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    deadcanadian

    Member Since 27 Apr 2008
    Offline Last Active Nov 22 2011 11:46 AM
    ****-

    Posts I've Made

    In Topic: Halo CE Debug Mode

    20 November 2011 - 12:00 AM

    all i do to turn ont he debug menu is press, RB/LB/RT at the same time. then RB/LB to open teh menu

    In Topic: Halo CE Debug Mode

    19 November 2011 - 02:38 PM

    screenshots are stored in the active game partition in a folder called shots. you would need to view your harddrive while playing to see them.

    In Topic: Halo CE Modding Research Thread

    17 November 2011 - 03:41 AM

    well, my research to getting the map magic is getting confusing, cause i can see the format for the original maps and how i should be able to get certain offsets but its not getting accurate readings, however after messing around with alot i have managed to get somewhere with realtime editing.

    heres a quick video of a simple weapon projectile realtime edit
    http://www.youtube.c...h?v=U6c5TNtH5yc

    In Topic: Halo CE Modding Research Thread

    14 November 2011 - 11:21 AM

    EDIT: Confirming that unlocking the Terminals does unlock them. I don't know what unlocking the library is. So no clue what it did.

    i believe the library involves the new analyze feather they put in with kinect. such as unlocking the library will likely make everything already scanned.

    In Topic: GRD Armor Easter Egg

    14 November 2011 - 11:19 AM

    Cool, in the new halo I like that 343i kept the same glitches/easter eggs. e.g. Staying in the peli on 343 guilty spark, know the hidden marine from the first halo? If you can't find it switch to classic mode. They put a tree in front of it in enhanced mode.

    for the last month or two befor the game came out they were testing to make sure glitches were still there, such as even the trick jumps. they must of had a fun time with the tower to tower one making sure it worked still.