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    There have been 8 items by DEEhunter (Search limited from 28-April 23)


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    #124231 User Content Library

    Posted by DEEhunter on 17 September 2010 - 11:33 PM in Reach Programs

    Um, ok?
    The user content files store no information to detect players WITHIN a given screenshot. The only note-able player information is stores is the user that created the screenshot, the user who last modified it, and the EXIF data embedded in the jpg.
    I may be wrong though, it has been a while since I looked into any of the tags.



    #123695 User Content Library

    Posted by DEEhunter on 06 September 2010 - 03:08 AM in Reach Programs

    Also, is it just me reading the info incorrectly in Hex Workshop or do screenshots now seem to store some basic Map and Player information?

    It is called Exif data, it is used as one of the precautions that bungie took to screenshot exploits. And to give bungie some sense of exclusiveness once halo reach screenshots start flooding the internet.

    Read up

    Also, the _blf format is used for nearly every external tag system. All tags between the _blf header and _eof footer is included in that file's tag system. In which the BLF header stores the name of the file, sometimes in several different languages. Other than that, the format for all blf files are essentially the same.
    Read up



    #123669 User Content Library

    Posted by DEEhunter on 04 September 2010 - 10:53 PM in Reach Programs

    This C# library will allow you to load any halo reach user content file into a neat object to access its data. It will only read, and not write. From the looks of things, Bungie has made a lot of consideration into user exploitation. The Tag object stores an array of nested tags that can be accessed like so:
    Tag[0]
    To return the tag in the first index.
    Or the much nicer:
    Tag["chdr"]
    Which would return the tag named "chdr".

    A tag object contains 3 feilds.
    Name, a 4 character ASCII string which contains the tag name
    Size, an Int32 which stores the size of the entire tag(Including the name and size bytes)
    Data, a byte array containing the tag's information.

    The Data field can be accessed via byte array or BinaryReader.

    Tag files can be initialized either directly from a STFS file(using DJ SkunkieButt's X360 Library), or from an already extracted file, and even directly from a stream.
    Here is an example of me loading a Tag from a STFS(con) file.
    Derp = new Tag();
                    Derp.LoadFromSTFS(openFileDialog1.FileName);

    Included in the download is the Library its self, along with the source of an application that shows how to use it properly.


    I only ask that you give credit to me and DJ SkunkieButt for its use, and maybe add some of your tag research to the modhalo wiki.
    Have fun.

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    Download



    #112944 Halo 3 Models in 3ds Max

    Posted by DEEhunter on 05 February 2010 - 06:55 PM in Halo 3 / ODST

    Those are 2 years old and have been circulating around the net for so damn long. Don't think you are special just because you have these.



    #111084 LOOK AT THIS MENG!

    Posted by DEEhunter on 25 December 2009 - 03:32 PM in Showoff

    New render.
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    #111061 Merry Fking Christmas

    Posted by DEEhunter on 25 December 2009 - 07:53 AM in General Discussion

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    #111060 LOOK AT THIS MENG!

    Posted by DEEhunter on 25 December 2009 - 07:39 AM in Showoff

    I GOT A NEW TABLET SO I MADE THIS!
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    #111030 [WIP] The Gulag!

    Posted by DEEhunter on 23 December 2009 - 11:41 PM in General Discussion

    :S

    im confused, your modeling a map, fur wut reason,,,,?

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