iBotPeaches Posted November 9, 2007 Report Posted November 9, 2007 (edited) Pro SkinningWritten by Zone 117 of Team Remapped 6/4/07 Stuff Needed: * Entity 1.3.9 * Multiple Bitmap Internalizer * Java * Adobe Photoshop CS2 or higher * NVIDIA DDS Photoshop Plug-in The Maps: o Your Multiplayer Map o Mainmenu.map o Single_player_shared.map o Shared.map Information: * This is the best, proper, professional way to skin a map. * Credit to XboxPlayer for asking me to write this and for the files.xboxsoftmods account Step 1: Getting Ready * First off, you need to choose the bitmap you want to skin. * Open your map in Entity. * Go to the bitm tagclass. * Scroll through the tags, to the right you will see the selected bitmap. * Select your bitmap, at the bottom right you will see "Location:" * If the location is anywhere besides "Internal," you must internalize it. * If it needs to be internalized continue with step 2. If not, skip step 2.http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-596.png Step 2: Internalizing the Bitmap * Open Multiple Bitmap Internalizer. o The program is a .jar file, Winrar or some other archive program might try to open it when you click it. o If so, right click, "Open With," "Choose Program," select "Java Platform." o If you can't see "Java Platform," make sure you have it installed, then hit "browse," and find it in your "program files." * It will ask for your map, mainmenu, shared, and single_player_shared. You need all of them. * Select the bitmap tag your choose on Entity. * Click "Add Tag." * Click "Internalize." * Ok, all done. Close this program.http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-597.png Step 3: Extracting the Bitmap * Open Entity. * Go to your bitmap tag. * Click the blue plus button at the top right. * Click "Save Bitmap." * Remember: At the bottom you will see "Bitmap Format." Whatever format it is, remember it. Step 4: "Skinning" the Bitmap * Make sure the NVIDIA DDS Photoshop Plug-in is installed. * Open Adobe Photoshop CS2. * Go to "File" then "Open." * Select the DDS file you saved with Entity. * Do whatever changes you want to it.http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-598.png Step 5: Saving the Bitmap * When you are done, make sure you only have 1 layer. If there are more than 1, right click and hit merge all. * Now go to "File" then "Save." * Remember the bitmap format in Entity, select it before hitting save. In my case it was in DXT3 format. Step 6: Injecting the Bitmap * Open Entity. * Select the Bitmap you chose. * Click the blue plus button at the top right. * Click "Inject." * Select the bitmap your saved and edited. * Click "Sign" at the bottom right. * All done.http://www.ibotmodz.net/forum/uploads/remoteimages1/2683-599.png Edited August 23, 2008 by SmokiestGrunl
Slidell Posted August 22, 2008 Report Posted August 22, 2008 none of the links work for me could i find it easely on googel
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now