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    Call of Duty: World at War values list.


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    #1 SotG Caboose

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    Posted 29 December 2008 - 11:43 PM

    Hello this is a list of text strings you can search in a hex editor with a codwaw gamesave opened up.
    Search the following strings and if there is a 1 after it that means it is enabled if its a 0 then its dissabled.
    So if you wanted to enable somthing and it was dissabled change the 0 to a 1.
    If the value is 100 for example you have to change it to a number with the same amount of digits (3) or it will be corupt.
    This list is not done and some of the stuff i have not tested so feel free to post some of the results.
    The values are always 4 bytes after the string of text.
    Strings found by SotG Caboose and Yungbol
    If there is a :p by a string that means i have tested it and it has worked.
    If there is a :cat: by it that means i have tested it and it didnt do anything that i could tell.

    *****FIRE*****
    fire_world_damage_rate
    fire_world_damage
    fire_world_damage_duration
    fire_spread_probability
    fire_stage1_burn_time
    fire_stage2_burn_time
    fire_stage3_burn_time

    *****GLOBAL******
    :p g_speed
    g_minGrenadeDamageSpeed
    :p g_friendlyNameDist
    g_enteqEnable
    :p g_friendlyfireDist

    *****EFFECTS******
    r_outdoorFeather
    r_reviveFX_motionblurWeight
    r_outdoorAwayBias
    r_outdoorDownBias
    r_motionblur_frameBased_enable
    r_reviveFX_darkTintEdge
    r_reviveFX_lightTintEdge
    r_reviveFX_blurRadiusEdge
    r_reviveFX_contrastEdge
    r_reviveFX_fadeDuration
    r_reviveFX_desaturationEdge
    r_motionblur_directionFactor
    r_motionblur_positionFactor
    r_motionblur_maxblur
    r_filmTweakContrast
    r_filmTweakBrightness
    r_filmTweakEnable
    r_filmTweakDarkTint
    r_filmTweakInvert
    r_skyTransition
    r_lightTweakSunDirection
    r_specularColorScale
    r_spotLightBrightness
    r_spotLightEndRadius
    r_motionblur_enable
    r_diffuseColorScale
    r_watersim_enabled
    r_motionblur_numberOfSamples
    r_flameFX_desaturation
    r_flameFX_magnitude
    r_flameFX_FPS
    r_flameFX_distortionScaleFactor
    r_flameFX_contrast
    r_flameFX_brightness
    r_flameFX_darkTint
    r_flameFX_lightTint
    r_flameFX_fadeDuration

    *****HUD*****
    :cat: hud_gasMaskOverlay
    hud_missionFailed
    hud_drawHUD
    hud_showStance
    hud_showTextNoAmmo

    *****SKY*****
    sm_sunShadowScale
    sm_fullResSpotShadowEnable
    :cat: sm_sunEnable
    sm_sunShadowCenter
    sm_polygonOffsetBias
    sm_spotEnable
    sm_sunAlwaysCastsShadow
    sm_sunSampleSizeNear

    *****CG*****
    cg_cinematicFullscreen
    cg_viewVehicleInfluenceGunner
    :p cg_weaponHintsCoD1Style
    cg_footsteps
    cg_hudGrenadeIconMaxRangeFlash
    cg_viewVehicleInfluenceGunnerFiring
    cg_hudGrenadeIconMaxRangeFrag
    cg_drawOverheadNames

    *****PLAYER******
    :p player_throwbackOuterRadius
    :p player_throwbackInnerRadius
    :p player_damageMultiplier
    player_deathInvulnerableTime
    :p player_sustainAmmo
    :p player_meleeDamageMultiplier
    :p player_maxGrenadeCatchHeight
    player_radiusDamageMultiplier

    *****OTHER*****
    :cat: dog_MeleeDamage
    wind_debug_display
    :p turretScopeZoomMax
    :p turretScopeZoomMin
    :cat: overrideNVGModelWithKnife
    :p zombiemode
    compassObjectiveMaxHeight
    nightVisionDisableEffects
    :p chaplinCheat
    :p turretScope.Zoom
    ammoCounterHide
    compassObjectiveDetailDist
    flareDisableEffects
    :cat: scr_dof_enable

    ~ SotG Caboose

    Edited by SotG Caboose♥, 30 December 2008 - 11:58 AM.


    #2 Decatur

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    Posted 29 December 2008 - 11:49 PM

    very important lookin.

    I am moddin WaW even though I don't own it.

    I wish there was a fkin 360 emulator.

    #3 yungbol

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    Posted 30 December 2008 - 12:37 AM

    Whew ! A lot of work we need to map out weapons.

    #4 CAPTAINxHAGLOCK

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    Posted 30 December 2008 - 01:57 AM

    Very nice work Fellas ;) Im starting to do some research on COD W@W too. pm me for msn if you ever need some help.

    #5 Dark Slipstream

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    Posted 30 December 2008 - 04:12 AM

    Can't wait till you guys finish.

    That's alot of mapped offsets, could take me a while to make a program for all of that lmao.

    Once i get started, the rest only take like 3-5 lines of code each, it's just subs. :D

    #6 yungbol

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    Posted 30 December 2008 - 10:12 AM

    You don't need to program all of that lol, alot of the stuff does nothing when you change it. Caboose you should put a star next to all the stuff you know that works.

    #7 SotG Caboose

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    Posted 30 December 2008 - 11:39 AM

    Will do that yung.

    #8 Decatur

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    Posted 30 December 2008 - 12:41 PM

    ChaplinCheat?
    whats that?

    #9 SotG Caboose

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    Posted 30 December 2008 - 12:48 PM

    ChaplinCheat?
    whats that?

    When i enabled it, it removed all of my HUD except for my compass.

    #10 Decatur

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    Posted 30 December 2008 - 12:56 PM

    When i enabled it, it removed all of my HUD except for my compass.

    KooKoo.
    Sounds hardcore.

    #11 WTFPEACHES

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    Posted 30 December 2008 - 01:50 PM

    player_radiusDamageMultiplier

    lower the number to null almost all grenade damage

    #12 yungbol

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    Posted 30 December 2008 - 02:13 PM

    Nice job. We need all the testing we can get because it hurts for me and SotG Caboose to xSata 40000 times a day lol.

    #13 T3A guy

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    Posted 30 December 2008 - 03:59 PM

    I'm impressed by the progress you are making. :p

    #14 SotG Caboose

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    Posted 30 December 2008 - 04:10 PM

    I'm impressed by the progress you are making. :p

    Thank you we are hoping to have an app made soon.

    #15 iBotPeaches

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    Posted 30 December 2008 - 04:19 PM

    Holy cow. I don't touch any COD games, but this is progress. People and trying to do this on other sites, but this is 10x more progress than anyone else.

    Great job guys.

    #16 yungbol

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    Posted 30 December 2008 - 10:13 PM

    Umm.. you can start coding the app. I guess weapon values can maybe come in an updated version? I mean they are really hard to map out and Caboose also found difficulty I don't know if he posted it but it will list them like so:

    Easy....Normal....Hardened....Veteran

    In the hex it will be a 04 before the difficulty you are on rather than a 01. I am going to try and complete all the way to a final checkpoint on Recruit(Easy) and then switch to Veteran and see if I get the achievement.

    UPDATE: Nope, didn't load correctly.

    Edited by yungbol, 30 December 2008 - 10:33 PM.


    #17 yungbol

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    Posted 31 December 2008 - 01:07 PM

    Just modded my Clan tag to a curse word hehe. It's in your profile.

    #18 LXV Grizzly

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    Posted 31 December 2008 - 03:03 PM

    What are the possibilities of modding weapons for playing zombies? Like make a tommy gun have 500 rounds and insta kill on at all times or something.

    #19 SotG Caboose

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    Posted 31 December 2008 - 05:29 PM

    You cant mod zombies because it doesn't save your progress in zombie mode.

    #20 blacklabelfosho

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    Posted 31 December 2008 - 05:52 PM

    can you change the color of names like in CoD4 ???