Mcmodder♥ Posted August 3, 2008 Report Posted August 3, 2008 thanks for this this is a lot better than the old one
Flying Poo Posted August 8, 2008 Report Posted August 8, 2008 (edited) Kudos! So what if he stole code or not, If he did, he made it better! Anywho, what is the research so far on a list of hex codes that are modable so far in specific gametypes. Example, Infections starting weapon or bomb respawn time, ect. Edited August 8, 2008 by Flying Poo
Arbiter1O66 Posted August 8, 2008 Report Posted August 8, 2008 (edited) Dude poo thats just what I was gonna say. Good point. Even if you did steal code (I didn't say anyone did) it just makes the app awesomer with the signer on it. And miinaturvat, does the signer have a haser too? Edited August 8, 2008 by Arbiter1O66
miinaturvat Posted August 8, 2008 Author Report Posted August 8, 2008 And miinaturvat, does the signer have a haser too? Of course I'm doing a bit of research into other moddable features of gametypes, but if anyone else wants to help, that'd be cool
Arbiter1O66 Posted August 9, 2008 Report Posted August 9, 2008 Dude, I'll help. I'm gonna test out 2 primary weapon mods. I'll be on in like 5 hours, and I'll tell ya what I have.
v62897 Posted October 18, 2008 Report Posted October 18, 2008 im new to modding and i downloaded your file but i dont know what the con is
Dark Slipstream Posted October 18, 2008 Report Posted October 18, 2008 I can't get it to work. Whenever i open my gametype this happens. http://i287.photobucket.com/albums/ll130/R...tos/untitle.jpg It says anything I open is a map variant I made a few weeks ago. Also It doesnt say its an usermap in a program i open it with. I am making one, it'll be basically for Slayer / CTF, for now. Using code I write by myself, using someones enums, whenever i get them. Topic Locked.
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