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iBotPeaches

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Everything posted by iBotPeaches

  1. Mine was free with purchase of server, otherwise name.com offers them cheap.
  2. 49-slayer 47-objective 47-lone wolves 34-BTB 32-MLG 21-1v1 12-Swat 48-Team Doubles
  3. iBotPeaches

    5000 members.

    We have reached 5000 members and big changes are coming. I'm thinking of making the ultimate Halo 2 Mod Database via online site. Its already about 60% done via mySQL and php and some HTML pages. so far only I have access to making them since I need my post format to be EXACT. The posts are viewable in HTML format, but then offer the forum topic (at iBotModz) in an iFrame on the orginal HTML page. Also images are all watermarked with iBotModz and all DL links have a text document of iBotModz.net in them. I'm not trying to steal members or anything from other sites. I want to create the only trace of Halo 2 Modding when times are past. Images and DL links at HaloMods are dying daily and my images are saved on my home HD and my server drive. I know this isn't exactly what people want, but this I think is what people will need in the future. I've perfected my sitemaps/SEO/metaTags so all the Google searching should pick it up. However Changelog -Arcade updated, all scores reset (my bad) -"Tags" navigation added, Its for SEO -New skin about 70 percent done -The upload system is being moved from 2MB to 10MB! (Once, it passes verification) -RSS system enhanced -All chatbox users unbanned -All usernames reset to the orginal display name, except staff or VIP. This is because users changed their display name to "iBotPeachez, or iBotModz" and it was annoying. I found a script that resets usernames back based on your usergroup. -Google "Chrome" has some sort of new tweaked CSS I tried to use it on IPB, try that out -iPhone access has been made 10x easier with IPB Mobile. This was more of a bug fix update and my next one will be big. The users will be able to browse Halo 2 mods based on type/author/map/ It looks well, but I'm having some minor mySQL problems saving and re-checking the data.
  4. iBotPeaches

    2 questions

    1. You cant PUT it on your hard-drive, but still play it. 2. You can MOD All Halo's, Halo 1 would be difficult on 360, but possible.
  5. When that exploit for that soda came up, I got a bunch. Its in a notepad file, let me find it.
  6. iBotPeaches

    Bubble Blast

    Bubble Blast By CaptainPoopface Send your rivals plummeting upward to their doom by sticking them with buoyant bubbles! If your elevation exceeds a certain height, or if you fall off the platform, you will be sucked into the vortex above. http://i25.tinypic.com/huhrap.jpg Note: The sky looks like crap in these pictures because it is animated. It looks less crappy in-game. The Bubbler: Its uncharged shot is a small pink bubble. Each bubble impact sends the enemy straight upward by the height of about one jump. Two quick consecutive shots will blow someone to the sky. http://img174.imageshack.us/img174/1447/bubbler1lo8.jpg The charged shot is a very slow homing red ball that will immediately jettison someone to the sky on impact. Run toward your target to give the bubble extra speed. http://img58.imageshack.us/img58/3494/bubbler2mo5.jpg The Bubble Cannon: Shoots a powerful green bubble that will splatter someone on impact, or knock him from the platform (at which point he will fall up). You only get 4 rounds, so shoot wisely. http://img56.imageshack.us/img56/4092/bubcannonby2.jpg The Push Bubbler: Fire the charged shot (yellow bubble) to pop an enemy into the air. While he is in the air, pelt him with cyan bubbles to push him backward and off the platform. http://img105.imageshack.us/img105/1299/push2iq5.jpg http://img124.imageshack.us/img124/2223/push1si3.jpg The lift grenade: Toss this portable grav lift at an opponent's feet to blow him to the sky. Has a wider range than a regular grav lift, so you don't need pinpoint accuracy. There is only one on the map, however. http://img206.imageshack.us/img206/4743/liftnadepw6.jpg The bubble nade: Stick someone with it to send him you-know-where. Travels at double the regular grenade velocity. http://img54.imageshack.us/img54/5001/bubnadefd5.jpg Every object on the map has custom phmo and collision, thanks to the research of neodos. Note that the rising effect of the projectile impact is not the standard jpt force nonsense, but a different, much more precise method. A dummy biped spawns on the map, so you can practice bubbling him into the air by the various means available. http://img524.imageshack.us/img524/1962/over11yt8.jpg http://img47.imageshack.us/img47/76/over21xh8.jpg Credits: Entity 1.6 UE and 1.39 Yelo H2IB DxtBMP + MSPaint = Victory Thank you: Neodos, the last scientist: phmo research, debugging, testing, the portable grav lift, endless support Yamagushi: easy coll/phmo/mode resizing tutorial Turk645: instructional mods for hlmt attachments, effect acceleration reflexive Xzodia: Plugin development http://ibotmodz.net/downloads/BubbleBlastForGemini.zipPatch Gemini (sppf)
  7. iBotPeaches

    Trampoline I

    Trampoline I By CaptainPoopface This entire map is made of grav lifts. You never stop bouncing. There are only two modded weapons, although an old fashioned game of swords and shotguns is fun too. The push laser. Same as a regular laser, plus it pushes people forward. Light someone up in the air to shove him off the trampoline. The Blast-a-matic. Nerf, anyone? R trigger fires a pink ball, four per clip. L trigger fires an explosive green ball. It takes about 5 seconds to recharge the ammo for another shot. This mod will test your aim! It's hard to hit people when everyone is constantly rising and falling. Yeah, the layout is a tad crappy. I could not use the BSP viewer, and it was not fun to enter coordinates for each of the 300+ lifts manually in the meta editor. A third weapon was not SLC and had to be removed. But the map still works well for small games. It was not possible when I made this mod, but it is now possible to create grav lifts of any size and strength, so I may release a more elaborate sequel. SLC tested. Credits: Entity 1.6 UE and 1.39 Yelo by xbox7887 Tdtl Editor by Turk645 and DeTox Thank you: Neodos x 10 for testing, extensive SLC troubleshooting, phmo research Dragonfire for testing Rocky for totally sweet Blast-a-matic model Downloads Mirror 1 FileFront Mirror 2 iBotFiles (Direct Download)
  8. iBotPeaches

    Carousel 2

    Carousel 2 By CaptainPoopface Three sets of three fans spin in outer space. The center three fans are positioned a little higher than the outer fans, although it's hard to tell from the images. In my first Carousel mod, it was very difficult to stay alive. In Carousel 2, the fans are much closer together, and jump height and acceleration have been increased. KOTH has been fixed. It's what this map was made for. http://forums.halomods.com/images/smiles/icon_cool.gif http://img228.imageshack.us/img228/8607/carousel22pj0.jpg http://img187.imageshack.us/img187/6074/carousel27uv9.jpg The weapons: The 3volved Flamethrower, slightly modified. I love this thing. http://img526.imageshack.us/img526/6564/carousel23sk7.jpg http://img292.imageshack.us/img292/4624/carousel24qe1.jpg The jackal shield. http://img133.imageshack.us/img133/5030/carousel25gu3.jpg The magnum and brute plasma rifle, unmodded. http://img255.imageshack.us/img255/9853/carousel26fj5.jpg I've chosen these weapons because they present a good tactical balance. The flamethrower kills quickly, but the flames cannot penetrate the shield. The brute plasma rifle destroys the shield after several shots. Magnum + shield beats flamethrower easily. Flamethrower beats magnum and/or plasma rifle up close, but magnum + plasma rifle beats flamethrower from farther away. Etc. There are weapon and grenade spawns on the map, so feel free to try other weapon combinations: Sword + shotgun Rockets + brute shot + Damage Resistance Magnum + shotgun ... SLC is fixed but untested. http://img514.imageshack.us/img514/7735/carousel21wn8.jpg Credits: Entity Yelo Thanks: Team Acemods for 3volved Flamethrower
  9. Cold Winder 0.93 [beta] By: xXF3RcHoXx http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/ColdWinder_093.png Some Description will be here Author: __.xXF3RcHoXx Website: _.http://forum.teaminfinity.site40.net/index.php Preview: --. Patch:___-. Type: ___--Serenity Base: ___-.Gemini Map Information: [ YES ] __System Link [ YES ] __BSP Mods [ YES ] __Skin [ YES ] __Machines Added [ YES ] __Biped Mods [ YES ] __Weapon Mods [ YES ] __AI Added [ YES ] __Injected Scripts [ YES ] __Teleporters Added [ YES ] __Water Added [ YES ] __Lighting Mods Pictures: http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/pic1_COLD_WINDER.png http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/pic2_COLD_WINDER.png http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/pic3_COLD_WINDER.png http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/pic4_COLD_WINDER.png http://i323.photobucket.com/albums/nn446/xXF3RcHoXx/pic5_COLD_WINDER.png Things to do: * Fix some skins * Fix some weapons * Fix some AI settings * Fix lightmap * Edit contrails, build new projectiles and clone chunks * Build some new bipeds * Make some meta edits * Edit weapon strings Mod supposed to be released some time this month.
  10. If they finish this up any time, this program will do ALL those features that take countless hours of testing. This will make H2 modding a simple click and go procedure, and make it a great deal better.
  11. A close 50 would be 49. Not 41, that takes ages we high EXP to get anywhere, I've got some 48 hrs laying around. If those would help.
  12. Editing was great, but most the time I didn't know why you got the kills. It just skipped the kills in a editing fashion then displayed the overkill. I want to see HOW you killed them, but overall great.
  13. When I installed that SEO thing, it must have removed them, because I know I remember adding those. I have added it EXACTLY as Smokiest posted it, so I hope it works.
  14. php0h.com offers PHP and mySQL hosting zendURL.com just the same newsit.es
  15. These are rare and not many member if not at all will give you any unless you give something in return.
  16. why? I'm curious. Topic re-opened.
  17. Yeah, thats right. I have to stop rushing my messages and check my grammar.
  18. If you don't know, or it looks like gibberish to you, then its not for you. Too hard to explain.
  19. Look at l_*something* tag under the vehicle, and see if that is set to ghost_force or ghost_perpulition
  20. I started the idea is Aug of 06. The first site debut on Oct. 4, 2006
  21. It doesn't add it to the attachments if thats what you mean. It takes the image and uploads it to ibotmodz.net/img then changes the URL to that.
  22. It means all images that aren't uploaded to this site will be auto uploaded every night. (50 per day)
  23. Update. SEO friendly URL's don't have pagination. I removed that part.
  24. Bumped, since it got moved to 2nd new story in 2 seconds.
  25. I know I've been gone, but thats the price of school and other things starting. Many staff have left and frankly its annoying. We dont need a good-bye post, just don't sign on. It will save us all the trouble. Changelog -SEO URL's -Remote image upload (fails sometimes) -Attachment upload changed to 500gb total (5mb each) -Sitemap generator for Google, Ask, MSN, Yahoo daily -Dynamic meta tags based on the new text displayed first on each page -Social Bookmarking for all posts -Chatbox BBCODE re-enabled (Don't abuse it) -Arcade updated to prevent that exploit (Don't cheat or I perma ban you from Arcade) -Alexa rating now 147,014 Thanks! -"Tags" on navigation bar. -Bug fixes for IE6 (Since school uses it)
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