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    Sunset Scorture


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    #1 SecretDrummer

    SecretDrummer

      Private Grade 2

    • Members+

    • 51 posts
    • Joined: 25-August 07

    Posted 29 August 2007 - 07:09 AM

    [quote="drxthirst2":5b690].:: Sunset Scorture ::.
    By: Dstin1

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    Originally built by the forerunners, this cliff side testing ground was invaded by the human military...
    Mod Information: [list]

    [*]Mod Name: Sunset Scorture
    [/*:m:5b690]
    [*]Original Map: Lockout
    [/*:m:5b690]
    [*]Creators: Dstin1
    [/*:m:5b690]
    [*]Serenity: Download
    [/*:m:5b690]
    [*]SPPF: Download[/*:m:5b690][list]
    Mod Attributes: [list]

    [*][ Yes ] Gametypes Fixed
    [/*:m:5b690]
    [*][ Yes ] Team Spawns Fixed
    [/*:m:5b690]
    [*][ No ] BSP Conversion
    [/*:m:5b690]
    [*][ Yes ] Weapons Balanced
    [/*:m:5b690]
    [*][ Yes ] Custom Sounds
    [/*:m:5b690]
    [*][ Yes ] Custom Models
    [/*:m:5b690]
    [*][ Yes ] Machines Added
    [/*:m:5b690]
    [*][ Yes ] Scenery Added
    [/*:m:5b690]
    [*][ No ] AI Added
    [/*:m:5b690]
    [*][ No ] Scripts Added
    [/*:m:5b690]
    [*][ Yes ] Teleporters Added
    [/*:m:5b690]
    [*][ Yes ] Weather Edits/Added
    [/*:m:5b690]
    [*][ No ] Water Added
    [/*:m:5b690]
    [*][ Yes ] Skin/Texture Edits
    [/*:m:5b690]
    [*][ Yes ] Biped Edits
    [/*:m:5b690]
    [*][ No ] Vehicle Edits
    [/*:m:5b690]
    [*][ Yes ] Weapon Edits
    [/*:m:5b690]
    [*][ Yes ] Lighting Edits
    [/*:m:5b690]
    [*][ No ] Jmad Edits
    [/*:m:5b690]
    [*][ Yes ] Physics Edits
    [/*:m:5b690]
    [*][ Yes ] System Linkable[/*:m:5b690][list]

    Credits: [list]

    [*]drxthirst: new pix / posting / moving FRG
    [/*:m:5b690]
    [*]dec1234: models
    [/*:m:5b690][list]
    SMG >>> Assault Rifle
    This is the Halo 3 assault rifle (not H1). It has a 32 round clip, new skin, changed ROT, HUD is a little different, and spread was tweaked. I still need the change the cross hair, which I will do when I'm done modding the entire map because the hud bitmaps get corrupted easily.

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    Magnum >>> Pistol
    Halo1 Pistol, I changed the chamber so its not just pull the trigger as fast as you can, increased damage, and added zoom.

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    Fuel Rod Cannon - new skin &effects

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    Covenant Carbine >>> Electric Carbine
    The carbine is like a completely new weapon. It is fully auto, and can kill someone in less then 2 seconds if they are a good enough shot. However, it runs out of ammo in about 2 seconds. If you look at the picture below, you will notice the ammo meter is different. This is because the ammo is constantly changing, and the regular ammo bar could not keep the exact decimal. It recharges once you have taken a shot.

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    Sword
    Spawns in middle of the map (almost every weapon spawn has been changed in the map to a more unique place. I also did this to balance the map). All that is changed is the model, but I will have more modifactions later to prevent sword whoring.
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    Brute Shot >>> Scorture
    This is basicly a flame thrower, but I had to use Scorture because Flame Thrower was too long to use for the hex. It has a new skin, firing effect/sound, I nulled out the blade, decreased the punching damage, new hud, and much more. It is my favorite gun I made, and I also spent the most time on it. I tried hard to make it look like a human weapon.
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    Quadwings
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    Battle Rifle
    Increased damage, only takes 3 headshots (with all 9 bullets going into their head) to kill someone. It also has the Halo 3 clipping noise you hear when you fire it.
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    Bomb and OS
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    Plasma Grenade Explosion
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    Teleporters
    Teleporters were added to the covenant base (where the crate, and sheild spawn). The teleporters teleport you to the top of the building where the covy turret spawns.

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    Grenades
    Frag grenade was replaced with gauss bomb. It makes a huge explosion. I increased the range in the damage tag, increased force, but decreased damage amount. Its good for blowing people off the map to kill them. I was not able to get a pic of the explosion though. sorry.
    Plasma grenade was replaced with needle grenade. The damage range was decreased, but the amount of damage was increased. Takes more skill to use.

    Gauss Bomb:
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    Needle Grenade:
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    Sniper Rifle
    All that was changed was the model, the place where it spawns, and the skin.
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    Shotgun
    Has uses for other then no shields games, or close range. It now shoots 12 shots, and I barley decreased spread so it can shoot a little farther. The gun spawns inside of a re-supply capsule.
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    Brute Plasma Rifle >>> Drone Acid Rifle
    Plasma Rifle >>> Heat Rifle

    Both guns have effect color edits so they shoot their colors.
    The acid rifle shoots a green bolt that once it hits a wall, it makes a green and black acid decal that lasts for 5 seconds, and a puff of smoke comes up from the ground. The heat rifle just has a color change, damage change, and a material effect change.
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    Beam Rifle
    Currently, this weapon only has a skin and spawns in a crate, but I will do more to it in the future.
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    Crates
    There are a few weapons that spawn (and yes, respawn) inside the crates. They are also system linkable, so other people can pick them up too. A bug with it though is that if the game type is all swords, or heavy weapons or whatever, the weapons will respawn next to the crate instead of in it.
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    OMGosh THAT WAS A LONG POST![/QUOTE][/quote]