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SP to MP BSP Conversions


iBotPeaches

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BSP Conversions

Written by Zone 117 of Team Remapped 5/22/07

 

 

Stuff Needed:

  • Entity 1.3.9
  • H2Core and H2Guerilla (H2C/H2G)
  • A somewhat general knowledge of Halo 2 modding terms.
  • The maps:
    • A campaign map
    • A multiplayer map
    • Mainmenu.map
    • Single_player_shared.map
    • Shared.map

     

    The Entity BSP Viewer Controls wrote:

  • Camera:
    W is go forward.
    A,D is go sideways.
    S is go backwards.
    X is up.
    Z is down.
    Hold right click down to change the angle.
    + increases the camera speed.
    - decreases the camera speed.
    Selecting:
    To make a certain object show, go to edit, then select:
    Collection (for vehicles and weapons).
    Players (for player spawns).
    Scenery (for trees and such).
    Death zones (for deathbarriers).
    Machines (for machs).
    Objectives (for game types).
    Obstacles (for blocs).
    Left click on an object to select it.
    To move objects:
    Left and right arrow is moving the object sideways.
    Up and down arrows move the object forward and backwards.
    Page up and page down move the object up and down.
    To tilt objects:
    Left Click(hold) + shift + move mouse=Tilts Item North/South.
    Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object.
    Left Click(hold) + alt + move mouse=Tilts Item East/West.

 

Information:

  • You need a decent computer for this, H2C really needs a lot of ram. The better the computer, the faster. (Don't try this on your grandma's Commodore 64)
  • I've spent a while creating this very detailed tutorial on BSP Conversions fixing the common H2C problems, and finishing up the map with some other stuff.
  • This tutorial looks huge, but it's just super nub-friendly, meaning it shows each and every step in detail.
  • This takes all together about 30 minutes, depending on how fast you read, how fast you are on computers, and mostly how good you computer is.
  • This is a very professional type of mod, if you complete a BSP conversion mod, try out for Team Remapped, you have a pretty good shot at getting in.
  • Credit to Detox for being such a pimp and helping me with a lot of my questions about H2C and H2G.

Step 1: Getting Ready

  • First off, you need to choose the BSP you want to use.
  • Open your favorite campaign map in Entity.
  • Go to the SBSP tag, select one.
  • Click the blue plus button to the upper right, click "View BSP"
  • Use the Entity BSP Viewer controls and look around, see if it's the BSP you want.
  • If it isn't the BSP you want, then exit, and select a different BSP tag, then view it.
  • When you have found the single player BSP you want to use, make sure you remember it, then close Entity.
    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-615.jpg

 

 

Step 2: Extracting the BSP

  • Open H2Core.
  • Go to "Edit," then "Settings."
  • Click browse on "Decompiled Tag Path."
  • Select an area to extract your BSP, remember it, hit "OK."
  • Select the mainmenu.map, single_player_shared.map, and shared.map, then exit that window.
  • Go to "File," then "Open."
  • Select your campaign map, click "Open."
  • Go to the "SBPS" tagclass, select the BSP you choose in Entity.
  • Go to "Meta," then "Decompile," then "Decompile Recursively."
  • H2Core is now extracting the BSP to the "Decompiled Tag Path" location you set.
  • Depending on your computer, this should take around 2-5 minutes.
  • H2Core will display a message box with "Done." after it is completed extracting. Click ok.
  • Then go to the "ltmp" (lightmap) tag, select it.
  • Go to "Meta," then "Decompile," then "Decompile Recursively."
  • H2Core will display a message box with "Done." after it is completed extracting. Click ok.
    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-616.jpg

Step 3: Decompiling the Multiplayer Map

  • On H2Core, go to "File," then "Open."
  • Select your multiplayer map, hit "Open."
  • Go to "Map," then "Decompile."
  • H2Core is now decompressing the map to the "Decompiled Tag Path" location you set.
  • Depending on your computer, this should take around 5-25 minutes.
  • H2Core will display a message box with the amount of time it took to decompile. Click ok.
  • Now kick your computer for taking so long, then close H2Core.
    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-617.jpg

Step 4: Adjusting the Multiplayer Map's Scenario

  • Open H2Guerilla.
  • Go to "File," then "Open."
  • Go to the "Decompiled Tag Path" location you set.
  • You should see the folder "H2."
  • Open it, open the folder "scenarios."
  • Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.)
  • Open the maps ".scenario" file.
  • When the new window opens, scroll down to "Structure BSPS."
  • Press the plus symbol to extent the options.
  • Where is says "BSP Structure" press the "..." button.
  • Open the folder "solo," then the folder with the name of the BSP you choose in Entity.
  • Open the ".scenario_structure_bsp" file.
  • Where it says "Light Map," press the "..." button.
  • You should see the ".lightmap" file, if not, it's in the same folder as the ".scenario_structure_bsp" file was in.
  • Go to "File," then "Save."
  • Good job, now close H2Guerilla.
    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-618.jpg

Step 5: Rebuilding the Map

  • Open H2Core.
  • Go to "File," then "Open."
  • Select your multiplayer map.
  • Go to "Map," then "Rebuilder."
  • For "Scenario" click the "..." button.
  • Go to the "Decompiled Tag Path" location you set.
  • You should see the folder "H2."
  • Open it, open the folder "scenarios."
  • Open the folder "multi," then the next folder, and then the next folder (if there is another one, it depends on the map.)
  • Open the maps ".scenario" file.
  • Check the following:
    • Scenery
    • Machines
    • Skies (Does not work sometimes.)
    • Obstacles
    • Decals
    • Lights
    • Sounds Scenery
    • DECR
    • Looping Sounds

     

    [*]Then click "Rebuild."

    [*]Depending on your computer, this should be done between the apocalypse to when hell freezes over.

    [*]When you think it freezes, get out of your chair, get a drink, take a piss, and wait, because it didn't.

    [*]When it's done, it will display a message box saying "Done."

    [*]Click "OK," then kick your computer for taking so long.

    [*]Congrads, the hard parts are over, it's smooth goin' from here, close H2Core.

    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-619.jpg

Step 6: Fixing the BSP Sound Issues

  • For some reason, H2Core doesn't transfer BSP sounds correctly, the map ends up freezing, but it's no problem, very simple to fix.
  • Open good ol' Entity, go to "File, then "Open."
  • Reminder: maps use files from shared, single_player_shared, and mainmenu. So make sure those maps are in the folder your multiplayer map is in.
  • Select your multiplayer map, hit "Open."
  • Go to the "sbsp" tag.
  • Right click the middle box area, "Display," then "Idents."
  • At the top of the middle box area, it says "Points to Tag Type."
  • Scroll down through the idents until you see an "lsnd" or "snde" tag.
  • To the left of it, right click "ident," then "Swap."
  • You will see a two drop down boxs, click the down arrow on the left one.
  • Scroll all the way down and select "Nulled Out."
  • Click "Swap Ident."
  • Do this to ALL "lsnd" and "snde" idents.
    http://www.ibotmodz.net/forum/uploads/remoteimages1/2679-620.jpg

Step 7: Fixing Player Spawns

  • On the "sbsp" tag, click the blue plus button to the right, then "View BSP."
  • To the left, click "Edit."
  • Check "Player."
  • Click "Select All Spawns."
  • Look around to see a bunch of red highlighted little spartans.
  • Use the Entity BSP Viewer Controls to move the little spartans (the player spawns) to about the center of your new map.
  • To the left click "Main," then "Save."
  • Now you have to individually select each spawn point (spartan), and move it to a spot on your map.
  • Spread them out evenly to your liking, when finished, go to "Main," then "Save."
  • Exit the BSP Viewer, at the bottom left of Entity click "Sign."

Downloads

H2Core_and_H2Guerilla.rar

EntityUE16.rar

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