Jump to content

  •  

  • iBotModz CBox


    Photo

    Halo 3 Shaders


    • Please log in to reply
    8 replies to this topic

    #1 Negative Se7en

    Negative Se7en

      Apprentice Grade 2

    • Members+

    • 24 posts
    • Joined: 13-July 10

    Posted 29 July 2010 - 03:01 AM

    How can I get halo 3 shaders. Ive got models and everything i just need shaders

    #2 Rogue Modder

    Rogue Modder

      Class of 2008

    • VIP

    • 1,328 posts
    • Joined: 02-January 09
    • Gender:Male
    • Location:London, UK

    Posted 29 July 2010 - 03:24 AM

    Extract them with the same program. Just get them from bitm.

    #3 Negative Se7en

    Negative Se7en

      Apprentice Grade 2

    • Members+

    • 24 posts
    • Joined: 13-July 10

    Posted 29 July 2010 - 03:27 AM

    Those are textures i need the SHADERS

    #4 Rogue Modder

    Rogue Modder

      Class of 2008

    • VIP

    • 1,328 posts
    • Joined: 02-January 09
    • Gender:Male
    • Location:London, UK

    Posted 29 July 2010 - 03:39 AM

    Shaders are groups of bitmaps. Extract each bitmap for each item and then add them appropriately in the Material Editor.

    #5 Negative Se7en

    Negative Se7en

      Apprentice Grade 2

    • Members+

    • 24 posts
    • Joined: 13-July 10

    Posted 29 July 2010 - 05:04 AM

    on the cc images it sais sorry, extract? and when i do its only 1 kb. All i know is that im using diffuse and bump and i cnt find any other bitmaps

    #6 Rogue Modder

    Rogue Modder

      Class of 2008

    • VIP

    • 1,328 posts
    • Joined: 02-January 09
    • Gender:Male
    • Location:London, UK

    Posted 29 July 2010 - 07:22 AM

    Then that bitmap type isn't mapped out correctly. Or i think maybe cc's are small. I can't remember.

    #7 Negative Se7en

    Negative Se7en

      Apprentice Grade 2

    • Members+

    • 24 posts
    • Joined: 13-July 10

    Posted 29 July 2010 - 09:28 PM

    well in XTraction there is only the bump, diffuse and cc. PLEASE HELP

    #8 Rogue Modder

    Rogue Modder

      Class of 2008

    • VIP

    • 1,328 posts
    • Joined: 02-January 09
    • Gender:Male
    • Location:London, UK

    Posted 30 July 2010 - 01:28 AM

    That's all you need?

    In the Material Editor, create a new Multi-Sub object then only have 1 material layer. Then on that one layer add each bitmap to each type (diffuse, bump, cc, (more if there are any)).

    #9 Negative Se7en

    Negative Se7en

      Apprentice Grade 2

    • Members+

    • 24 posts
    • Joined: 13-July 10

    Posted 30 July 2010 - 02:09 AM

    Done that but my spartan turns out all grey. The material is working right. And when i dnt make it a multi sub object and just drag the dds to the material, it still doesnt work. Can u make a video of how to do it or something of the sort