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    Lockout Paintball


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    #1 fattwam

    fattwam

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    Posted 02 September 2007 - 06:51 PM

    Lockout Paintball
    Barringer

    wow, this has been a very long project of nonstop working. But this wasnt just me, Raptor Jesus, and the newest project helper ~FallenOne~ have been working on this a lot themselves, i couldn't do it without them. I really dont know where to start when explaining this map haha. I guess ill start with a "small" list of things that have been changed to make this mod:

    --Model Mods--
    • BR is a model 98 with the custom H2 Battle Rifle Modification
    • SMG is some kind of fully automatic paintball gun
    • Sniper is a paintball gun with a long barrel for accuracy (duh) and an 18 round clip
    • Magnum is the WarSensor Pistol with a 10 round clip
    • Shotgun is a Grapeshot (fellow paintballers should know what that is)
    • Rocket launcher is a JCS rocket launcher that fires a Nerf Football as its ammunition. The model includes the JCS rocket launcher and a backpack where your player stores the extra rounds.
    • Each weapon fires a paintball (a .68 cal. sphere that is filled with dyed fish oil)
    • The rockets are now Nerf Footballs
    --Effects Mods-
    • Each gun does not have a muzzle flash anymore, instead it has the effect of Co2 being depressurized at a very high rate out the end of the barrel.
    • Each paintball makes its own splatter on any piece of environment.
    • The grenades and rockets make large splats and have a kill radius.
    --Physics--
    • Each paintball has its own accuracy and its own down-drop force to best replicate an actual paintball gun's accuracy and human error made during chrono tests.
    • Paintballs will bounce off of walls if shot at the correct angle, they are still active after this so watch out for those fully auto guns.
    • You can get yourself out by shooting too close to yourself (has to be very very close, as in putting your barrel to the wall) and getting paint on yourself.
    --Sound Mods--
    • The paintballs make a whizz sound when they go by you, a rubber sound when they bounce, and a splat sound when they hit something and break.
    • The rocket launcher has a new firing sound, and the rocked makes a large splat sound when it hits something.
    • The grenade makes a large splat sound as well when it explodes.
    • At the beginning and end of each game, instead of the announcer talking, a buzzer sounds to signal the games start/end just like in real paintball!

    --Weapon Mods--

    • BR is semi auto instead of 3 round burst, and has a higher rate of fire.
    • Each weapon carries a different amount of paintballs. (regular weapons 200, and specialty weapons their own amount)
    • Each weapon has some sort of a visible clip or a hopper.
    • The turrets shoot paintballs as well.
    • You can only throw grenades while holding light-weight weapons.
    • There are no binoculars, but there are still less powerful scopes.
    • You cannot melee with any weapon.
    --Multiplayer Mods--
    • If someone is playing as an elite, they will show up as an ODST.
    • The view height of the ODST's view has been edited to match that of his actual height.
    • You now run faster (as in actually running, not jogging)

    --Skin Mods--

    • The paintballs have a pink skin.
    • The sky has been changed.
    • The weather and the fog have also been changed.

    --Gameplay--

    • If someone without the mod joins a game that does have the mod, it will not effect the gameplay at all, in fact, it will just add another player for you to play this mod with. He will only miss out on all the fun modifications.
    • There are many many more things that i did not mention simply because there are too many things for me to think of right now, you will just have to download the mod and find out for yourself. This mod truly enhances the Halo 2 gameplay many times over and is definitely worth it to download and play. Also, in the future, I plan on working with the other guys to fully modify each map using a certain application and even modifying the main menu and the intro and attract videos (I do a little video editing on the side of all my other hobbies so i want to give it a shot
    And now for the Pics:::

    Posted Image uploads/remoteimages1/989-220.gif


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    Id like to give a big thanks to first of all the people who developed this mod, Raptor Jesus and I, and the people who helped us out along the way by telling us how to do certain stuff and helping us beta test, ~FallenOne~ and a.1337.H4X0RZ3R.


    Download:
    http://www.mediafire...BFinal.sppf.rar

    Edited by iBotPeaches, 19 July 2009 - 05:44 AM.
    Updated on July 19, 2009. w/ pics and download


    #2 iBotPeaches

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    Posted 11 November 2007 - 08:56 PM

    Bumped so someone can find it easier.

    #3 Relapse

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    Posted 20 November 2007 - 07:47 PM

    lol oooohhhhh peaches u bumped you should get banned!!!!! lol jk

    #4 Slidell

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    Posted 24 August 2008 - 10:03 PM

    i realy want this mod i love paintball but the link is broken smokei can you fix it or someone please

    #5 SmokiestGrunl

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    Posted 25 August 2008 - 01:14 AM

    Link Fixed.

    #6 Slidell

    Slidell

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    Posted 25 August 2008 - 07:15 AM

    not for me :( im going to kill my self no im not but its sad it says that the web page cant be explored

    #7 SmokiestGrunl

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    Posted 25 August 2008 - 03:37 PM

    It should work now.

    #8 LXV Grizzly

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    Posted 28 August 2008 - 04:43 PM

    Ok, I dont know why, but it wont work, it says that the map failed to load even when i use the map converter pro and all that stuff on a 360. Does anyone know what the problem is?

    #9 SmokiestGrunl

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    Posted 28 August 2008 - 07:07 PM

    have you tried not renaming it and just change the external name?

    #10 LXV Grizzly

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    Posted 29 August 2008 - 04:18 AM

    So you mean, use the converter, and then just keep it lockout.map? Please explain

    #11 SmokiestGrunl

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    Posted 29 August 2008 - 04:50 AM

    Well just rename it like you would a folder.

    #12 LXV Grizzly

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    Posted 29 August 2008 - 02:02 PM

    Ok, this is what i do, i get the file and patch it, then rename it, then i resign and transfer but it never works, i just wonder if its just this mod or what

    #13 SmokiestGrunl

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    Posted 29 August 2008 - 02:25 PM

    Its probably the mod.
    I'll try it on my original xbox and see if it works.

    Edit: Well it works on my original xbox.

    Are you sure your only renaming the external name and not the internal?

    Edited by SmokiestGrunl, 29 August 2008 - 02:53 PM.


    #14 homeztracy3211

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    Posted 30 August 2008 - 11:25 AM

    Its probably the mod.
    I'll try it on my original xbox and see if it works.

    Edit: Well it works on my original xbox.

    Are you sure your only renaming the external name and not the internal?


    heyyy i put this on my xbox (original) and it loads for me like after the count down it goes into black like normal maps then it just doesnt load up idk wats wrong im going to try and transfere it again and see if it works but i realy want to play it haha

    #15 LXV Grizzly

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    Posted 30 August 2008 - 01:12 PM

    I have a 360, that might be the problem, and yes all im doing is renaming it, im not using the converter, (I have tried that to)

    #16 SmokiestGrunl

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    Posted 30 August 2008 - 06:24 PM

    heyyy i put this on my xbox (original) and it loads for me like after the count down it goes into black like normal maps then it just doesnt load up idk wats wrong im going to try and transfere it again and see if it works but i realy want to play it haha

    Make sure you resign it, patch it correctly, use a clean map, download the patch again, etc.

    I have a 360, that might be the problem, and yes all im doing is renaming it, im not using the converter, (I have tried that to)

    Do the same as I have told homeztracy. I may be able to try it on my 360 soon, its just really annoying because my xbox is in another room. What are you renaming it to?

    #17 LXV Grizzly

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    Posted 30 August 2008 - 07:00 PM

    Ok i think i can fix it, use CMR not CMR2 and then change the on the right to the map sig. That should work

    #18 SmokiestGrunl

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    Posted 30 August 2008 - 09:15 PM

    It shouldn't matter, but give it a shot. Also are you patching to the correct map? (lockout)

    #19 Dan

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    Posted 31 August 2008 - 05:50 AM

    It might not work if your renaming it to turf.map, whenever me or sillybob123 rename the map to turf.map it fails to load. Any other map works fine :)

    #20 LXV Grizzly

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    Posted 31 August 2008 - 08:01 AM

    I was doing it right both times. The reason that made me use a differant resigner is that when i was resigning a certain map w/ CMR_2 it had an unhandled exception that CMR didnt. Then i tried it w/ the old map and it worked!