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SmokiestGrunl
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Everything posted by SmokiestGrunl
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The only cheats that you can use if you don't get host are super run and super jump.
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Well the download is probably corrupt (even before you download) can you send me a link to the programs you are using?
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Hey guys, another day that I need help with filming
SmokiestGrunl replied to StevenSVE♥'s topic in Off-Topic
O, its still no good unless my mum bought me my xbl subscription, I'll check. Edit: yeah I got sum, are u on my friends list? -
Hey guys, another day that I need help with filming
SmokiestGrunl replied to StevenSVE♥'s topic in Off-Topic
I've never been able to use Xlink Kai or any other program like it. I think its because I live in Australia so I can't do it sorry. -
I'll add you next time I'm on.
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I have no idea but if you google: Exception.InnerException System.Windows.Forms.AxHost+InvalidActiveXStateException they both give tons of stuff.
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Xbox Media Center (A Must Have)
SmokiestGrunl replied to iBotPeaches's topic in Dashboards / Software
Because this is Xbox 1. And you didn't google. http://www.microsoft.com/WindowsXP/mediacenter/default.mspx -
Well it does work. Are you sure you have .Net Framework? Because without .Net Framework most modding programs will NOT run correctly, if at all.
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1476 downloads
This mod has like 1000 pictures, and I already made this topic once. Go here for the topic, and stay here for the download lol http://www.ibotmodz....st=0#entry18226 http://www.ibotmodz....st=0#entry18226 http://www.ibotmodz....st=0#entry18226 http://www.ibotmodz....st=0#entry18226 http://www.ibotmodz....st=0#entry18226 -
Ok I'll give you a list, the SAME as peaches, only with links to the tutorial. making a mod - http://www.ibotmodz.net/forum/?showforum=21 FTPing a Mod - http://www.ibotmodz.net/forum/?showtopic=54 resigning a Mod - http://www.ibotmodz.net/forum/?showtopic=69 - at the bottom patching a mod - http://www.ibotmodz.net/forum/?showtopic=69 softmoding my xbox - http://www.ibotmodz.net/forum/?showtopic=44 using a 360 to mod halo 2 - http://www.ibotmodz.net/forum/?showtopic=4803 buy xsata You are going to choose between two products: -XPort (Take the HDD to the computer) -Requires the 360 to be close to the computer If code junkies does not ship to your area I suggest: Play Asia Ebay Also Peaches has just assumed your using a 360 to mod Halo 2. Are you using an Xbox1 or 360?
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986 downloads
This is a simple but fun mod for Tombstone. It's meant to be a highly mobile game. The weapons are powerful and bodacious like mammoths. Rain of Death My version of the air strike. It shoots three tank shells from the sky. They fall slowly, fan out from each other as they fall, and there is a fairly large margin of error. So it's not an instant death weapon; it takes skill and finesse to use. The farther away you are from the target, the greater the error and fan-out of the shells. Don't fire it beneath a low ceiling unless you've had all you can stand of this cold, cold world. Bonus: The L trigger shoots plasma grenades, with regular grenade velocity and ballistics. ROF is slow, however, so think of the nades as merely an adjunct. An air strike takes two rounds of ammo, whereas a grenade only takes one. The BEEFY rocket launcher Similar to the regular version, but it holds four rockets per clip and is dual wieldable. "But my hero CaptainPoopface, that's way overpowered!" Not in this game, kiddos. There is substantial incentive not to dual wield, as ye shall see. The Grappling Gun One of my first creations and it still roxxors. But it's a tad long, and attention spans are so five minutes ago, so I'll give you the quick rundown. It thrusts you forward using a short series of zero-damage explosions. Jump and hold the R trigger at the same time while running forward, and you will fly up and forward. Aiming higher won't make you go higher. To jump high, but not far, look about 45 degrees above the horizon, run backwards, jump and shoot. You'll be launched high into the air and slightly backwards. You must be rising as you pull the trigger, or you'll just scoot along the ground. A sample grapple, from the red base, over the crane, to the little platform. I know it sounds complicated, but it becomes like breathing. Some of you may prefer... The Deucer As effective as it is corny! It's a magnum that shoots plasma grenades (YEAH YEAH I KNOW, just keep reading), three per clip, limited ROF, slightly faster than grenade tossing speed, with the same ballistics of the grenade. So again, it's not an instant noob-a-rific sticky gun. It's intended to flush someone into the path of another weapon, or polish him off if you've weakened him. Due to the highly mobile nature of the game, the explosions can be easily evaded unless you employ devious strategems. Sticking someone with it is about as difficult as with regular plasmas in a regular game. You have to wait for the right moment. Where this gun really comes in handy is the old pound-the-ground shenanigans. Melee strike response has been increased for this gun only. Meleeing the ground with the Deucer will give you some serious height - about as much as a skillful upward grapple with the grap gun. Melee-jumping with the Deucer will give you ludicrous height. Melee jumping is when you look at the ground, melee, then immediately jump as the melee occurs. If you try it and jump without the melee, you jumped too soon. If you melee to regular melee height, you jumped too late. The action is very quick and will take a bit of practice. You have to hit the buttons just a hair later than simultaneously. A regular jump: A melee bounce, from the same spot on the ground: A melee jump, from the same spot on the ground. I can see my house from here! There are a couple more weapons. See below. Gameplay The way this map is intended to be played, you hold one gun for mobility (the Deucer or the grap gun), and one gun for mucho destructo (Rain of Death or BEEFY rocket launcher). Because all the projectiles travel at fairly slow speeds, they can be evaded by simply switching to your mobility gun and either grappling or melee-jumping to safety. However, both of those tactics will give you a predictable and inevitable trajectory, which means a skilled opponent can have some steaming hot rockets waiting for you when you arrive at your destination. The skill of killing someone on this map usually consists of flushing them into a predictable trajectory and putting some boom-boom at the end of it, or somehow getting the drop on your opponent by skillful grappling or melee-bouncing/melee-jumping. In close quarters, because the heavy weapons are so powerful, combat will usually become a sticky battle between Deucers and/or Rain of Deth nades. It is a rollicking good time. Rest assured that the ground will be thoroughly scorched and saturated with blood. The additional speed, mobility and weapon power shrink this large map to playable proportions for small games. It's probably my favorite map for dueling. Other stuff - Ceiling death zones have been raised but not eliminated. You can explore some of the fringes of the map, but don't go too far... Also, do not melee-jump from the upper levels of the map, or the Guardians will eat your lunch. - The cloak sniper replaces the overshields. I actually invented the cloak sniper for this game type, not the Chaste series. Quick review: L trigger activates camo for 10 seconds, but you must be holding still and either looking straight down at the ground (elites) or crouching (the Chief) when you activate it. You have two "rounds" of camo and 4 sniper bullets. Ammo is low because this gun is designed to be used from the ground, to snipe those pesky high perchers who are just a tad too overjoyed at the ability to jump very high and sit on the upper outer fringes of the map. - Plasma nades (for throwing) are replaced by my prox mines. They don't travel as far, and they kill anyone within the radius over a period of 25 seconds. Kudos if you kill someone this way; it's difficult for the way this map plays. - Frag grenades have less bounce, a shorter fuse, and they don't go as far when thrown. - Shield recharge is very slow. - Running speed is a little faster, but don't worry. CaptainPoopface always keeps it reasonable. - Make sure you turn damage resistance on in your gametype. You should still be alive after one direct hit with the rocket launcher (two direct hits, not so much). It's intended to be a power game. - SLC should be fine, but as always, let me know if you observe problems. - Again as always, I'd be all too happy to thrash anyone on a mod of my own design. Make sure you wrap that ego up in kevlar though. And smear it with some flame retardant. And leave it at your grandma's house for safekeeping. Credits - TF6 for the original air strike mod - ExileLord for the gravity gun, which was the inspiration for my grap gun - Turk and Doom for the camo jpt trick - Entity 1.6, 1.39, Yelo, and DotHalo(!) EPILOGUE Before you wag a finger at me for releasing an almost-as-if-noobular mod, please make an earnest effort to learn either (a) how to melee-jump, or ( B) how to control the grap gun. Then kill a few people on this mod, and then tell me it's no good. It's not as noobish as a presumptuous person might presume. It certainly plays very differently from a conventional Halo map, but that IS why we're all here... It's balanced and requires its own strategy, and stick that BXR stuff in the potty because it ain't no good here. Of all my jaw-droppingly amazing mods, I play this one (same weapons, various maps) probably 70% of the time with my friends. It is among my simplest but is also the most fun. I might even have made it too awesome, because now I have to wear dark glasses and a sombrero in order not to be mobbed by beautiful women everywhere I go. I tell you, it's no bed of roses being Ultimate Super Hero #1. -
I make my dad do that
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Update. 4 pictures cropped and added to list with a "- New" sign next to them.
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I dunno about networking, its s*** easy to do.
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Message to members: A lot of links, attachments and pictures have gone missing. If you would like them back please request here or in the topic itself.
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What to patch it over? good question I don't know, try Gemini. Because it isn't being released yet.
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Have you tried using on a different TV? Have you try blowing out dust from both ends of the AV cord? Is it a Plasma TV? Do these does appear while watching TV? There are a lot of question because I am trying to narrow down the possibilities.
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There is a great new tutorial here: http://www.ibotmodz.net/forum/?showtopic=8011 I also suggest you follow Peaches tutorials: http://www.ibotmodz.net/forum/?showtopic=4806 http://www.ibotmodz.net/forum/?showtopic=5008 http://www.ibotmodz.net/forum/?showtopic=6761
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iBotModz Installer [Program Skin]
SmokiestGrunl replied to Dark Slipstream's topic in General Discussion
I am intrigued to know what this program does? -
My mum said its like MS paint .
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gratz
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lol, when I saw the red lights flashing I was look ooh something interesting! Then when the black hole came I knew it was fake.
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html is easy. You may own me at Halo 3 and GFX, but I own you at html and php
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1420
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883 downloads
Description: Hello everyone, on behalf of halo3forums.co.uk we are happy to release our Donkey Kong - Extreme Edition. This map consists of 6 Levels, at the top of each level the player must walk into the flag, of which teleports them to the next corrosponding level. There is a wide variety including warthog jumps and ghost jumps. Barrells along with many different projectiles are used. Many people have said the belive this to be a really fun mod, and some play it for hours and hours (I personally have played it soo much I could kill it). Theres an easter egg, well sort of; sometimes when you get in the hog it plays Mario theme tunes. The Levels are as follows: Level 1 This is the easiest level. Players must get to the top to be teleported to level 2. They must be cautious of the barrels, they explode. Many noobs will die on this level. REMEMBER: A FLAG AT TOP OF LEVEL IS A TELEPORTER!!!! Level 2 Level 2 is a simple warthog jump. Although this is simple, players must avoid a wraith bullet and falling expelled cores. This can prove tricky if bad at timing! Level 3 Rockets, plasma's and wraith bullets. The route you take on this level is very important. 1 wrong step and you are deffinatly dead. Level 4 Explosions are constantly around you. The route is the trick, aswel as not rushing. Rushing will caus certain death. Level 5 Level 5 is a ghost track. The ghost must to a wide range of short jumps, however must not be stuck by falling plasma nades. Timeing is crucial again. (most people will die here). Once at end, there is a moving bridge that spawns every 20 seconds, players must take bridge over to level 6. (P.S Modders have no collision due to meta faking) Level 6 Climb the hill without been splattered by another bridge been forced against you. Seems hard but is more than possible. Teleporter takes you to end. The end is a place where certain weapons are like plasma pistol, sniper and rockets. Rockets fire moving bridges, plasma tank shells. Flying turrets also spawn up there so the completers do not get bored. ------------------------- Extra's ------------------------- Warthog Skinned - Mario blue and red! Map Skinned - Skinned like nice golden sand! Spawn annoyer - A switch that kills spawners for 40 seconds! There is also a secret modders area (modders can walk up slopes), but its secret so find it yourself Patch to Containment
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