Im coding a game right now in Dark Basic and I can't find any BSPs or any good tools to make them.
If anyone could teach me how to get a bsp out of a Halo 2 map or do it for me then I would appreciate it.
iBotModz CBox
Extracting BSPs
Started by lostmodz26, Mar 21 2009 07:44 AM
7 replies to this topic
#1
Posted 21 March 2009 - 07:44 AM
#2
Posted 21 March 2009 - 07:56 AM
Dark Basic with a Halo 2 BSP? Impossible.
#3
Posted 21 March 2009 - 09:26 AM
What format I can get you a BSP in .x, .3ds, .max, .maya, .fbx, .basicallyanythingthatcangohere
#4
Posted 16 April 2009 - 09:30 PM
Thanks dude .X I need a good BSP really badly could you do it on Elognation?
#5
Posted 17 April 2009 - 05:00 AM
Why elongation? Once you use a base map for the BSP you will never see it. So why not pick a big map like Gemini or Terminal? (they have large BSP's)
#6
Posted 17 April 2009 - 07:17 PM
Actually, reconsidering Terminal would be nice.
I would really appreciate it =].
I would really appreciate it =].
#7
Posted 25 April 2009 - 11:26 PM
I believe I can be of some assistance here. Just let me know what bsp you would like a model rip for. And if you would like it skinned or have the material pallette available so you can skin it yourself. I would much rather not have to go thru the hassle of texturing, bumping and uvw-ing the whole thing for you though. Let me know what you need.
#8
Posted 26 April 2009 - 01:35 PM
I'll do Terminal BSP, of ".x"