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Posted (edited)

Bungie announced what was to be updated this september in this weeks weekly update that there won't bet a map editor/improved forge.

 

Bungie is just updating the matchmaking playlists and adding some modded maps to the playlists.

 

This is what they said:

 

QUOTE

Remember, Remember It's Nearly September

 

The September Playlist update is going to be a bit different than previous months. First, the Playlist update will not be implemented until September 16. Before the bitter tears splash gently on your keyboard, weâre holding the September update until the 16th to coincide with Title Update 2, which releases on that very same day. The September playlist update is arguably the meatiest update Halo 3 has seen and something Shishka has been working on various aspects of throughout the summer months.

 

Snowbound and Epitaph have long been the source of much discussion and curiosity with e-folks wondering âWhat if there were no Shield Doors?â on this pair of maps. Admittedly, we were curious, too. Jon Cable, one of our Sandbox Engineers, rejiggered an internal-use-only (as in, this will NEVER be available to folks, because itâs cagey, primitive and inelegant for public consumption, yet perfectly acceptable for our internal purposes) version of Forge that allowed Shield Doors to be deleted.

 

Epilogue and Boundless are the products of these tweaks that players can look forward to next month. Epilogue is the Shield Door-free version of Epitaph and it has seen some tweaks and knob-turns to the weapon layout, as well.

 

Unlike Epilogue, Boundless isnât entirely sans Shield Doors. In both High and Low base, there are two entrances from the top middle portion of the map â those Shield doors remain. The others (at Shotgun, in the ice tunnels and out the back doors of both High and Low Base) have been removed. Like Epilogue, Boundless has its own series of weapon layout changes.

 

Epilogue and Boundless will not be replacing Epitaph and Snowbound in matchmaking, but rather they will exist side by side with the other maps â the focus in the short-term is to prioritize these revisions over the existing maps, so you should see Epilogue and Boundless more than Epitaph and Snowbound.

 

A new, Elephant-less version of Sandtrap, called Sand Tarp, will also appear in Matchmaking. In one-sided games Shishka has also flipped the attacking and defending side of the map â so instead of having to pull the flag out of the impenetrable crypt, the attacking team will spawn in the crypts and have to work their way to the downed Albatross side of the map.

 

Before we drill into the playlist specific changes, hereâs the list of changes that will affect all of matchmaking.

 

Added Epilogue â Epitaph with no Shield Doors. Added alongside default variant.

Added Boundless â Snowbound with reduced Shield Doors. Added alongside default variant.

Added Sand Tarp â Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.

Added Pit Stop â The Pit with inaccessible spawn hives. Added alongside default map variant.

Ghost Town â No longer appears in any symmetrical gametype.

Team Slayer â Spawning configuration in default Team Slayer now includes a secondary weapon â the magnum

Shishka is shuffling up the existing suite of playlists, moving things around, deleting others and adding some new playlists.

Ranked Playlists

 

Lone Wolves

 

Player count increases from six players to 8 players.

 

Team Objective

 

Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).

 

Team Doubles

 

This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)

Objective Gametypes have had their appearance frequency reduced.

Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).

 

Ranked Big Team Battle

 

This playlist is retired.

 

Introducing Squad Battle

 

Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.

 

Social Playlists

 

Big Team Social

 

This playlist is retired.

 

Rocket Race

 

This playlist is retired.

 

Multi Team

 

Rocket Race has been added to the gametypes and set with a low weighting.

 

DLC Playlists

 

Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.

 

DLC FFA

 

This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.

 

DLC Big Team

 

Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)

Focused on DLC content (Requires both Heroic and Legendary Map Packs)

 

Hardcore Playlists

 

Team SWAT

 

Objective Gametypes, SWATGuns set to skip after veto

Weighting on all Objective games, SWATGuns and Magnums reduced

Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades

SWAT map variants now have Carbines and grenades available to pick up.

 

Head to Head

 

This playlist is retired.

 

 

:p Thanks to sligtsorm posted by Trevx64 :p It it indeed free!!!

Edited by trevx64
Posted
:rolleyes: yeah its just an update on september 16 so people dont camp behind sheild doors like me j/k onlynubes do that with a shotgun its differend with a sniper because it acually takes skilll

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