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Posted (edited)

Shadowz_O_Death

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AI in MP

by Shadowz O Death

 

Introduction

This step-by-step tutorial demonstrates how to add AI in MP for Halo 2.

 

Prerequisites

1. Yelo Xbox Trainer

2. Entity AI v1.3

3. H2Core - Attached

 

Injecting Character

1. Open H2Core.

2. In the menu bar, click "File" then "Open."

3. Double-click an SP map that has the character that you would like to give AI in MP.

4. Navigate to the CHAR (Character) tag.

5. Click on the character that you would like to give AI in MP. I'll be using the Grunt.

6. In the menu bar, click "Meta," "Decompile," then "Decompile Recursively."

7. When finished, open the MP map that you wish to add AI in.

8. In the menu bar, click "Map" then "Builder."

9. Click "..."

10. Double-click "H2," "objects," "characters," "grunt," "ai," then "grunt.character."

11. Click "Rebuild."

12. When finished, close H2Core.

 

Nulling Sounds

1. Open Entity AI v1.3.

2. In the menu bar, click "File" then "Open."

3. Double-click the MP map that you wish to add AI in.

4. Navigate to the HLMT (Object Property) tag.

5. Click on the character that you wish to have AI in MP.

6. Right-click on the reference editor, click "Display," then click "Idents."

7. Swap each UDLG (Unit Dialogue) tag with "Nulled Out."

 

Cloning Chunks

1. In the menu bar, click "File" then "Open."

2. Double-click an SP map that has the character that you would like to give AI in MP.

3. In the menu bar, click "Windows" then "Tile Horizontal."

4. In your MP and SP map, navigate to the SCNR (Scenario) tag.

5. In your SP map, right-click on the reference editor then click "Clone Chunk."

6. Click on the "AI Squads" (offset 352) reflexive.

7. Click "Copy To Clip Board."

8. Close Chunk Cloner.

9. In your MP map, right-click on the reference editor then click "Clone Chunk."

10. Click on the chunk.

11. Click "Add To Selected Reflex/Chunk."

12. Click "Add Meta To Map."

13. Repeat steps 5-11 for the"AI Squad Types" (offset 344), "Vehicle Palette" (offset 120), "WeaponPalette" (offset 152), and "Characters" (offset 376) reflexives.

14. Close your SP map.

 

Meta Editing

1. Maximize your MP map.

2. Click "Tools" then "Meta Editor."

3. Scroll down to "AI Squads."

4. Check "MP respawn enabled."

5 (Optional).Change "Team" to whichever team you wish for your AI to be on.

6. Change "Platoons" to thegroup that your character is in. For example, if your character is anElite, change "Platoons" to "covenant."

7. Change "# of AI that spawnon Easy" and "# of AI that spawn on Legendary" to the number of AI youwish to spawn. This number may not exceed the number of "StartingLocations."

8 (Optional). Change "Vehicle Spawn" to whichever seat you wish for your AI to spawn in.

9 (Optional). Change "Vehicle" to whichever vehicle you wish for your AI to spawn in.

10. Choose the character that you wish to give AI to.

11 (Optional). Change "Primary Weapon" to whichever primary weapon you wish for your AI to spawn with.

12 (Optional). Change "Secondary Weapon" to whichever secondary weapon you wish for your AI to spawn with.

13 (Optional). Change "Grenade Type" to whichever type of grenade you wish for your AI to spawn with.

14. Change "AI Orders Index" to "nulled."

15. Change both "(440)index" to"nulled." If you are using a respawn script, change the "(440)index"under "Starting Locations" to the name of your respawn script.

16. If anything says "Value is Too Large To Be The Indexer," change it to "nulled."

 

Setting AI Spawns

1. Navigate to the SBSP (Structure BSP) tag.

2. Click the blue and white cross icon then click "View BSP."

3. Click "Edit."

4. Check "AI."

5. Move your AI to wherever you wish for them to spawn.

6. Close BSP Viewer.

7. Close Entity AI v1.3.

 

Conclusion

Congratulations! You've successfully added AI in MP. Enjoy!

 

Regards,

Shadowz O Death

H2Core_20NEW.rar

Edited by SmokiestGrunl
  • 8 months later...

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