How can I get halo 3 shaders. Ive got models and everything i just need shaders
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Halo 3 Shaders
Started by Negative Se7en, Jul 29 2010 03:01 AM
8 replies to this topic
#1
Posted 29 July 2010 - 03:01 AM
#2
Posted 29 July 2010 - 03:24 AM
Extract them with the same program. Just get them from bitm.
#3
Posted 29 July 2010 - 03:27 AM
Those are textures i need the SHADERS
#4
Posted 29 July 2010 - 03:39 AM
Shaders are groups of bitmaps. Extract each bitmap for each item and then add them appropriately in the Material Editor.
#5
Posted 29 July 2010 - 05:04 AM
on the cc images it sais sorry, extract? and when i do its only 1 kb. All i know is that im using diffuse and bump and i cnt find any other bitmaps
#6
Posted 29 July 2010 - 07:22 AM
Then that bitmap type isn't mapped out correctly. Or i think maybe cc's are small. I can't remember.
#7
Posted 29 July 2010 - 09:28 PM
well in XTraction there is only the bump, diffuse and cc. PLEASE HELP
#8
Posted 30 July 2010 - 01:28 AM
That's all you need?
In the Material Editor, create a new Multi-Sub object then only have 1 material layer. Then on that one layer add each bitmap to each type (diffuse, bump, cc, (more if there are any)).
In the Material Editor, create a new Multi-Sub object then only have 1 material layer. Then on that one layer add each bitmap to each type (diffuse, bump, cc, (more if there are any)).
#9
Posted 30 July 2010 - 02:09 AM
Done that but my spartan turns out all grey. The material is working right. And when i dnt make it a multi sub object and just drag the dds to the material, it still doesnt work. Can u make a video of how to do it or something of the sort