miinaturvat Posted July 23, 2008 Report Posted July 23, 2008 (edited) Halo 3 Gametype Editor V3.0Just a simple gametype editor. It will allow you to edit start-up weapons, respawn time, number of rounds, the gametype's name, description and author, and profile and device ID. It has a built-in rehasher and resigner; make sure a valid keyvault called 'KV.bin' is in the same directory as the program or it won't resign. Screenshot:http://img373.imageshack.us/img373/8813/screen1zt0.png What's new:This will now work with every type of gametype and every size of gametype (including 64KB ones )Now correctly saves the variant name unlike before, where it edited the wrong one.Only opens Gametype CONs.Now displays a highlighted image of the gametype you have loaded The file should be attached to this post. Happy gametype editing Credits: EasyB for the whitepaper needed to compete this app. Shade, who's keyvault I used. I hope I'm allowed to but if you don't want it there, just tell me to remove it Superaison for a few C# classes that saved a lot of timeH3GametypeEditorV3.0.zip Edited July 26, 2008 by miinaturvat
Korupt Data Posted July 23, 2008 Report Posted July 23, 2008 Thank you for this, its nice and simple and easy to use
REDSTAR 105 Posted July 23, 2008 Report Posted July 23, 2008 Awesome dude! Sends points... nice program!!!
sillybob123 Posted July 23, 2008 Report Posted July 23, 2008 (edited) this open the .slayer or the actual con?everytime i open the original slayer()()()()()()()()()()() it starts of with a BR and 0 rounds and 0 respawn time Edited July 23, 2008 by sillybob123
Dark Slipstream Posted July 24, 2008 Report Posted July 24, 2008 Cool, may I ask for the entire source?
miinaturvat Posted July 24, 2008 Author Report Posted July 24, 2008 This works straight from the CON file, as you can probably tell where it says 'Open Gametype CON'...
H3Fan Posted July 25, 2008 Report Posted July 25, 2008 Everything Loaded Correctly But When Played Nothing Modded!
miinaturvat Posted July 25, 2008 Author Report Posted July 25, 2008 no sentinal beam I'm pretty sure it's impossible to start with a sentinel beam... sorry Everything Loaded Correctly But When Played Nothing Modded! Yeah... I'm fixing that bug now. I've just realised that gametypes get bigger in size if you save them more than once, exactly the same as forge variants. It will be fixed soon. At the moment, it will only work for gametypes that are 60KB in size.
wackogamered Posted July 25, 2008 Report Posted July 25, 2008 that looks old and the one i have dose not do a lot so i dont think that will
miinaturvat Posted July 25, 2008 Author Report Posted July 25, 2008 Version 2.0 is now up. See top post for full details
miinaturvat Posted July 25, 2008 Author Report Posted July 25, 2008 Version 3.0 is now up. See top post for full details thumbsup.gif
kidwarrior Posted July 27, 2008 Report Posted July 27, 2008 how come when ever i try to open it, it keeps saying "The application failed to initialize properly (0xc0000135),Click OK to terminate the application." and i missing something?
zZDarkLegacyZz Posted July 27, 2008 Report Posted July 27, 2008 what was the point of adding the rounds editor in there when its impossible to make it do more then 10 rounds
miinaturvat Posted July 27, 2008 Author Report Posted July 27, 2008 how come when ever i try to open it, it keeps saying "The application failed to initialize properly (0xc0000135),Click OK to terminate the application." and i missing something? Do you have the latest version of .NET framework installed? If not, go to windows update (should be in your start menu somewhere. The update will be in the software section). what was the point of adding the rounds editor in there when its impossible to make it do more then 10 rounds I thought you could make more than 10 rounds... Have you tried making more?
TheEazyB Posted July 27, 2008 Report Posted July 27, 2008 Public service announcement : This application contains stolen code and has been determined because the entire project shares the same GUID as Shade's Resigner. For those who dont know how to program, this is something unique to every project and if two projects have the same one, they are the same project. Also confirmed with HaloMods & from shade that he did not have permission to use said code. If you compare the source of this program with the source of Shades they will be the same in most instances, except places that changes were necessary after decompilation.
miinaturvat Posted July 27, 2008 Author Report Posted July 27, 2008 lol you still think I decompiled Shade's resigner? As I've said before, it does not contain stolen code. I read code and wrote my own version. And even if I had 'stolen code', what's it to you? Is it your life's goal to make people believe someone steals code? I would say 'get a life', but that would be flaming, so I won't
TheEazyB Posted July 27, 2008 Report Posted July 27, 2008 (edited) lol you still think I decompiled Shade's resigner? As I've said before, it does not contain stolen code. I read code and wrote my own version. And even if I had 'stolen code', what's it to you? Is it your life's goal to make people believe someone steals code? I would say 'get a life', but that would be flaming, so I won't Of course you would say that you didnt do it, how do you think it would make you look if you admitted to it? Also if you wrote your own code based off his, where did his code come from? Also, why is every single line required for it to function EXACTLY the same....If you have stolen code, which you do, it means to me that you are not smart enough to write your own, which is completely acceptable if you are honest about it. It is not my life goal to make people believe it, I just told them about it. If they choose to be blind to it, then fine. And as for you saying 'get a life', implying it that way is flaming and by the way, who has a better life? The thief\liar or the honest man? Edited July 27, 2008 by TheEazyB
miinaturvat Posted July 27, 2008 Author Report Posted July 27, 2008 I don't particularly want to start a flame war, since we will both get told off. You can believe what you want about this gametype editor. You've said what you want to say, so have I. Lets just stop arguing now. Moving on, are there any improvements that could be made to the gametype editor? Or any bugs that have been found?
Random1225 Posted July 27, 2008 Report Posted July 27, 2008 (edited) I can't get it to work. Whenever i open my gametype this happens. http://i287.photobucket.com/albums/ll130/R...tos/untitle.jpg It says anything I open is a map variant I made a few weeks ago. Also It doesnt say its an usermap in a program i open it with. Edited July 27, 2008 by Random1225
zZDarkLegacyZz Posted July 27, 2008 Report Posted July 27, 2008 I thought you could make more than 10 rounds... Have you tried making more? yes i have tryed 5 times and it never works =/
miinaturvat Posted July 28, 2008 Author Report Posted July 28, 2008 Oh well... I never knew that What other moddable features can you have that aren't normally possible in the game?
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