GR1T Posted September 10, 2008 Report Posted September 10, 2008 Does anyone know of a way to deactivate these annoying auto turrets, or is it impossible since they are object's that naturally spawn on the map.
Random1225 Posted September 11, 2008 Report Posted September 11, 2008 (edited) Yes there is, it is actually very simple. Ok let me explain: 1. Start up snowbound in forge.2. Spawn trip mines and out them on instant respawn (if you don't know how I'll explain at the end of the post).3. Stand on the trip mines and keep throwing them.4. After some point the game will lag(if other people in the party) and the shield doors to the bases will disappear.5. When that happens blow up the trip mines and the turrets will not shoot at you. They may even disappear(happens to me sometimes).6. Then your all good and its overloaded. Note: saving won't keep it overloaded. There is a way but i don't remember. Ok, to put it on instant respawn click "X" twice while looking at it and change it's Minimum and Maximum Tims to their max. Edited September 11, 2008 by Random1225
GR1T Posted September 11, 2008 Author Report Posted September 11, 2008 I knew the general idea of overloading the map, thanks for the whole story on that, but I'm looking for something cleaner and more reliable. I was trying to just have them not spawn via a user-map mod but, you can't seem to edit objects that naturally spawn with the map.
Random1225 Posted September 11, 2008 Report Posted September 11, 2008 Ohhhhhh. Then use Sandbox. You can move their spawn point to way up in the sky or under ground so they cant shoot you.
GR1T Posted September 12, 2008 Author Report Posted September 12, 2008 (edited) Ohhhhhh. Then use Sandbox. You can move their spawn point to way up in the sky or under ground so they cant shoot you. Hmm, I'm having issues doing this. I changed their spawns to underground, I changed them to way in the sky, I've used Sandbox to edit their values, I've used "Forge" (the user-map editor, not the in-game forge), I've changed their chunk type to edited, and also left it at original. No matter what I've done they don't move an inch. Do you see anything I could have overlooked? EDIT: Nevermind, Something was wrong with the Forge app that wasn't saving the defenders as Edited chunks. Edited September 13, 2008 by GR1T
Guest pRoX Posted September 22, 2008 Report Posted September 22, 2008 so did this ever work? cause i would like to remove them as well!
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now