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Posted (edited)

Pro Skinning

Written by Zone 117 of Team Remapped 6/4/07

 

 

 

Stuff Needed:

 

 

* Entity 1.3.9

* Multiple Bitmap Internalizer

* Java

* Adobe Photoshop CS2 or higher

* NVIDIA DDS Photoshop Plug-in

 

The Maps:

o Your Multiplayer Map

o Mainmenu.map

o Single_player_shared.map

o Shared.map

 

 

 

Information:

 

 

* This is the best, proper, professional way to skin a map.

* Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account

 

Step 1: Getting Ready

 

 

* First off, you need to choose the bitmap you want to skin.

* Open your map in Entity.

* Go to the bitm tagclass.

* Scroll through the tags, to the right you will see the selected bitmap.

* Select your bitmap, at the bottom right you will see "Location:"

* If the location is anywhere besides "Internal," you must internalize it.

* If it needs to be internalized continue with step 2. If not, skip step 2.

http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-596.png

 

Step 2: Internalizing the Bitmap

 

 

* Open Multiple Bitmap Internalizer.

 

o The program is a .jar file, Winrar or some other archive program might try to open it when you click it.

o If so, right click, "Open With," "Choose Program," select "Java Platform."

o If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files."

 

* It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them.

* Select the bitmap tag your choose on Entity.

* Click "Add Tag."

* Click "Internalize."

* Ok, all done. Close this program.

http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-597.png

 

Step 3: Extracting the Bitmap

 

 

* Open Entity.

* Go to your bitmap tag.

* Click the blue plus button at the top right.

* Click "Save Bitmap."

* Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it.

 

 

Step 4: "Skinning" the Bitmap

 

 

* Make sure the NVIDIA DDS Photoshop Plug-in is installed.

* Open Adobe Photoshop CS2.

* Go to "File" then "Open."

* Select the DDS file you saved with Entity.

* Do whatever changes you want to it.

http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-598.png

 

Step 5: Saving the Bitmap

 

 

* When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all.

* Now go to "File" then "Save."

* Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format.

 

 

Step 6: Injecting the Bitmap

 

 

* Open Entity.

* Select the Bitmap you chose.

* Click the blue plus button at the top right.

* Click "Inject."

* Select the bitmap your saved and edited.

* Click "Sign" at the bottom right.

* All done.

http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-599.png

Edited by SmokiestGrunl
  • 9 months later...

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