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    There have been 68 items by Repoman 108 (Search limited from 17-May 23)



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    #74727 H.A.W.X. Modding?

    Posted by Repoman 108 on 15 March 2009 - 04:51 PM in Xbox

    well upload a save of it and im sure someone will find something.



    #43543 Bungie Weekly Update: 9/05/08

    Posted by Repoman 108 on 06 September 2008 - 07:57 PM in Halo 3 / ODST

    lol ok watever you guys can go on with your whackjob theories. i didnt have to give you inside information about bungie. if yu dont believe it thats your fault. i know for a fact that its on an extra disc and you guys will see when it gets released. i dont have any proof because its INSIDE INFORMATION!!!. and to the guy that said i stole what he said, i havent been reading this topic. i just saw it and thought i would contribute. i even said that i havent read the topic so dont go off if its already been anounced or something. the employee that i know used to mod the xbox 1 before he got into bungie. thats all the information im releasing about him.



    #43458 Bungie Weekly Update: 9/05/08

    Posted by Repoman 108 on 05 September 2008 - 11:48 PM in Halo 3 / ODST

    i have inside info from a bungie employee that i know that says that the new mythic map pack will be released on a new disc entirely along with a map editor which lets you create your own maps, not edit old ones. he says that in assembly there are scarabs in the background that we should be able to mod into the map. i dont have anymore info on the other maps seeing as he only did work on assembly and i will not reveal my source. dont go off at me if this ends out being wrong. its just what i was told. and dont go off at me if something i said was already revealed by bungie. i couldnt b bothered to read their whole weekly update



    #44011 Bungie Weekly Update: 9/05/08

    Posted by Repoman 108 on 09 September 2008 - 10:50 PM in Halo 3 / ODST

    the map pack is on a disc because then they can include the map editor. this will let you CREATE YOUR OWN MAPS!!!
    not like forge editing but real death barrier/BSP editing you cant edit the old maps such as guardian... unless we found some way to convert the map files of say guardian to whatever type of file the new map editor uses and from there inject them as that file type and edit it from the xbox. which will probably prove to be impossible given our current track record with H3 modding. we'll just have to wait and see



    #89058 Terminator Salvation

    Posted by Repoman 108 on 15 May 2009 - 07:23 PM in Media

    it dont got arnie in it :( epicsadface

    im voting no.



    #43015 Will modders ever get banned?

    Posted by Repoman 108 on 01 September 2008 - 08:31 PM in Help Desk

    my information may be a bit outdated and they may have just learnt to live with us (unlikely) but im pretty sure bungie has been trying and failing to ban modders pretty much since...ever... i mod halo 3 and i havent gotten a single ban, not a fileshare, matchmaking or any other type of ban that exists. so basically if you want to start modding go for it but just remember to keep your mods off your fileshare as much as possible and if you are going to have it widely spread it is probably a good idea to change the authors name...it doesnt have to be that big of a change eg. my GT is Repoman 108 and i might change mine to just plain Repoman cause there are plenty of repomen lol its not specific enough for bungie to find you...basically just be sensible about modding and so long as you dont wave your mods in bungies face you'll probably get away with it



    #44679 Complete Gametype Whitepapers

    Posted by Repoman 108 on 15 September 2008 - 03:31 PM in H3 Modding

    wat you would do is you would make 2 separate gametypes. and dont change anything on the files. then you would swap the thing you want to find where the offset is on one of the files. and then you put it on your computer, scroll down to the _blf part and see if you can find the difference. wherever the different hex value is is where the offset it. ps to the guy who started the thread. im going to start making a gametype editor which lets you create gametypes on the com, edit old ones, convert to different gametypes, and make it forge playable. are you sure your whitepapers are correct? ive been using Easy Bs
    whitepapers to start me off. and your "weapons on map" conflicts with his offset.



    #44981 cain and abel

    Posted by Repoman 108 on 18 September 2008 - 06:36 PM in Help Desk

    i have an ip flooder and i have cain and abel. but i need to know how to find the peoples im versing on XBL's ip addresses with cain and abel so i can get started. i know im gonna get some ppl saying stuff like. dont do it, its illegal...i rly dont care can yu just tell me how?



    #49472 Halo Fourm Site Halo Chronicles [IMPORTANT PLZ READ]

    Posted by Repoman 108 on 19 October 2008 - 09:26 PM in Halo 3 / ODST

    my advice to you if you want more people to become members, make it so only members can see and use the forums. that way they will have to register to use the site. post pics around and try and get some mods on youtube with your label on it or something. ill register



    #51557 fable mod?

    Posted by Repoman 108 on 07 November 2008 - 01:06 AM in Xbox

    the fable profile save is extremely confusing to hex edit...the file is seemingly very random...im sure there is some method to it but theres some trick to editing it that i havent figured out and cant be bothered to...



    #58312 Xplorer360

    Posted by Repoman 108 on 25 December 2008 - 08:34 PM in Programs

    i lol'd at your bad spelling



    #65255 fable 2

    Posted by Repoman 108 on 05 February 2009 - 03:12 PM in Xbox

    i just posted a tut on modding fable 2 directly for money etc. it lets you mod money, renown, purity/morality and abilities to whatever you like and you can edit the amount of digits for your gold too (unlike the tutorial for pub games) which i can confirm works, except that it doesnt show how to edit the amount of digits, so i just posted my fable 2 modding directly tut as well as attached a pub games modded save so its completely maxed out and you just need to rehash then inject it into your profile, even if you dont have pub games.

    http://www.ibotmodz....showtopic=10982

    hope i helped some people



    #40450 Flooding map's.

    Posted by Repoman 108 on 16 August 2008 - 06:06 PM in Help Desk

    ...you could do that...except that then you cannot tell where the water will be on the level and depending on the level, the water may be above your head so you cant even see it anyway...i posted a tutorial on a different site so ill post it here too. it gets kinda complicated if your new to halo 3 modding or just a noob with sandbox also you can do this with forge edit but my tutorial is with sandbox

    this tutorial will show you how to systematically, and with a lot of testing, flood any floodable multiplayer map. the levels which are floodable are as follows:

    Avalanche
    Blackout
    Foundry
    High Ground
    Last Resort

    1.start by opening a blank canvas map OR the map that you want to flood.

    2.select an item from your forge list and use that as water. write down that, that item is for water so you dont forget it.

    3.place as many of that item as you want layers of water. it doesnt matter where you place them but it is probably best to place them at the height level you want it flooded at as a reference point.

    4.save the final copy of the map then extract the map from your hard drive via xport, xsata or a hard drive transfer cable.

    5.open the map in HXD and open the .map file in johnson and swap the identifier of the item you placed down for the sky tag in [scen]\sky

    6.save and close the map in HXD. close johnson as you will not be needing this anymore.

    7.open container edits V2 and extract the sandbox file from the usermap. then open the extracted file in sandbox.

    8.find your sky items and select edit for one of them. adjust its 'Z' co-ordinate to determine the height of the item. i usually start by raising the Z co-ordinate by roughly 15 to start with, do so with every sky item and save, then inject back into your usermap file.

    9.rehashe/resign and inject back into your hard drive and test it. it will almost always be wrong the first time so just keep editing it systematically using sandbox until its at the level you want it.

    THIS TUTORIAL WAS MADE BY REPOMAN 108



    its way easier to use forge edit to do that as you dont even need to use HXD or anything so you can do it entirely with forge edit but i didnt have it at the time so i used sandbox



    #40448 Film Editing

    Posted by Repoman 108 on 16 August 2008 - 05:54 PM in H3 Modding

    1. theres only one rehasher that resigns only 116kb files and that one was like the earliest rehasher so you can get em easy and

    2. http://www.uploading...g_tool.rar.html <-<SCHITZO

    http://rapidshare.co..._CON_Hasher.rar <-<REHASHER

    http://www.haloelite...oads/signer.rar <-<RESIGNER



    #40383 Film Editing

    Posted by Repoman 108 on 16 August 2008 - 04:31 AM in H3 Modding

    i dunno why it isnt working, it isnt cause of the length, today i modded a film with 5 people in it that went for 10 mins and it worked fine, mirage isnt the best film editor cause it doesnt always show all the characters so i use a program called 'schitzenfreigen' or 'schitzo' its an awesome program and i highly recommend it but manually modding it with a hex editor is probably the most reliable method of modding films, did you remember to rehash/resign?

    PS. you have to be the connection host in a film or have the hosts copy of the film when you mod it otherwise the mods wont show up. e.g. if i were to mod a film of a matchmaking game it probably wouldnt work because chances are i wouldnt be host, but if i modded a forge game with 2 people in it then theres a 50/50 chance that it'd work because one of the two of us is going to be host, also you can check in theatre if you dont know who the host is



    #67067 cant anyone help me?

    Posted by Repoman 108 on 14 February 2009 - 12:16 AM in Xbox

    did you get it working?



    #39379 crashing screenshot

    Posted by Repoman 108 on 11 August 2008 - 02:30 AM in Help Desk

    how did that guy make the crashing screenshot? you know the 'im on fire' one? was it just unsigned and then put on the fileshare or does it have random lines of code in it? how do you make them?



    #39529 crashing screenshot

    Posted by Repoman 108 on 11 August 2008 - 04:30 PM in Help Desk

    i dont have a link to it but i remember that there was a big deal over it a while back, but then bungie deleted the pic and banned the guy who made it, i was just wondering how he did it...i remember that it was a screenshot that was corrupted so the xbox couldnt read it, then when you tried to look at it, it froze your xbox. so i was wondering how he corrupted the pic so that it was able to be used on halo 3 fileshare, but stilll crashed the xbox