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#36390 Usermap Whitepaper
Posted by Repoman 108 on 27 July 2008 - 07:08 PM in Tutorials
#39379 crashing screenshot
Posted by Repoman 108 on 11 August 2008 - 02:30 AM in Help Desk
#39529 crashing screenshot
Posted by Repoman 108 on 11 August 2008 - 04:30 PM in Help Desk
#39640 [Repoman 108/XxFaTaLGaMerxX] Flooded blackout
Posted by Repoman 108 on 12 August 2008 - 02:59 AM in Mods
#40383 Film Editing
Posted by Repoman 108 on 16 August 2008 - 04:31 AM in H3 Modding
PS. you have to be the connection host in a film or have the hosts copy of the film when you mod it otherwise the mods wont show up. e.g. if i were to mod a film of a matchmaking game it probably wouldnt work because chances are i wouldnt be host, but if i modded a forge game with 2 people in it then theres a 50/50 chance that it'd work because one of the two of us is going to be host, also you can check in theatre if you dont know who the host is
#40448 Film Editing
Posted by Repoman 108 on 16 August 2008 - 05:54 PM in H3 Modding
2. http://www.uploading...g_tool.rar.html <-<SCHITZO
http://rapidshare.co..._CON_Hasher.rar <-<REHASHER
http://www.haloelite...oads/signer.rar <-<RESIGNER
#40450 Flooding map's.
Posted by Repoman 108 on 16 August 2008 - 06:06 PM in Help Desk
this tutorial will show you how to systematically, and with a lot of testing, flood any floodable multiplayer map. the levels which are floodable are as follows:
Avalanche
Blackout
Foundry
High Ground
Last Resort
1.start by opening a blank canvas map OR the map that you want to flood.
2.select an item from your forge list and use that as water. write down that, that item is for water so you dont forget it.
3.place as many of that item as you want layers of water. it doesnt matter where you place them but it is probably best to place them at the height level you want it flooded at as a reference point.
4.save the final copy of the map then extract the map from your hard drive via xport, xsata or a hard drive transfer cable.
5.open the map in HXD and open the .map file in johnson and swap the identifier of the item you placed down for the sky tag in [scen]\sky
6.save and close the map in HXD. close johnson as you will not be needing this anymore.
7.open container edits V2 and extract the sandbox file from the usermap. then open the extracted file in sandbox.
8.find your sky items and select edit for one of them. adjust its 'Z' co-ordinate to determine the height of the item. i usually start by raising the Z co-ordinate by roughly 15 to start with, do so with every sky item and save, then inject back into your usermap file.
9.rehashe/resign and inject back into your hard drive and test it. it will almost always be wrong the first time so just keep editing it systematically using sandbox until its at the level you want it.
THIS TUTORIAL WAS MADE BY REPOMAN 108
its way easier to use forge edit to do that as you dont even need to use HXD or anything so you can do it entirely with forge edit but i didnt have it at the time so i used sandbox
#42930 Video Of Your Mod? Look No Further
Posted by Repoman 108 on 01 September 2008 - 05:26 AM in H3 Modding
#43015 Will modders ever get banned?
Posted by Repoman 108 on 01 September 2008 - 08:31 PM in Help Desk
#43039 Video Of Your Mod? Look No Further
Posted by Repoman 108 on 02 September 2008 - 03:39 AM in H3 Modding
#43247 [Pacific Currents] Map Pack
Posted by Repoman 108 on 04 September 2008 - 02:15 AM in Mods
anyway my mod pack includes Cleaner Streets, Im a Comin', Race Track, Industrial Firm and Basketball Mini.
Cleaner Streets
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-assault, CTF and most infection gametypes (fatkid mainly). mods;
gauss turrets
chaingun turrets
yellow lights
needler ammo
invis machine gun turret
invis plasma cannon
assault bomb
CTF flag
deployable cover active
wraith shot
rockets
and the map is flooded
Im a Comin'
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-assault, CTF and all infection game types (YAY FATKID!!!). mods;
gauss turrets
chaingun turrets
AAwraith turrets
invis machine gun turrets
yellow lights
CTF flags
assault bombs
spartan clones
elite clones
and the map is flooded
Race Track
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-playable modded racetrack. need i say more? just play with slayer or team slayer. mods;
smoke
needler ammo
invis barriers
sidewinder man cannon
flooded map
Industrial Firm
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-assault, CTF and some infection games. mods;
gauss turrets
chaingun turrets
missilepod turrets
skullz
assault bombs
CTF flags
smoke
spartan clones
elite clones
needler ammo
flooded map
Basketball Mini
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-this is a minigame which goes something like basketball... basically you spawn in a room with a teleporter in it...use it...you will end up in an enclosed room with the ceiling closing in on you. you must throw as many of the skullz out the 4 windows before the whole room is blocked. you get different points for different windows and different rings 'hoops'.
mancannon window:
fencebox-2pts
outer ring-5pts
inner ring-10pts
top window:
fencebox-1pt
outer ring-3pts
inner ring-8pts
sidewindows:
fencebox-1pt
you may change the scoring point system if you want.
mods;
skulls
yellow lights
needler ammo
i hope you enjoy these maps. they took me a while to make. if there are any bugs please tell me. so far i only know of a few tiny little things which COULD be tweaked but i cant b bothered seeing as theyre not rly worth it...
DOWNLOADS!!!:
fileshare DLs:
Cleaner Streets
Im a Comin'
Race Track
Industrial Firm
Basketball Mini
Slam Dunk!
Fatkid
[OR ATTACHEMENT]
Repoman 108 of iBotModz.net
Attached Files
- Pacific_Currents.rar 118.25KB 185 downloads
#43375 [Pacific Currents] Map Pack
Posted by Repoman 108 on 05 September 2008 - 12:50 AM in Mods
links now work. pics are added and its in the right format...move it back to H3 Mods now...btw in the thing for formatting wats with all the hashes? lol
#43449 [Pacific Currents] Map Pack
Posted by Repoman 108 on 05 September 2008 - 08:13 PM in Mods
updated "Cleaner Streets" and "Im a Comin'" so there are no needlers on the map. on "Im a Comin'" i added invis barriers to deter players from jumping down and spawn raping the fat kids. mancannons updated to make the jump smoother.
thanks for the comments guys. i know there arent many modded infection maps out there and id really like to see more infection games so i combined the two things about halo 3 i like best and made some playable infection mods...
#43458 Bungie Weekly Update: 9/05/08
Posted by Repoman 108 on 05 September 2008 - 11:48 PM in Halo 3 / ODST
#43543 Bungie Weekly Update: 9/05/08
Posted by Repoman 108 on 06 September 2008 - 07:57 PM in Halo 3 / ODST
#43544 [Pacific Currents] Map Pack
Posted by Repoman 108 on 06 September 2008 - 07:59 PM in Mods
#43657 All Halo 3 Mods (450+ Mods)
Posted by Repoman 108 on 07 September 2008 - 03:32 PM in Mods
#43758 [iTz Sphere] Icy Storage
Posted by Repoman 108 on 08 September 2008 - 03:28 PM in Mods
#44011 Bungie Weekly Update: 9/05/08
Posted by Repoman 108 on 09 September 2008 - 10:50 PM in Halo 3 / ODST
not like forge editing but real death barrier/BSP editing you cant edit the old maps such as guardian... unless we found some way to convert the map files of say guardian to whatever type of file the new map editor uses and from there inject them as that file type and edit it from the xbox. which will probably prove to be impossible given our current track record with H3 modding. we'll just have to wait and see
#44398 Schitzo
Posted by Repoman 108 on 13 September 2008 - 03:27 AM in Programs
most if not all film modding programs can do that. despite the idiot who posted the program. this is a very good program. download it. and i have modded player names with this program so that they are both less and more characters. it might just be that i have a long name and it fills the blank spots with spaces. but i havent had any trouble. but still its not as fool proof for the basics like flaming helmets and stuff as HxD. if yu get some experience with film modding with HxD then that will become the best way to mod films for yu. it has for me. that is just my insight into film modding.in my opinion is the best halo 3 film modder, because of the variety of things that you can do with it e.g. flaming helmets, name changing
#44400 The Unfors33n
Posted by Repoman 108 on 13 September 2008 - 05:01 AM in Mods
Made by Repoman 108
Post written up by Repoman 108 of iBotModz.net
Features:
-inbuilt colourblind/gloomy/juicy fx
-flood tank forms
-infection forms
-bubbles
-floodballs
-invincibility equipment
-playable on CTF, One Flag
-flag spawns inside floodtube
-teles inside tube
Bugs
-DOES NOT SUPPORT MUTLIFLAG!!! dont even bother trying. i was going to release this in a modpack but it took me too damn long to make so i decided to just release it now.
Video
http://www.gamevee.c...iewVideo/879166
Download
http://www.bungie.ne...fileid=52838500
Repoman 108 of iBotModz.net
#44496 The Unfors33n
Posted by Repoman 108 on 13 September 2008 - 06:32 PM in Mods
#44606 The Unfors33n
Posted by Repoman 108 on 14 September 2008 - 04:01 PM in Mods
thanks. unfortunately this map only works with the One Flag gametype. for some reason the teleporter blocks the flag capture point so multi flag doesnt work. the only thing you need to change about the One Flag gametype thats already in halo 3 is the ridiculously long spawn time. i recommend turning that down from 10 seconds to something like 3i rly cant be bothered to go out and take pics of the map but i included a video. i just added it then so quit complaining about video
#44679 Complete Gametype Whitepapers
Posted by Repoman 108 on 15 September 2008 - 03:31 PM in H3 Modding
whitepapers to start me off. and your "weapons on map" conflicts with his offset.
#44981 cain and abel
Posted by Repoman 108 on 18 September 2008 - 06:36 PM in Help Desk
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