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    Tutorial info Visit support topic

    • Added on: Oct 07 2009 05:48 AM
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    Grav Throne in MP

    This shows you how to add a Gravity Throne into H2 MP.

    Posted by nielsss on Oct 07 2009 05:48 AM
    THIS IS USING INSOLENCE NOT DOTHALO

    Step 1- Open Maps
    First, open Insolence. Now, open the multiplayer map in which would like use the Gravity Throne.
    Also open any campaign map in which contains the Gravity Throne. For this tutorial I will use coagulation.map
    and 06b_floodzone.map.

    Step 2- Drag & Drop
    To bring the Gravity Throne completely into the multiplayer map, there's just one tag that we're going to need
    to drag over: objectsvehiclesgravity_thronegravity_throne.vehi. Left click it once to select it, then left
    click again and drag & drop the tag into coagulation.map. It will add it recursively.

    Step 3- MoveBox
    Each time you drag & drop a tag, a small status box will pop up to give you information about what the program
    is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it
    just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box
    will go away. You can now close your campaign map.

    Step 4- Fix the Seats

    Since this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going
    to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat.
    Double click the gravity throne's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode"
    and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to
    "ghost_d". This is necessary because the MC and the MP elite don't have the animations for using the Gravity Throne,
    but they do for the ghost.
    At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats"
    reflexive. Change the "Fire Weapon (H)" flag to "True".You can now close the gravity_throne.vehi tag.

    Step 5- Place the Gravity Throne
    There are a number of ways to place the Gravity Throne on the map. I am going to replace the Rocket
    Launcher with it. Go to "multiplayersingle_vehiclesbanshee.vehc" click on it and after, right click
    on it and select duplicate. Now click on "multiplayersingle_vehiclesbanshee2.vehc" and after right click
    on it and select rename, then write : multiplayersingle_vehiclesthrone . Double click the gravity throne's
    vehicle collection tag (throne.vehc) that you just added to open it up with its IFP. Click on the
    "Vehicle Permutations" reflexive, now click on "visible dependencies", you'll see the banshee's vehi tag,
    replace it to the throne vehi tag (objectsvehiclesgravity_thronegravity_throne) click somewhere blank
    to save and close the tag. Now we are going to the Coagulation scenario
    (scenariosmultihalocoagulationcoagulation.scnr). Open it with the IFP click on
    "change plugin" and select swapper. Search itmc tag : "multiplayersingle_weaponsrocket_launcher"
    click on it, now in the left botom corner choose vehc instead of itmc and in the right choose
    "multiplayersingle_vehiclesthrone" then click on Save, close the tag.

    Step 6- Fix Encryption

    Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to the Xbox.

    If I can give you an advice, increase the speed of this vehicle in the XML vehi tag.

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