Search the following strings and if there is a 1 after it that means it is enabled if its a 0 then its dissabled.
So if you wanted to enable somthing and it was dissabled change the 0 to a 1.
If the value is 100 for example you have to change it to a number with the same amount of digits (3) or it will be corupt.
This list is not done and some of the stuff i have not tested so feel free to post some of the results.
The values are always 4 bytes after the string of text.
Strings found by SotG Caboose and Yungbol
If there is a by a string that means i have tested it and it has worked.
If there is a by it that means i have tested it and it didnt do anything that i could tell.
*****FIRE*****
fire_world_damage_rate
fire_world_damage
fire_world_damage_duration
fire_spread_probability
fire_stage1_burn_time
fire_stage2_burn_time
fire_stage3_burn_time
*****GLOBAL******
g_speed
g_minGrenadeDamageSpeed
g_friendlyNameDist
g_enteqEnable
g_friendlyfireDist
*****EFFECTS******
r_outdoorFeather
r_reviveFX_motionblurWeight
r_outdoorAwayBias
r_outdoorDownBias
r_motionblur_frameBased_enable
r_reviveFX_darkTintEdge
r_reviveFX_lightTintEdge
r_reviveFX_blurRadiusEdge
r_reviveFX_contrastEdge
r_reviveFX_fadeDuration
r_reviveFX_desaturationEdge
r_motionblur_directionFactor
r_motionblur_positionFactor
r_motionblur_maxblur
r_filmTweakContrast
r_filmTweakBrightness
r_filmTweakEnable
r_filmTweakDarkTint
r_filmTweakInvert
r_skyTransition
r_lightTweakSunDirection
r_specularColorScale
r_spotLightBrightness
r_spotLightEndRadius
r_motionblur_enable
r_diffuseColorScale
r_watersim_enabled
r_motionblur_numberOfSamples
r_flameFX_desaturation
r_flameFX_magnitude
r_flameFX_FPS
r_flameFX_distortionScaleFactor
r_flameFX_contrast
r_flameFX_brightness
r_flameFX_darkTint
r_flameFX_lightTint
r_flameFX_fadeDuration
*****HUD*****
hud_gasMaskOverlay
hud_missionFailed
hud_drawHUD
hud_showStance
hud_showTextNoAmmo
*****SKY*****
sm_sunShadowScale
sm_fullResSpotShadowEnable
sm_sunEnable
sm_sunShadowCenter
sm_polygonOffsetBias
sm_spotEnable
sm_sunAlwaysCastsShadow
sm_sunSampleSizeNear
*****CG*****
cg_cinematicFullscreen
cg_viewVehicleInfluenceGunner
cg_weaponHintsCoD1Style
cg_footsteps
cg_hudGrenadeIconMaxRangeFlash
cg_viewVehicleInfluenceGunnerFiring
cg_hudGrenadeIconMaxRangeFrag
cg_drawOverheadNames
*****PLAYER******
player_throwbackOuterRadius
player_throwbackInnerRadius
player_damageMultiplier
player_deathInvulnerableTime
player_sustainAmmo
player_meleeDamageMultiplier
player_maxGrenadeCatchHeight
player_radiusDamageMultiplier
*****OTHER*****
dog_MeleeDamage
wind_debug_display
turretScopeZoomMax
turretScopeZoomMin
overrideNVGModelWithKnife
zombiemode
compassObjectiveMaxHeight
nightVisionDisableEffects
chaplinCheat
turretScope.Zoom
ammoCounterHide
compassObjectiveDetailDist
flareDisableEffects
scr_dof_enable
~ SotG Caboose
Edited by SotG Caboose♥, 30 December 2008 - 11:58 AM.