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    #1 JIME108

    JIME108

      Corporal Grade 1

    • Members+

    • 177 posts
    • Joined: 13-April 08

    Posted 30 August 2008 - 07:48 PM

    Here is a list I compiled to make Modding a bit easier for everyone.
    This is not a list of every single Tag it is just a list of all of the Tags that you probably scratching your head at think what will this spawn.

    AVALANCHE:

    Bloc =

    airlock_field = Sheild Doors on Snowbound = EB4D19D7

    man_cannon_river = Man Cannons on Valhalla = EB4519CF

    man_cannon_chill = Lifts on Narrows = EB3D19C7

    man_cannon_guardian_ii = Man Connons on Guardian = FB7E1A08


    Efsc =

    steam_vent = Steam = F7AE1638


    Scen =

    sky_sidewinder = Water and Ice = E17F0009


    COLD STORAGE:

    Bloc =

    large_dangler = Large Flood Dangler = F4FA1384

    small_dangler = Small Flood Dangler = F5091393


    Crea =

    flood_infection = Small Flood = E512039C

    flood_infection_chillout = Small Flood = F54F13D9


    Efsc =

    flood_tube = Bubbles = EEE30D6D

    tower_mist = Mist = EEEC0D76


    Eqip =

    invincibility_equipment = Invincibility Equipment = E47402FE


    Scen =

    flood_tank = Large Dead Tank Flood = E55B03E5

    floodball_pulsing = Large Flood Ball Pulsing = E1EE0078


    Vehi =

    monitor = Large Monitor Watching = E57D0407


    CONSTRUCT:

    Bloc =

    construct_lift_lg = Gold Lift = F5A3142D

    construct_lift_sm = Purple Lift = F5AF1439

    computer_briefcase_small_crashed = Small Computer = F41F12A9

    nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453


    Crea =

    sentinel_aggressor = Large Sentinel = F62F14B9

    sentinel_constructor = Small Sentinel = F60F1499


    Proj =

    tripmine_material_fx = Invisible Explosion = F294111E


    Scen =

    sky = Water = E17F0009

    waterfall = Waterfall = E22800B2

    cinematic_anchor = Nothing = E17C0007


    GUARDIAN:

    Bloc =

    holy_light_guardian = Gold Lifts = F4781302

    large_field = Sheild Doors = F4E3136D

    jittery_holo = Small Holograms = F4B91343

    jittery_holo_1 = Small Holograms = F4C71351

    jittery_holo_2 = Small Holograms = F4CD1357

    jittery_holo_3 = Small Holograms = F4D2135C

    jittery_holo_4 = Small Holograms = F4D61360

    jittery_holo_05 = Small Holograms = F4DA1364

    man_cannon_guardian_ii = Man Cannon = F493131D

    man_cannon_guardian_iii = Man Cannon = F4871311

    minilift = Mini Lift = F49A1324

    infection_haven_static = Nothing = F4981322

    plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374

    bird_quadwing_dead = Dead Dino Bird = F54F13D9


    Crea =

    glowbug = Alive Glowbugs = F56A13F4

    bird_quadwing = Alive Dino Birds = F54113CB

    glowfly = Alive Glowflys = F57413FE


    Efsc =

    holy_light_lift = = F1570FE1

    mancannon = = F1610FEB


    Scen =

    sky = Fog and Trees = E181000B

    halogram_control_secondary = Pulsing Flat Hologram = E22700B1

    waypoint = The Ark Hologram = E23000BA

    haloring_alpha = Huge Ring Hologram = E24100CB

    main_halogram = Huge Galaxy Hologram = E211009B

    bridge_halogram = Purple Square Hologram = E27D0107

    guardian_halogram = Small Sphere Hologram = E25200DC


    Vehi =

    shade = Shade Turrets = E55303DD


    HIGH GROUND:

    Bloc =

    fish_elephantnose_destroyed = Dead Small Fish = FAAE1938

    nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF

    deadlock_chainlinkgate = Swinging Fence = F9FF1889

    deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5

    pipe_block = Nothing = FA5018DA

    wall_hatch = Breakable Hatch = F9F0187A


    Crea =

    fish_elephantnose = Small Fish = FAA0192A


    Mach =

    switch_lever = Swith Lever = F25510DF

    deadlock_gate_v3 = Unlockable Large Gate = F25C10E6


    Scen =

    deadlock = Mountains and Water = E181000B

    warthog_drop_pallete = Warthog Drop Palette = E22D00B7

    mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8


    Weap =

    warthog_horn = Nothing = ECD90B63


    ISOLATION:

    Bloc =

    launch_tube_opp = Lift = F70D1597

    isolation_lift_curve = Curved Man Cannon = F6FC1586

    launch_tube = Lift = F715159F


    Eqip =

    invincibility_equipment = Invincibility = E4A2032C


    Efsc =

    gravlift = = F1E5106F


    Mach =

    flood_door = Huge Donut with Small Donut = F1CF1059

    flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E


    Crea =

    flood_infection = Small Floods = E54003CA

    sentinel_aggressor = Large Sentinels = F76715F1

    sentinel_constructor = Small Sentinels = F795161F


    Scen =

    floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8

    isolation_collision_walls = Nothing = F6DD1567


    LAST RESORT:

    Bloc =

    seagull_dead = Dead Seagull = FA2318AD

    awning_def = Breakable Swinging Window = F9871811

    battle_sheild = Small Single Barrier = F9AE1838

    plant_brush_large_palm = Large Bush = F9C61850

    hinge_light = Hanging Lights = F99A1824

    main_crane = Main Breakable Bridge = F93417BE

    plant_brush_med_palm = Small Bush = F9B61840

    plant_tree_palm = Small Palm Tree = F9C1184B


    Crea =

    seagull = Alive Seagull = FA15189F


    Mach =

    big_wheel = Main Spinning Wheel = F42812B2

    house_gate = Large Gate = F43B12C5

    zan_barricade = Single Large Ramp Barracade = F41D12A7


    Scen =

    sky = Water and Hills = E181000B

    dome_light = Single Small Light = E25D00E7

    energy_blade = Nothing = E1F70081

    battle_rifle = Nothing = E23800C2


    SANDTRAP:

    Bloc =

    sand_jump_pad = Lifts = F9CD1857


    Efsc =

    jump_pad = Dust Effect from Lifts = F5FF1489


    Mach =

    editor_gizmo = Green Square = F5EB1475


    Proj =

    jumpmine = Guardian Mine Explosion = EDBA0C44

    jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42


    Scen =

    sky = Clouds and Dust = E17F0009

    frigate = Solid Frigate = E23E00C8

    frigate_shrine = Frigate that is not Solid = E2C5014F

    marinebeacon = Flashing Light Pole = E2B60140


    Skya =

    shrine = Nothing = FA5018DA


    Vehi =

    behemoth = Elephant = E311019B

    shrine_defender = The Da Vinchi Ball = EDAC0C36


    Weap =

    shrine_defender_minelayer = Nothing = EDB70C41


    SNOWBOUND:

    Bloc =

    cov_watchtower_base = Watch Tower Base = F64414CE

    cov_watchtower_pod = Watch Tower Pod = F7091593

    cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7


    Mach =

    cov_defender = Guardian Turrets = F30A1194


    Scen =

    sky = Mountains and Planets =

    cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E


    Vehi =

    shade = Shade Turrets = E66104EB


    THE PIT:

    Bloc =

    bird_cockatoo_dead = Dead Large Blue Birds = F83E16C8

    bird_guira_dead = Dead Small Blue and White Birds = F85216DC

    bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7

    bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2

    bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC

    bird_small_multi_dead = Dead Small Blue Birds = F87B1705

    bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714

    box_o_tyson = Invisible Camera = F7B2163C

    cyber_pad = Lift = F7A81632


    Crea =

    bird_cockatoo = Large Blue Birds = F82E16B8

    bird_guira = Small Blue and White Birds = F84816D2

    bird_hornbill = Large Brown Birds = F85916E3

    bird_small_multi = Small Blue Birds = F87316FD

    bird_smallyellow = Small Yellow Birds = F881170B


    Efsc =

    airlift = Smokey Air Effect = F37A1204


    Mach =

    brute_target = Brute Target = F34711D1

    jackal_target = Jakel Target = F35E11E8

    jump_fan = Fans = F33311BD


    Scen =

    sky = Mountains and Mud = E17F0009

    sink = Mirror and Small Sink = E2F4017E

    cyber_monitor = Monitor for Invisible Camera = E491031B

    cyber_speaker = Small Speaker = E310019A

    armory_shelf_mp = Shelf = E300018A

    monitor_med = Large Monitor Screen = E2D60160

    monitor_sm = Small Monitor Screen = E2EF0179

    security_camera = Small Security Camera = E26700F1

    pelican_parked = Pelican = E31901A3

    hornet = Non-Drivable Hornet = E32D01B7


    Vehi =

    security_camera = Small Security Camera = E87F0709


    Weap =

    security_camera = Small Security Camera = E912079C


    VALHALLA:

    Bloc =

    man_cannon_river = Man Cannons = F84C16D6

    man_cannon_river_short = Short Man Cannons = F85916E3

    plant_pine_tree_large = Large Pine Tree = F8A91733

    plant_tree_pine = Small Pine Tree = F88B1715

    plant_tree_pine_twist = Small Pine Tree = F8A4172E

    nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738

    fish_elephantnose_destroyed = Small Dead Fish = F91917A3


    Crea =

    butterfly_b = Blue Butterfly's = F8F71781

    butterfly_c = Yellow Butterfly's = F901178B

    butterfly_d = Orange Butterfly's = F9071791

    fish_elephantnose = Small Alive Fish = F90B1795


    Proj =

    damage_pulse = Nothing = E9E4086E

    tower_pulse = Blue Shiney Pulse Orb = E9E60870

    tripmine_material_fx = Invisible Explosion = F25710E1


    Scen =

    man_cannon = Large Man Cannon Force = E9F80882

    mini_man_cannon = Small Man Cannon Force = EA2708B1

    tower_pulse = Blue Tower Pulse Shot = E9DB0865

    waterfall_base = Large Water Splash = EA2908B3

    waterfall_mid = Large Water Rusing = EA3808C2

    waterfall_top = Small Water Rushing = EA3608C0

    riverworld = Mountains = E181000B

    cinematic_anchor = Nothing = E17C0007

    The others are pretty straight forward.

    This Topic will be updated with other Maps and Tags so watch out for this topic because it might come in handy. ;)

    #2 SmokiestGrunl

    SmokiestGrunl

      Australian Retired Staff

    • Retired Staff

    • 3,888 posts
    • Joined: 02-September 07

    Posted 30 August 2008 - 08:21 PM

    Very nice. Makes the job of lazy people very easy.