Here is a list I compiled to make Modding a bit easier for everyone.
This is not a list of every single Tag it is just a list of all of the Tags that you probably scratching your head at think what will this spawn.
AVALANCHE:
Bloc =
airlock_field = Sheild Doors on Snowbound = EB4D19D7
man_cannon_river = Man Cannons on Valhalla = EB4519CF
man_cannon_chill = Lifts on Narrows = EB3D19C7
man_cannon_guardian_ii = Man Connons on Guardian = FB7E1A08
Efsc =
steam_vent = Steam = F7AE1638
Scen =
sky_sidewinder = Water and Ice = E17F0009
COLD STORAGE:
Bloc =
large_dangler = Large Flood Dangler = F4FA1384
small_dangler = Small Flood Dangler = F5091393
Crea =
flood_infection = Small Flood = E512039C
flood_infection_chillout = Small Flood = F54F13D9
Efsc =
flood_tube = Bubbles = EEE30D6D
tower_mist = Mist = EEEC0D76
Eqip =
invincibility_equipment = Invincibility Equipment = E47402FE
Scen =
flood_tank = Large Dead Tank Flood = E55B03E5
floodball_pulsing = Large Flood Ball Pulsing = E1EE0078
Vehi =
monitor = Large Monitor Watching = E57D0407
CONSTRUCT:
Bloc =
construct_lift_lg = Gold Lift = F5A3142D
construct_lift_sm = Purple Lift = F5AF1439
computer_briefcase_small_crashed = Small Computer = F41F12A9
nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453
Crea =
sentinel_aggressor = Large Sentinel = F62F14B9
sentinel_constructor = Small Sentinel = F60F1499
Proj =
tripmine_material_fx = Invisible Explosion = F294111E
Scen =
sky = Water = E17F0009
waterfall = Waterfall = E22800B2
cinematic_anchor = Nothing = E17C0007
GUARDIAN:
Bloc =
holy_light_guardian = Gold Lifts = F4781302
large_field = Sheild Doors = F4E3136D
jittery_holo = Small Holograms = F4B91343
jittery_holo_1 = Small Holograms = F4C71351
jittery_holo_2 = Small Holograms = F4CD1357
jittery_holo_3 = Small Holograms = F4D2135C
jittery_holo_4 = Small Holograms = F4D61360
jittery_holo_05 = Small Holograms = F4DA1364
man_cannon_guardian_ii = Man Cannon = F493131D
man_cannon_guardian_iii = Man Cannon = F4871311
minilift = Mini Lift = F49A1324
infection_haven_static = Nothing = F4981322
plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374
bird_quadwing_dead = Dead Dino Bird = F54F13D9
Crea =
glowbug = Alive Glowbugs = F56A13F4
bird_quadwing = Alive Dino Birds = F54113CB
glowfly = Alive Glowflys = F57413FE
Efsc =
holy_light_lift = = F1570FE1
mancannon = = F1610FEB
Scen =
sky = Fog and Trees = E181000B
halogram_control_secondary = Pulsing Flat Hologram = E22700B1
waypoint = The Ark Hologram = E23000BA
haloring_alpha = Huge Ring Hologram = E24100CB
main_halogram = Huge Galaxy Hologram = E211009B
bridge_halogram = Purple Square Hologram = E27D0107
guardian_halogram = Small Sphere Hologram = E25200DC
Vehi =
shade = Shade Turrets = E55303DD
HIGH GROUND:
Bloc =
fish_elephantnose_destroyed = Dead Small Fish = FAAE1938
nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF
deadlock_chainlinkgate = Swinging Fence = F9FF1889
deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5
pipe_block = Nothing = FA5018DA
wall_hatch = Breakable Hatch = F9F0187A
Crea =
fish_elephantnose = Small Fish = FAA0192A
Mach =
switch_lever = Swith Lever = F25510DF
deadlock_gate_v3 = Unlockable Large Gate = F25C10E6
Scen =
deadlock = Mountains and Water = E181000B
warthog_drop_pallete = Warthog Drop Palette = E22D00B7
mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8
Weap =
warthog_horn = Nothing = ECD90B63
ISOLATION:
Bloc =
launch_tube_opp = Lift = F70D1597
isolation_lift_curve = Curved Man Cannon = F6FC1586
launch_tube = Lift = F715159F
Eqip =
invincibility_equipment = Invincibility = E4A2032C
Efsc =
gravlift = = F1E5106F
Mach =
flood_door = Huge Donut with Small Donut = F1CF1059
flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E
Crea =
flood_infection = Small Floods = E54003CA
sentinel_aggressor = Large Sentinels = F76715F1
sentinel_constructor = Small Sentinels = F795161F
Scen =
floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8
isolation_collision_walls = Nothing = F6DD1567
LAST RESORT:
Bloc =
seagull_dead = Dead Seagull = FA2318AD
awning_def = Breakable Swinging Window = F9871811
battle_sheild = Small Single Barrier = F9AE1838
plant_brush_large_palm = Large Bush = F9C61850
hinge_light = Hanging Lights = F99A1824
main_crane = Main Breakable Bridge = F93417BE
plant_brush_med_palm = Small Bush = F9B61840
plant_tree_palm = Small Palm Tree = F9C1184B
Crea =
seagull = Alive Seagull = FA15189F
Mach =
big_wheel = Main Spinning Wheel = F42812B2
house_gate = Large Gate = F43B12C5
zan_barricade = Single Large Ramp Barracade = F41D12A7
Scen =
sky = Water and Hills = E181000B
dome_light = Single Small Light = E25D00E7
energy_blade = Nothing = E1F70081
battle_rifle = Nothing = E23800C2
SANDTRAP:
Bloc =
sand_jump_pad = Lifts = F9CD1857
Efsc =
jump_pad = Dust Effect from Lifts = F5FF1489
Mach =
editor_gizmo = Green Square = F5EB1475
Proj =
jumpmine = Guardian Mine Explosion = EDBA0C44
jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42
Scen =
sky = Clouds and Dust = E17F0009
frigate = Solid Frigate = E23E00C8
frigate_shrine = Frigate that is not Solid = E2C5014F
marinebeacon = Flashing Light Pole = E2B60140
Skya =
shrine = Nothing = FA5018DA
Vehi =
behemoth = Elephant = E311019B
shrine_defender = The Da Vinchi Ball = EDAC0C36
Weap =
shrine_defender_minelayer = Nothing = EDB70C41
SNOWBOUND:
Bloc =
cov_watchtower_base = Watch Tower Base = F64414CE
cov_watchtower_pod = Watch Tower Pod = F7091593
cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7
Mach =
cov_defender = Guardian Turrets = F30A1194
Scen =
sky = Mountains and Planets =
cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E
Vehi =
shade = Shade Turrets = E66104EB
THE PIT:
Bloc =
bird_cockatoo_dead = Dead Large Blue Birds = F83E16C8
bird_guira_dead = Dead Small Blue and White Birds = F85216DC
bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7
bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2
bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC
bird_small_multi_dead = Dead Small Blue Birds = F87B1705
bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714
box_o_tyson = Invisible Camera = F7B2163C
cyber_pad = Lift = F7A81632
Crea =
bird_cockatoo = Large Blue Birds = F82E16B8
bird_guira = Small Blue and White Birds = F84816D2
bird_hornbill = Large Brown Birds = F85916E3
bird_small_multi = Small Blue Birds = F87316FD
bird_smallyellow = Small Yellow Birds = F881170B
Efsc =
airlift = Smokey Air Effect = F37A1204
Mach =
brute_target = Brute Target = F34711D1
jackal_target = Jakel Target = F35E11E8
jump_fan = Fans = F33311BD
Scen =
sky = Mountains and Mud = E17F0009
sink = Mirror and Small Sink = E2F4017E
cyber_monitor = Monitor for Invisible Camera = E491031B
cyber_speaker = Small Speaker = E310019A
armory_shelf_mp = Shelf = E300018A
monitor_med = Large Monitor Screen = E2D60160
monitor_sm = Small Monitor Screen = E2EF0179
security_camera = Small Security Camera = E26700F1
pelican_parked = Pelican = E31901A3
hornet = Non-Drivable Hornet = E32D01B7
Vehi =
security_camera = Small Security Camera = E87F0709
Weap =
security_camera = Small Security Camera = E912079C
VALHALLA:
Bloc =
man_cannon_river = Man Cannons = F84C16D6
man_cannon_river_short = Short Man Cannons = F85916E3
plant_pine_tree_large = Large Pine Tree = F8A91733
plant_tree_pine = Small Pine Tree = F88B1715
plant_tree_pine_twist = Small Pine Tree = F8A4172E
nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738
fish_elephantnose_destroyed = Small Dead Fish = F91917A3
Crea =
butterfly_b = Blue Butterfly's = F8F71781
butterfly_c = Yellow Butterfly's = F901178B
butterfly_d = Orange Butterfly's = F9071791
fish_elephantnose = Small Alive Fish = F90B1795
Proj =
damage_pulse = Nothing = E9E4086E
tower_pulse = Blue Shiney Pulse Orb = E9E60870
tripmine_material_fx = Invisible Explosion = F25710E1
Scen =
man_cannon = Large Man Cannon Force = E9F80882
mini_man_cannon = Small Man Cannon Force = EA2708B1
tower_pulse = Blue Tower Pulse Shot = E9DB0865
waterfall_base = Large Water Splash = EA2908B3
waterfall_mid = Large Water Rusing = EA3808C2
waterfall_top = Small Water Rushing = EA3608C0
riverworld = Mountains = E181000B
cinematic_anchor = Nothing = E17C0007
The others are pretty straight forward.
This Topic will be updated with other Maps and Tags so watch out for this topic because it might come in handy.
iBotModz CBox
<< All My Ident Tags >>
Started by JIME108, Aug 30 2008 07:48 PM
1 reply to this topic