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(SP Save Editor) Possible Project, any Help?


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Posted (edited)

Well, this really isn't an app because it doesn't have any functions but here you go, I know most of this is impossible without a dev kit, but maybe you could mod the map on your PC without resigning, and extract a checkpoint, nah. But just tel me what you think of for looks at least.

 

UI

http://i352.photobucket.com/albums/r339/MeleeLite/UI.jpg

 

Example 1

http://i352.photobucket.com/albums/r339/MeleeLite/Example.jpg

 

Example 2

http://i352.photobucket.com/albums/r339/MeleeLite/ExaMPLE2.jpg

 

Forerunner Example

http://i352.photobucket.com/albums/r339/MeleeLite/OracleExample.jpg

Edited by Melee
Posted
It's sort of like a GUI for modding campaign saves, as anth0ny does for people who buy modded saves from him. It's C# and I have no knowledge in C# yet, but I started to learn, I poseted this because, My first app should be way more simple, like a tag viewer. If anyone would like to actually try and make this functionable, I would send you source code. This is ONLY a GUI no button or functions work. Cannont Open Files, cannot mod, cannot save. This is just a GUI, with no code.
Posted (edited)
im pretty sure you have to mod a campaign .map to where your a diffrent bipd and then save your progress. then you put the personal file from the dev kit on a retail xbox and you can play as a diffrent bipd. so this is pointless. Edited by SotG Caboose♥
Posted

no

how they mod campaign is...

first they make a campaign mod

second they sign on to your account and play the mod until there is a checkpoint

then they stop and save the checkpoint

next you recover your account and that save will be modded

people are working on how to make the save playable on someone elses account

Posted
Oh well this would be a .map modding tool, and you extract the save from it. But i realize this is impossible, because you can be doing various things that affect a checkpoint such as, position, vehicle, and EXACTLY what you are doing when it says checkpoint. Only thing I could thing is extracting an Mission Star, Alpha or Bravo checkpoint
Posted
no

how they mod campaign is...

first they make a campaign mod

second they sign on to your account and play the mod until there is a checkpoint

then they stop and save the checkpoint

next you recover your account and that save will be modded

people are working on how to make the save playable on someone elses account

no, dev kits use parternet, not live.

Posted

gruntmods just said they connect to partner net, therefore they can't recover your account, they don't even connect to where your account is stored (Xbox Live servers), the only way they can connect is if you send your profile from xplorer360

 

But that is not how to make a campaign mod.

________________________________________________________________________________

_____________________

For example play as a hunter on the ark, with hunter's cannon.

 

1. Open up "The Ark" and change master chief's identifier to a hunter's

2. Change one of chief's weapons, curently being held (i.e. sniper rifle at mission start)

3. Save changes.

4. Load up, The Ark, test to see if it worked

5. If successsful, simply kill and walk to an area where you get a checkpoint, an well... GET A CHECKPOINT!

6. Take the save from xplorer, or just file explorer (from dev to PC)

7. Send it to buyer, of modded save

8. Buyer will rehash, and resign, put on HDD via Xplorer360

9. Load up BAM!

10. Have fun!

 

I beleive this is how you would successfully build a campaign mod for retails.

Posted
gruntmods just said they connect to partner net, therefore they can't recover your account, they don't even connect to where your account is stored (Xbox Live servers), the only way they can connect is if you send your profile from xplorer360

 

But that is not how to make a campaign mod.

________________________________________________________________________________

_____________________

For example play as a hunter on the ark, with hunter's cannon.

 

1. Open up "The Ark" and change master chief's identifier to a hunter's

2. Change one of chief's weapons, curently being held (i.e. sniper rifle at mission start)

3. Save changes.

4. Load up, The Ark, test to see if it worked

5. If successsful, simply kill and walk to an area where you get a checkpoint, an well... GET A CHECKPOINT!

6. Take the save from xplorer, or just file explorer (from dev to PC)

7. Send it to buyer, of modded save

8. Buyer will rehash, and resign, put on HDD via Xplorer360

9. Load up BAM!

10. Have fun!

 

I beleive this is how you would successfully build a campaign mod for retails.

close, but i think you have to do some complex thing with a save film to get it to work on a retail 360, im not sure. i just know it takes skill to convert.

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