nielsss Posted August 22, 2007 Report Posted August 22, 2007 I TAKE NO CREDITStep 1: Getting Ready * First off, you need to choose the BSP you want to use. * Open your favorite campaign map in Entity. * Go to the SBSP tag, select one. * Click the blue plus button to the upper right, click "View BSP" * Use the Entity BSP Viewer controls and look around, see if it's the BSP you want. * If it isn't the BSP you want, then exit, and select a different BSP tag, then view it. * When you have found the single player BSP you want to use, make sure you remember it, then close Entity. Step 2: Extracting the BSP * Open H2Core. (h2core available in zip attachment) * Go to "Edit," then "Settings." * Click browse on "Decompiled Tag Path." * Select an area to extract your BSP, remember it, hit "OK." * Select the mainmenu.map, single_player_shared.map, and shared.map, then exit that window. * Go to "File," then "Open." * Select your campaign map, click "Open." * Go to the "SBPS" tagclass, select the BSP you choose in Entity. * Go to "Meta," then "Decompile," then "Decompile Recursively." * H2Core is now extracting the BSP to the "Decompiled Tag Path" location you set. * Depending on your computer, this should take around 2-5 minutes. * H2Core will display a message box with "Done." after it is completed extracting. Click ok. * Then go to the "ltmp" (lightmap) tag, select it. * Go to "Meta," then "Decompile," then "Decompile Recursively." * H2Core will display a message box with "Done." after it is completed extracting. Click ok. Step 3: Decompiling the Multiplayer Map * On H2Core, go to "File," then "Open." * Select your multiplayer map, hit "Open." * Go to "Map," then "Decompile." * H2Core is now decompressing the map to the "Decompiled Tag Path" location you set. * Depending on your computer, this should take around 5-25 minutes. * H2Core will display a message box with the amount of time it took to decompile. Click ok. * Now kick your computer for taking so long, then close H2Core. Step 4: Adjusting the Multiplayer Map's Scenario * Open H2Guerilla. (h2Guerilla available in zip attachment) * Go to "File," then "Open." * Go to the "Decompiled Tag Path" location you set. * You should see the folder "H2." * Open it, open the folder "scenarios." * Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.) * Open the maps ".scenario" file. * When the new window opens, scroll down to "Structure BSPS." * Press the plus symbol to extent the options. * Where is says "BSP Structure" press the "..." button. * Open the folder "solo," then the folder with the name of the BSP you choose in Entity. * Open the ".scenario_structure_bsp" file. * Where it says "Light Map," press the "..." button. * You should see the ".lightmap" file, if not, it's in the same folder as the ".scenario_structure_bsp" file was in. * Go to "File," then "Save." * Good job, now close H2Guerilla. Step 5: Rebuilding the Map * Open H2Core. * Go to "File," then "Open." * Select your multiplayer map. * Go to "Map," then "Rebuilder." * For "Scenario" click the "..." button. * Go to the "Decompiled Tag Path" location you set. * You should see the folder "H2." * Open it, open the folder "scenarios." * Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.) * Open the maps ".scenario" file. * Check the following: o Scenery o Machines o Skies (Does not work sometimes.) o Obstacles o Decals o Lights o Sounds Scenery o DECR o Looping Sounds * Then click "Rebuild." * Depending on your computer, this should be done between the apocalypse to when hell freezes over. * When you think it freezes, get out of your chair, get a drink, take a Ã?â??Ã?£$*$, and wait, because it didn't. * When it's done, it will display a message box saying "Done." * Click "OK," then kick your computer for taking so long. * Congrads, the hard parts are over, it's smooth goin' from here, close H2Core. Step 6: Fixing the BSP Sound Issues * For some reason, H2Core doesn't transfer BSP sounds correctly, the map ends up freezing, but it's no problem, very simple to fix. * Open good ol' Entity, go to "File, then "Open." * Reminder: maps use files from shared, single_player_shared, and mainmenu. So make sure those maps are in the folder your multiplayer map is in. * Select your multiplayer map, hit "Open." * Go to the "sbsp" tag. * Right click the middle box area, "Display," then "Idents." * At the top of the middle box area, it says "Points to Tag Type." * Scroll down through the idents until you see an "lsnd" or "snde" tag. * To the left of it, right click "ident," then "Swap." * You will see a two drop down boxs, click the down arrow on the left one. * Scroll all the way down and select "Nulled Out." * Click "Swap Ident." * Do this to ALL "lsnd" and "snde" idents. Step 7: Fixing Player Spawns * On the "sbsp" tag, click the blue plus button to the right, then "View BSP." * To the left, click "Edit." * Check "Player." * Click "Select All Spawns." * Look around to see a bunch of red highlighted little spartans. * Use the Entity BSP Viewer Controls to move the little spartans (the player spawns) to about the center of your new map. * To the left click "Main," then "Save." * Now you have to individually select each spawn point (spartan), and move it to a spot on your map. * Spread them out evenly to your liking, when finished, go to "Main," then "Save." * Exit the BSP Viewer, at the bottom left of Entity click "Sign."
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