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    Extracting BSPs


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    7 replies to this topic

    #1 lostmodz26

    lostmodz26

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    Posted 21 March 2009 - 07:44 AM

    Im coding a game right now in Dark Basic and I can't find any BSPs or any good tools to make them.

    If anyone could teach me how to get a bsp out of a Halo 2 map or do it for me then I would appreciate it.

    #2 iBotPeaches

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    Posted 21 March 2009 - 07:56 AM

    Dark Basic with a Halo 2 BSP? Impossible.

    #3 xX Epsilon Xx

    xX Epsilon Xx

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    Posted 21 March 2009 - 09:26 AM

    What format I can get you a BSP in .x, .3ds, .max, .maya, .fbx, .basicallyanythingthatcangohere

    #4 lostmodz26

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    Posted 16 April 2009 - 09:30 PM

    Thanks dude .X I need a good BSP really badly could you do it on Elognation?

    #5 iBotPeaches

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    Posted 17 April 2009 - 05:00 AM

    Why elongation? Once you use a base map for the BSP you will never see it. So why not pick a big map like Gemini or Terminal? (they have large BSP's)

    #6 lostmodz26

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    Posted 17 April 2009 - 07:17 PM

    Actually, reconsidering Terminal would be nice.

    I would really appreciate it =].

    #7 Twinreaper

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    Posted 25 April 2009 - 11:26 PM

    I believe I can be of some assistance here. Just let me know what bsp you would like a model rip for. And if you would like it skinned or have the material pallette available so you can skin it yourself. I would much rather not have to go thru the hassle of texturing, bumping and uvw-ing the whole thing for you though. Let me know what you need.

    #8 Mr.Elite

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    Posted 26 April 2009 - 01:35 PM

    I'll do Terminal BSP, of ".x"