Jump to content

cbox


BSP conversion


nielsss

Recommended Posts

Posted

I TAKE NO CREDIT

Step 1: Getting Ready

 

* First off, you need to choose the BSP you want to use.

* Open your favorite campaign map in Entity.

* Go to the SBSP tag, select one.

* Click the blue plus button to the upper right, click "View BSP"

* Use the Entity BSP Viewer controls and look around, see if it's the BSP you want.

* If it isn't the BSP you want, then exit, and select a different BSP tag, then view it.

* When you have found the single player BSP you want to use, make sure you remember it, then close Entity.

 

Step 2: Extracting the BSP

 

* Open H2Core. (h2core available in zip attachment)

* Go to "Edit," then "Settings."

* Click browse on "Decompiled Tag Path."

* Select an area to extract your BSP, remember it, hit "OK."

* Select the mainmenu.map, single_player_shared.map, and shared.map, then exit that window.

* Go to "File," then "Open."

* Select your campaign map, click "Open."

* Go to the "SBPS" tagclass, select the BSP you choose in Entity.

* Go to "Meta," then "Decompile," then "Decompile Recursively."

* H2Core is now extracting the BSP to the "Decompiled Tag Path" location you set.

* Depending on your computer, this should take around 2-5 minutes.

* H2Core will display a message box with "Done." after it is completed extracting. Click ok.

* Then go to the "ltmp" (lightmap) tag, select it.

* Go to "Meta," then "Decompile," then "Decompile Recursively."

* H2Core will display a message box with "Done." after it is completed extracting. Click ok.

 

Step 3: Decompiling the Multiplayer Map

 

* On H2Core, go to "File," then "Open."

* Select your multiplayer map, hit "Open."

* Go to "Map," then "Decompile."

* H2Core is now decompressing the map to the "Decompiled Tag Path" location you set.

* Depending on your computer, this should take around 5-25 minutes.

* H2Core will display a message box with the amount of time it took to decompile. Click ok.

* Now kick your computer for taking so long, then close H2Core.

 

Step 4: Adjusting the Multiplayer Map's Scenario

 

* Open H2Guerilla. (h2Guerilla available in zip attachment)

* Go to "File," then "Open."

* Go to the "Decompiled Tag Path" location you set.

* You should see the folder "H2."

* Open it, open the folder "scenarios."

* Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.)

* Open the maps ".scenario" file.

* When the new window opens, scroll down to "Structure BSPS."

* Press the plus symbol to extent the options.

* Where is says "BSP Structure" press the "..." button.

* Open the folder "solo," then the folder with the name of the BSP you choose in Entity.

* Open the ".scenario_structure_bsp" file.

* Where it says "Light Map," press the "..." button.

* You should see the ".lightmap" file, if not, it's in the same folder as the ".scenario_structure_bsp" file was in.

* Go to "File," then "Save."

* Good job, now close H2Guerilla.

 

Step 5: Rebuilding the Map

 

* Open H2Core.

* Go to "File," then "Open."

* Select your multiplayer map.

* Go to "Map," then "Rebuilder."

* For "Scenario" click the "..." button.

* Go to the "Decompiled Tag Path" location you set.

* You should see the folder "H2."

* Open it, open the folder "scenarios."

* Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.)

* Open the maps ".scenario" file.

* Check the following:

o Scenery

o Machines

o Skies (Does not work sometimes.)

o Obstacles

o Decals

o Lights

o Sounds Scenery

o DECR

o Looping Sounds

* Then click "Rebuild."

* Depending on your computer, this should be done between the apocalypse to when hell freezes over.

* When you think it freezes, get out of your chair, get a drink, take a Ã?â??Ã?£$*$, and wait, because it didn't.

* When it's done, it will display a message box saying "Done."

* Click "OK," then kick your computer for taking so long.

* Congrads, the hard parts are over, it's smooth goin' from here, close H2Core.

 

Step 6: Fixing the BSP Sound Issues

 

* For some reason, H2Core doesn't transfer BSP sounds correctly, the map ends up freezing, but it's no problem, very simple to fix.

* Open good ol' Entity, go to "File, then "Open."

* Reminder: maps use files from shared, single_player_shared, and mainmenu. So make sure those maps are in the folder your multiplayer map is in.

* Select your multiplayer map, hit "Open."

* Go to the "sbsp" tag.

* Right click the middle box area, "Display," then "Idents."

* At the top of the middle box area, it says "Points to Tag Type."

* Scroll down through the idents until you see an "lsnd" or "snde" tag.

* To the left of it, right click "ident," then "Swap."

* You will see a two drop down boxs, click the down arrow on the left one.

* Scroll all the way down and select "Nulled Out."

* Click "Swap Ident."

* Do this to ALL "lsnd" and "snde" idents.

 

Step 7: Fixing Player Spawns

 

* On the "sbsp" tag, click the blue plus button to the right, then "View BSP."

* To the left, click "Edit."

* Check "Player."

* Click "Select All Spawns."

* Look around to see a bunch of red highlighted little spartans.

* Use the Entity BSP Viewer Controls to move the little spartans (the player spawns) to about the center of your new map.

* To the left click "Main," then "Save."

* Now you have to individually select each spawn point (spartan), and move it to a spot on your map.

* Spread them out evenly to your liking, when finished, go to "Main," then "Save."

* Exit the BSP Viewer, at the bottom left of Entity click "Sign."

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...