doppler radar and other pieces of research gear strewn about, which makes for a nice touch – and when you look up to see them make sure you notice the beautiful Aurora Borealis in the sky. There were other, more outlandish settings done in the concept phase, but we’ll keep those secret as you never know when we’ll dig into that bag and pull it out for a future project. How was the setting for Blackout determined? PR: Since I got lumped with the 'Forerunner Guy' label and sixty percent of the environments I've built have been Forerunner, I've made a bold pronouncement to never do Forerunner again. That's why it's a human weather station. I wish there were a more interesting story than that. AM: From my perspective the determination was an organic process based on the direction that Paul just started taking it. He had a really solid idea and it was easy for the other artists to understand it and help make it awesome. We also set the time to be the middle of the night, so it’s dark, but the full moon and ambient light from the facility make the map visible enough that it plays just like Lockout. And that took a lot of tweaking – there were weeks when the map was just too damn dark to do anything, or too light that everything looked washed out and you lost the cool midnight setting. In the end Paul and his cohorts found a really great balance to the aesthetic. In addition to the aesthetic changes, how has the map changed functionally? It’s a strict port, but there are differences, detail them: PR: There's equipment now, which changes the dynamic quite a bit, I hear. The original model was a chaotic mess to work in, so I rebuilt it from scratch, keeping only the buildings, which I also promptly gutted and rebuilt. As a result it's probably completely different and you'll all hate it, me and Bungie as a result. Mission accomplished. Kidding, you'll love it. The kids love Lockout, it's bigger than the Beatles, but with more grenades. DM: Mainly equipment. We tried our best to keep the weapon layout, gametypes and spawns as accurate as we could to Halo 2. There are a couple of jumps that are easier in this version, but that wasn't by design- they just kind of fell out of how we made this level. AM: Most of the jumps, even the crazy ones from Halo 2, are there. However a few are tweaked or removed and there is one spot that was altered that makes it less easy to lock down a specific quadrant of the map. Also, the small platforms next to the air vent are at slightly different elevations. http://www.ibotmodz.net/forum/uploads/remoteimages/9974-426.jpg What’s changed between Halo 2 and Halo 3 that affected the remake process? PR: Equipment, field of view tweaks, higher resolution, widescreen, Forge and I, Paul Freakin' Russel, am the primary artist. El Dios bendice Venezuela! DM: I would guess the main change would be that jumping has changed and it made certain jumps easier to make. I wonder if the Assault Rifle's influence also changed how the level plays vs the smg. I think the level plays a little more mid-range because of the Assault rifle. AM: The general pacing in MP changed between Halo 2 and 3, and the sandbox changed drastically, so that affects all remakes, but for Blackout specifically we wanted to keep things as close as possible to what was built in Halo 2. That means that the biggest changes come from actually gameplay as the way weapons and equipment interact on the map make a game on Blackout so much more different than a Halo 2 game on Lockout. How is equipment placed on Blackout? DM: We've decided to go with a 'less is more' attitude with Blackout after some playing around with a bunch of different placements, we've settled on one regenerator, one bubble shield and one power drain. AM: With such verticality to the map and the narrows spaces, the Bubble Shield is terribly effective for just shutting down certain lines of sight. It’s also fun to toss a Power Drain onto the helipad while everyone is fighting in the middle and just clean up. What gametypes work best on Blackout? PR: I don't know. I loathe playing video games. DM: I enjoy assault, KOTH and team slayer on Blackout. BL: King of the hill in the red room of death AM: For me, this is just a straight up Slayer map, FFA or Team. The objective games are fun, but this is all about short to mid-range combat and the Assault Rifle is perfect as a starting weapon on this map. What’s some stuff we don’t know about Blackout’s creation? What was the toughest part to “get right?” http://www.ibotmodz.net/forum/uploads/remoteimages/9974-427.jpg PR: This is the first time I believe we've tried a full-blown nighttime multiplayer map. Originally I wanted it to take place on the back of a giant llama. I'm still bitter about this. Maintaining some of the little things that expert players liked to exploit. Those are all gone, now, your pets are dead, go home and cry. Kidding, we did our best to keep it all in. I have to go now; I have a busy schedule as I am also the President of Venezuela. Vaya con queso! BL: Making an environment look cold and unbearable is always a challenge. AM: We almost didn’t do it because we already have Guardian, which was similar and ‘inspired by’ Lockout. But when I started up the DLC project we gathered a ton of data from the community, looked at the most played maps on Live and did some very unscientific polls on Bungie.Net and other community websites and Lockout was leaps and bounds ahead of every other map in terms of games played and the public demand. It also fits a need in our overall map portfolio to help round out the small maps that are available in Halo 3 and was a great artistic exercise. The toughest part of making it was trying to be as faithful to the original as possible while also accommodating the inherent gameplay changes between Halo 2 and 3. The second toughest was getting Paul and the gang to fix their bugs on time and making sure lightmaps weren’t screwed all of the time.
  9. How? Yeah it would be great, but don't get yourself to look like an idiot advertising. Its a great idea, but handle it carefully.
  10. I worded that wrong. I know how to mod a 360. I don't know how to take a brand new console and mod it. I'm on 16 and don't poses the knowledge to read hexcode, find where instances are stated and write plugins to read that and get modding programs.
  11. I steal my games from addicitinggames.com and coffeebreakarcade.com mostly. So maybe there.
  12. Most of mod 360's just don't have the knowledge. Maybe give Roofus, or Anothony, or Shade45, a home. Instead of halomods.
  13. After upload was done, it made my pay .12 cents per megabyte. It was like 47.50. I'm not paying that much. Still looking for an upload site.....
  14. I looked I'm empty. Does anyone else have it? Otherwise I'll ask halomods.
  15. thanks for those bugs. Removed that game lol. Also, no score bugs? I can fix those grammar problems easily. I was just looking for submitting score errors.
  16. Very useful. Downloading now.
  17. I've given my URL on phpbb.com for an arcade and now we will get users who come to download the games. Please post all Arcade problems in this topic.
  18. Yeah it belongs here, we have nothing else for Counter Strike, those last few were very good. Nice job.
  19. Looks nice a nice BG, then you just placed a render ontop of it. Thats zapatos I believe from Pokemon. Otherwise didn't like it. The background and render didn't flow at all. And while you make your own, could you comment to the others, as we comment to yours?
  20. 5 hours remaining on this upload..... 2 hours 45 minutes on this part 1 of this other... I'll get it later....
  21. Thanks. That worked!
  22. It does look like modbox though. To answer your question.
  23. Holy cow. Thanks so much! Let me see if it works.
  24. Yeah their offline. I have the iso, where can I upload it?
  25. I know. Its dumb. Who is their right mind who pay 42 bucks for a font? Its dumb. Please someone else?
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