I rarely do that, but my school filter would have caught that and banned iBotModz. I was at school and removed it. And felt like adding a simple "no" to it.
I know when it was in GFX showoff, and that I had to scroll down it wasn't any real car, but I'll give it to you. Thats an excellent piece of paint work. Also, our site gets 20% of its members from searching "Userbar Designer" on google. Wtf. It seems that little tiny thing that nobody uses got hooked on google.
I don't do the tutorials, not enough time. Why does it however go below like 10 extra feet. And another thing, are we suppose to find a stock with already that bluish blend? Look closely on your first image, it already has a transition of blue on it.
I wouldn't diss us. Think about 100 years from now. Will cars really still be here? Or will technology? You have to learn while your young, cause everything is updating and cars I know will be updated by something sooner or later.
I'm locking this, so you will have to live without getting anymore comments on this sig, but you too will also have to live without flamming anymore in this topic.
GD is Gif Draw. You can make images remotely without doing anything. You just program that stuff (Ex. Halo 3 stats) and it moves them into the sig, and makes it dynamic (so it auto updates your halo 3 stats in a image)
What am I talking about? The files.xboxsoftmods maps. The modded maps on Halo 3 aren't modded. Their swapped spawns. Notice that anyone? Yet to have [proj] swaps or skins.
I use clipping masks, and I'm not even a sig maker.lol. I got this one GFX guys. Lets say we have a shape. A square, I place an image ontop of it, thats like 10000 pixels bigger, I clip the image to the square and the image fits inside the square. Make sense?
All maps are there. They don't have any of the actual content you need though. You still need the .con files, the .blah or something and there are plenty others. Since a map is no longer all .map some of the content or "tags" are stored in other files. Short Explanation: By storing all info in other files beside .map, you can release a new map like Avalanche and have it use different Forge stuff and snow vehicles because it will take the info from an external file instead of the strict preset .map file. Hope that made sense. So in short, those are the .map files, but those don't have much info on them, only map structure, BSP, sounds, geometry, and all that stuff. The more individual specific map stuff is in those separate files (can't remember the extension name of those files) sorry.