Um.. When I get a chance I'll clean up your post (Add screenshot, bolded text, and a title) then probably move it to VIP. Sorry though, your not quite there yet.
I usually just take my EXE from the debug folder, since I never really "publish" or make it. If you have no external references to .DLL's you just send the .exe otherwise you need to send .exe in the folder with those .DLL's
Theres towers in the middle? Um... just around the map. I think the map rocks, it has no ceiling and dumb cranes in the way and we can maximize forge on it.
Here it is. I had a pain getting it under 100MB, but I did. Took a hell of packed archive but it made it. Here you go. Patch to maps, patch mainmenu. Then either replace on HD, or make modded disc and put these maps in place. default.xbe also included. http://www.mediafire.com/file/he3dd3zgiyw/KillJoy Mappack2.rar://http://www.mediafire.com/file/he3dd...oy Mappack2.rar
Taken from an iPhone. Basically, the leader pointer pointed towards the leader that really wasn't it. So when they killed him, it still would say "Leader has been killed", but he really hadn't been killed cause they killed the fake leader. We had 2 leaders that acted all like 2, except for the fact that only one leader had the control to re spawn our team.
Yes I've confirmed that I have it. I'm sorry, but the bink (intro video) is corrupt. So I have all the patches for all maps including mainmenu, and xbe file. RARing and uploading now...