Sphere Posted August 10, 2008 Report Posted August 10, 2008 Can someone give me a easy tutorial or video on how to flood map's?
Halo117 Posted August 16, 2008 Report Posted August 16, 2008 Its really simple all you have to do is place the Item you want to swap with Goto SCEn tag on Johnson take the Identifier of SKY then Replace the lets say crate with sky. But make sure you put that crate or whatever as high as it can go! Or the water will appear under the ground!
Repoman 108 Posted August 17, 2008 Report Posted August 17, 2008 ...you could do that...except that then you cannot tell where the water will be on the level and depending on the level, the water may be above your head so you cant even see it anyway...i posted a tutorial on a different site so ill post it here too. it gets kinda complicated if your new to halo 3 modding or just a noob with sandbox also you can do this with forge edit but my tutorial is with sandbox this tutorial will show you how to systematically, and with a lot of testing, flood any floodable multiplayer map. the levels which are floodable are as follows: Avalanche Blackout Foundry High Ground Last Resort 1.start by opening a blank canvas map OR the map that you want to flood. 2.select an item from your forge list and use that as water. write down that, that item is for water so you dont forget it. 3.place as many of that item as you want layers of water. it doesnt matter where you place them but it is probably best to place them at the height level you want it flooded at as a reference point. 4.save the final copy of the map then extract the map from your hard drive via xport, xsata or a hard drive transfer cable. 5.open the map in HXD and open the .map file in johnson and swap the identifier of the item you placed down for the sky tag in [scen]\sky 6.save and close the map in HXD. close johnson as you will not be needing this anymore. 7.open container edits V2 and extract the sandbox file from the usermap. then open the extracted file in sandbox. 8.find your sky items and select edit for one of them. adjust its 'Z' co-ordinate to determine the height of the item. i usually start by raising the Z co-ordinate by roughly 15 to start with, do so with every sky item and save, then inject back into your usermap file. 9.rehashe/resign and inject back into your hard drive and test it. it will almost always be wrong the first time so just keep editing it systematically using sandbox until its at the level you want it. THIS TUTORIAL WAS MADE BY REPOMAN 108 its way easier to use forge edit to do that as you dont even need to use HXD or anything so you can do it entirely with forge edit but i didnt have it at the time so i used sandbox
xmarcox Posted August 17, 2008 Report Posted August 17, 2008 Can someone give me a easy tutorial or video on how to flood map's?open the file on sandbox or Forge select an item and swap whit scen>> (map name) sky
Sphere Posted August 18, 2008 Author Report Posted August 18, 2008 Can you make a video on how to flood maps??
iKhaosmaster Posted August 19, 2008 Report Posted August 19, 2008 Can you make a video on how to flood maps??i guess i could
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