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Posted (edited)

This is the guide i'm going to be useing so i hope it helps everyone else as well.

 

Crimson Swifts (1-5)

 

Items:

Bird snare - Yanille Hunting Shop

Jungle camo top (Optional [Level 10 Hunter required]) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Jungle camo bottom (Optional [Level 10 Hunter required]) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.

Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot

 

 

Note that wearing camo or fur clothes will drive away some of the suspiciousness from the animals which you are trying to capture.

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled.jpg

 

How to get there

By far the fastest way to the Feldip Hills hunting area is by using Fairy Rings and heading south. The code for the fairy ring spot north of the Jungle Hunting Ground is AKS. Another possible way to reach this hunting area is to use Gnome Gliders and run south. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and The Grand Tree quests.

 

The Strategy

Starting off hunting will not be very easy or fun. Your traps will fail most of the time and reaching level 2 might seem to take forever. A good amount of patience is required if you plan to get good at this skill. Head to the area south of Feldip Hills until you see Crimson Swift birds flying in the air. Go ahead and set your trap on the ground. Since you are just beginning to hunt, it's a good idea to step away from the trap slightly (7 - 9 squares away is fine) to help attract birds onto your snare. If a bird lands on your snare but does not get caught, you will need to dismantle it and reset it, otherwise no bird will attempt your trap. If your trap has stood for too long, it will fall over and appear as a typical item on the ground.

 

A trap can fall if:

1. No creature has attempted it for too long.

2. A creature attempted it but was not caught, and the player who set the trap did not dismantle it.

3. A creature has been caught but the player who set the trap did not check and dismantle it.

 

Golden Warblars (5-9)

 

Items:

Bird snare - Yanille Hunting Shop

Waterskins - Shantay Pass

Desert camo top (Optional) - Exchange for 2 Desert devil furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Desert camo bottom (Optional) - Exchange for 2 Desert devil furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Shanty Pass - Needed to get within the desert

200 Gold pieces - Needed if you wish to use Magic Carpets

Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot

You will receive bones and feathers which are associated with the bird you've caught. Or in this case, red feathers. They don't serve any special purpose other than the likes of regular chicken feathers such as feathering arrows and such. Keep catching crimson swifts until you are level 5, then you are ready to hunt a more challenging creature.

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled2.jpg

 

How to get there

The fastest way to the Desert Hunting Area would be to use Magic Carpets. With the completion of The Golem quest, you can use the magic carpet to fly from Shanty Pass to the Ruins of Uzer. From there, head west until you reach the Hunting Area. If you have not done the Golem quest, it is suggested you use the Fairy Ring code DLQ and then head north to the Desert Hunting Area.

 

The Strategy

You will now be hunting in the desert, so be sure bring waterskins to help maintain yourself. Make your way past Shantay's Pass and stop at about halfway to Uzer. Go ahead and continue setting your traps as before until you reach level 9. There isn't much difference between hunting warblars and the crimson swifts.

 

 

 

Copper Longtails (9-19)

 

Items:

Bird snare - Yanille Hunting Shop

Wood camo top (Optional) - Exchange for 2 Common kebbit furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.

Wood camo bottom (Optional) - Exchange for 2 Common kebbit furs and 20gp at the Fancy Clothes Store in the southeastern section of Varrock past the gate.

Dramen or Lunar Staff - If you wish to use Fairy Rings to get to this spot.

 

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled3.jpg

 

How to get there

The Woodland spot is one of the easiest training spots to reach. The code for the fairy ring spot north of the Woodland Hunting Ground is AKQ. From there, just head south until you see Copper Longtails. If you don't have access to the fairy rings then you can go to the Gnome Stronghold and go west to take a boat there. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings.

 

The Strategy

To hunt copper longtails, you will need to make a long trip to the Piscatoris woods area if you do not have access to Fairy Rings. The longtails are a lot smarter than the swifts or warblars, therefore you will need a lot of patience to achieve level 19, which is when you will move on to the next creature.

 

 

 

Tropical Wagtails (19-29)

 

Items:

Bird snare - Yanille Hunting Shop

Jungle camo top (Optional) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Jungle camo bottom (Optional) - Exchange for 2 Feldip weasel furs and 20gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Dramen or Lunar Staff - If you wish to use Fairy Rings Guide to get to this spot.

 

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled4.jpg

 

How to get there

As with the Crimson Swifts. Fairy Rings are an excellent way to reach the Jungle Hunting Area. The code for the Fairy Rings spot north of the Jungle Hunting Area is AKS. Another option would be to use Gnome Gliders and run south to the Hunting Area. To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and The Grand Tree quests is required.

 

The Strategy

This is the last type of bird you will hunt. You'll be hunting slightly west of where you were hunting crimson swifts (levels 1 - 5). It would definitely be within your interest to bring another bird snare with you because you will be able to set up two traps at the same time upon reaching level 20.

 

Masking

Masking is a part of hunting which determines your success of convincing animals into your traps.

 

Smoking traps - This is usually a waste of time.

Baiting Traps - Again, no. Waste of inventory space and hardly helps save time.

Camouflaging - This is a definite must. For this you will need to wear fur clothes that match the area in which you hunt. This will decrease the amount of time that passes from the moment you set the trap until a creature will attempt it.

Polar - Northern/colder areas including the land which geographically resembles North America Rellekka. Wear Sabretooth or polar camo.

Wood - Piscatoris woods area and other forest-like environments. Wear Spined larupia or woodland camo.

Jungle - South of Feldip Hills and other jungle-like environments. Wear Spined larupia or jungle camo.

Desert - Southern/sandy areas including the hunting area between Uzer and Shantay Pass. Wear Horned graahk or desert camo.

Stepping away - Believe it or not, this does help decrease the amount of time it takes for a creature to attempt your trap. I myself haven't tried it so much after level 40 because by the time your level is high enough to set multiple traps at the same time, you're going to be spending more time running around and resetting your traps than running away and waiting for something to attempt it.

 

Swamp Lizards (29-47)

 

Items:

Rope - General Stores.

Small Fishing Net - Fishing Stores in Piscatoris Fishing Colony or Port Sarim

Dramen or Lunar Staff - If you wish to use Fairy Rings Guide to get to this spot

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled5.jpg

 

How to get there

There are a number of ways to reach the Swamp Lizards quickly. The quickest way is to use the Fairy Rings. Use the code ALQ to get there quickly. Once you arrive at the ring, run southwest until you see an agility arena. Then continue west and then go south once you hit the point where you can't continue west anymore. Finally, head east from there and you'll see the pawprint symbol on your mini-map. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings

 

The Strategy

In order to catch Swamp Lizards, you must use the net trapping technique. It's slightly different from setting up snares for catching birds. To set up your net trap, use your rope on one of the young trees nearby. Now just wait until one of the swamp lizards goes into the net. Like any technique, theres always a chance that it can fail. If you fail to catch the swamp lizards, the rope and net will fall on to the ground and you will need to pick it back up again. You can either keep the lizards when you catch them or let them go. They can be used as weapons when you load them up with a specific tar. But for the sake of leveling, you should drop them to gain experience quicker.

 

 

 

Orange Salamanders (47-59)

 

Items:

Rope - General Stores.

Small Fishing Net - Fishing Stores in Piscatoris Fishing Colony or Port Sarim

Enchanted Water Tiara - Completion of Dealing with Scabaras

Waterskin (4) - Bought from Shantay at Shantay's Pass

Desert Robes - Bought from Shantay at Shantay's Pass

Shantay Pass - Bought from Shantay at Shantay's Pass

150 gp

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled6.jpg

 

How to get there

To reach the desert area quickly, take a carpet ride to Uzer from Shantay's Pass. Then run directly west from there and you'll come to an area that has young trees and orange salamanders.

 

The Strategy

Use the same strategy here as you did with swamp lizards by using your rope on the trees. Make sure that you wear your desert robes and either bring your waterskins or enchanted tiara so that you can stay there longer. Once again, you should release the lizards for the sake of experience.

 

 

 

Red Salamanders (59-80)

3 or more small fishing nets - Most fishing shops such as at Port Sarim and Catherby.

3 or more ropes - Shantay's Pass or Ardougne Adventurer's Shop.

Any camo headgear (Recommended)

Any camo top (Recommended)

Any camo bottom (Recommended)

 

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled7.jpg

 

How to get there

This spot is a little more tricky than all the other hunting areas. To reach this hunting ground, the fastest way would probably be to use an Ardougne Teleport Spell (Level 51 Magic required and 2 Law and Water Runes) for regular magic users, or the Ourania Teleport spell (Level 71 Magic required and 2 Astral, 1 Law and 6 Earth Runes) for lunar magic users. Another option would be to use the Watchtower teleport (Level 58 Magic required and 2 Law and Earth Runes). Even another option would be to use the Ring of Dueling to teleport to Castle Wars, and then walk a short distance north to the hunting area. Using the Ring of Dueling does not require a set magic level (good for skillers or others who do not wish to gain magic experience). Using the Watchtower teleport spell also requires completion of the Watch Tower quest). If you use the Ardougne Teleport, head south-west, through the battlefield and you're there. If you plan on using the Watchtower Teleport spell, head north to the battlefield, cross the bridge, head west and you're there.

 

The Strategy

Different camo suits don't have any significant effect on lava/wilderness hunting areas, but not wearing any camo clothing at all is a disadvantage. Head south-west of Ardougne until you find an altar with lava around it. Similar to the falls (33 - 53), each trap here can only be used by one person at a time, so prepare to defend your position (or change worlds). In this particular case, I would recommend using 3 of the 4 traps on the south-western side of this hunting area because the traps are closer to each other, therefore not as much moving around is needed. You can keep releasing the salamanders as you catch them because you will not need them unless you plan on preparing them into weapons.

 

Red (Carnivorous) Chinchompas (80-99)

 

Items:

5 or more box traps - Yanille Hunting Shop

Spined larupia hat (Recommended) - Exchange for 1 perfect laruipa fur and 500gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Spined larupia top (Recommended) - Exchange for 1 tatty or perfect larupia fur and 100gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Spined larupia legs (Recommended) - Exchange for 1 tatty or perfect larupia fur and 100gp at the Fancy Clothes Store in the south-eastern section of Varrock past the gate.

Dramen Staff - If you wish to use Fairy Rings to get to this spot

 

http://i318.photobucket.com/albums/mm419/_1_3_3_7_/untitled8.jpg

 

How to get there

As with the Crimson Swifts and Tropical Wagtails, the Fairy Rings are an excellent way to reach the Jungle Hunting Area. The code for the fairy ring spot north of the Jungle Hunting Area is AKS. Once there, head south until you reach the Hunting grounds. Another option would be to use Gnome Gliders and run south to the Hunting Area. Note: To use the Fairy Rings, you must have completed A Fairy Tale Part I and up to step 3 on A Fairy Tale Part II. A dramen or lunar staff is also required to operate the Fairy Rings. Also, to use Gnome Glider to Feldip Hills completion of One Small Favour and Grand Tree, The quests.

 

The Strategy

If you think that hunting Red Chinchompas from this point to 99 is a joke, think again. At this point there is no more efficient method which required least effort and takes the least amount of time to gain experience than Red Chinchompas. This will be pretty much the same as catching Regular Chinchompas except that they'll be harder to catch.

Edited by L337 Box

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