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Here is a list I compiled to make Modding a bit easier for everyone.

 

COLD STORAGE:

 

Bloc =

 

large_dangler = Large Flood Dangler = F4FA1384

 

small_dangler = Small Flood Dangler = F5091393

 

 

Crea =

 

flood_infection = Small Flood = E512039C

 

flood_infection_chillout = Small Flood = F54F13D9

 

 

Efsc =

 

flood_tube = Bubbles = EEE30D6D

 

tower_mist = Mist = EEEC0D76

 

 

Eqip =

 

invincibility_equipment = Invincibility Equipment = E47402FE

 

 

Scen =

 

flood_tank = Large Dead Tank Flood = E55B03E5

 

floodball_pulsing = Large Flood Ball Pulsing = E1EE0078

 

 

Vehi =

 

monitor = Large Monitor Watching = E57D0407

 

 

CONSTRUCT:

 

Bloc =

 

construct_lift_lg = Gold Lift = F5A3142D

 

construct_lift_sm = Purple Lift = F5AF1439

 

computer_briefcase_small_crashed = Small Computer = F41F12A9

 

nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453

 

 

Crea =

 

sentinel_aggressor = Large Sentinel = F62F14B9

 

sentinel_constructor = Small Sentinel = F60F1499

 

 

Proj =

 

tripmine_material_fx = Invisible Explosion = F294111E

 

 

Scen =

 

sky = Water = E17F0009

 

waterfall = Waterfall = E22800B2

 

cinematic_anchor = Nothing = E17C0007

 

 

GUARDIAN:

 

Bloc =

 

holy_light_guardian = Gold Lifts = F4781302

 

large_field = Sheild Doors = F4E3136D

 

jittery_holo = Small Holograms = F4B91343

 

jittery_holo_1 = Small Holograms = F4C71351

 

jittery_holo_2 = Small Holograms = F4CD1357

 

jittery_holo_3 = Small Holograms = F4D2135C

 

jittery_holo_4 = Small Holograms = F4D61360

 

jittery_holo_05 = Small Holograms = F4DA1364

 

man_cannon_guardian_ii = Man Cannon = F493131D

 

man_cannon_guardian_iii = Man Cannon = F4871311

 

minilift = Mini Lift = F49A1324

 

infection_haven_static = Nothing = F4981322

 

plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374

 

bird_quadwing_dead = Dead Dino Bird = F54F13D9

 

 

Crea =

 

glowbug = Alive Glowbugs = F56A13F4

 

bird_quadwing = Alive Dino Birds = F54113CB

 

glowfly = Alive Glowflys = F57413FE

 

 

Efsc =

 

holy_light_lift = = F1570FE1

 

mancannon = = F1610FEB

 

 

Scen =

 

sky = Fog and Trees = E181000B

 

halogram_control_secondary = Pulsing Flat Hologram = E22700B1

 

waypoint = The Ark Hologram = E23000BA

 

haloring_alpha = Huge Ring Hologram = E24100CB

 

main_halogram = Huge Galaxy Hologram = E211009B

 

bridge_halogram = Purple Square Hologram = E27D0107

 

guardian_halogram = Small Sphere Hologram = E25200DC

 

 

Vehi =

 

shade = Shade Turrets = E55303DD

 

 

HIGH GROUND:

 

Bloc =

 

fish_elephantnose_destroyed = Dead Small Fish = FAAE1938

 

nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF

 

deadlock_chainlinkgate = Swinging Fence = F9FF1889

 

deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5

 

pipe_block = Nothing = FA5018DA

 

wall_hatch = Breakable Hatch = F9F0187A

 

 

Crea =

 

fish_elephantnose = Small Fish = FAA0192A

 

 

Mach =

 

switch_lever = Swith Lever = F25510DF

 

deadlock_gate_v3 = Unlockable Large Gate = F25C10E6

 

 

Scen =

 

deadlock = Mountains and Water = E181000B

 

warthog_drop_pallete = Warthog Drop Palette = E22D00B7

 

mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8

 

 

Weap =

 

warthog_horn = Nothing = ECD90B63

 

 

ISOLATION:

 

Bloc =

 

launch_tube_opp = Lift = F70D1597

 

isolation_lift_curve = Curved Man Cannon = F6FC1586

 

launch_tube = Lift = F715159F

 

 

Eqip =

 

invincibility_equipment = Invincibility = E4A2032C

 

 

Efsc =

 

gravlift = = F1E5106F

 

 

Mach =

 

flood_door = Huge Donut with Small Donut = F1CF1059

 

flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E

 

 

Crea =

 

flood_infection = Small Floods = E54003CA

 

sentinel_aggressor = Large Sentinels = F76715F1

 

sentinel_constructor = Small Sentinels = F795161F

 

 

Scen =

 

floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8

 

isolation_collision_walls = Nothing = F6DD1567

 

 

LAST RESORT:

 

Bloc =

 

seagull_dead = Dead Seagull = FA2318AD

 

awning_def = Breakable Swinging Window = F9871811

 

battle_sheild = Small Single Barrier = F9AE1838

 

plant_brush_large_palm = Large Bush = F9C61850

 

hinge_light = Hanging Lights = F99A1824

 

main_crane = Main Breakable Bridge = F93417BE

 

plant_brush_med_palm = Small Bush = F9B61840

 

plant_tree_palm = Small Palm Tree = F9C1184B

 

 

Crea =

 

seagull = Alive Seagull = FA15189F

 

 

Mach =

 

big_wheel = Main Spinning Wheel = F42812B2

 

house_gate = Large Gate = F43B12C5

 

zan_barricade = Single Large Ramp Barracade = F41D12A7

 

 

Scen =

 

sky = Water and Hills = E181000B

 

dome_light = Single Small Light = E25D00E7

 

energy_blade = Nothing = E1F70081

 

battle_rifle = Nothing = E23800C2

 

 

SANDTRAP:

 

Bloc =

 

sand_jump_pad = Lifts = F9CD1857

 

 

Efsc =

 

jump_pad = Dust Effect from Lifts = F5FF1489

 

 

Mach =

 

editor_gizmo = Green Square = F5EB1475

 

 

Proj =

 

jumpmine = Guardian Mine Explosion = EDBA0C44

 

jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42

 

 

Scen =

 

sky = Clouds and Dust = E17F0009

 

frigate = Solid Frigate = E23E00C8

 

frigate_shrine = Frigate that is not Solid = E2C5014F

 

marinebeacon = Flashing Light Pole = E2B60140

 

 

Skya =

 

shrine = Nothing = FA5018DA

 

 

Vehi =

 

behemoth = Elephant = E311019B

 

shrine_defender = The Da Vinchi Ball = EDAC0C36

 

 

Weap =

 

shrine_defender_minelayer = Nothing = EDB70C41

 

SNOWBOUND:

 

Bloc =

 

cov_watchtower_base = Watch Tower Base = F64414CE

 

cov_watchtower_pod = Watch Tower Pod = F7091593

 

cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7

 

 

Mach =

 

cov_defender = Guardian Turrets = F30A1194

 

 

Scen =

 

sky = Mountains and Planets =

 

cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E

 

 

Vehi =

 

shade = Shade Turrets = E66104EB

 

 

THE PIT:

 

Bloc =

 

bird_cockatoo_dead = Dead Large Blue Birds = F83E16C8

 

bird_guira_dead = Dead Small Blue and White Birds = F85216DC

 

bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7

 

bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2

 

bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC

 

bird_small_multi_dead = Dead Small Blue Birds = F87B1705

 

bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714

 

box_o_tyson = Invisible Camera = F7B2163C

 

cyber_pad = Lift = F7A81632

 

 

Crea =

 

bird_cockatoo = Large Blue Birds = F82E16B8

 

bird_guira = Small Blue and White Birds = F84816D2

 

bird_hornbill = Large Brown Birds = F85916E3

 

bird_small_multi = Small Blue Birds = F87316FD

 

bird_smallyellow = Small Yellow Birds = F881170B

 

 

Efsc =

 

airlift = Smokey Air Effect = F37A1204

 

 

Mach =

 

brute_target = Brute Target = F34711D1

 

jackal_target = Jakel Target = F35E11E8

 

jump_fan = Fans = F33311BD

 

 

Scen =

 

sky = Mountains and Mud = E17F0009

 

sink = Mirror and Small Sink = E2F4017E

 

cyber_monitor = Monitor for Invisible Camera = E491031B

 

cyber_speaker = Small Speaker = E310019A

 

armory_shelf_mp = Shelf = E300018A

 

monitor_med = Large Monitor Screen = E2D60160

 

monitor_sm = Small Monitor Screen = E2EF0179

 

security_camera = Small Security Camera = E26700F1

 

pelican_parked = Pelican = E31901A3

 

hornet = Non-Drivable Hornet = E32D01B7

 

 

Vehi =

 

security_camera = Small Security Camera = E87F0709

 

 

Weap =

 

security_camera = Small Security Camera = E912079C

 

VALHALLA:

 

Bloc =

 

man_cannon_river = Man Cannons = F84C16D6

 

man_cannon_river_short = Short Man Cannons = F85916E3

 

plant_pine_tree_large = Large Pine Tree = F8A91733

 

plant_tree_pine = Small Pine Tree = F88B1715

 

plant_tree_pine_twist = Small Pine Tree = F8A4172E

 

nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738

 

fish_elephantnose_destroyed = Small Dead Fish = F91917A3

 

 

Crea =

 

butterfly_b = Blue Butterfly's = F8F71781

 

butterfly_c = Yellow Butterfly's = F901178B

 

butterfly_d = Orange Butterfly's = F9071791

 

fish_elephantnose = Small Alive Fish = F90B1795

 

 

Proj =

 

damage_pulse = Nothing = E9E4086E

 

tower_pulse = Blue Shiney Pulse Orb = E9E60870

 

tripmine_material_fx = Invisible Explosion = F25710E1

 

 

Scen =

 

man_cannon = Large Man Cannon Force = E9F80882

 

mini_man_cannon = Small Man Cannon Force = EA2708B1

 

tower_pulse = Blue Tower Pulse Shot = E9DB0865

 

waterfall_base = Large Water Splash = EA2908B3

 

waterfall_mid = Large Water Rusing = EA3808C2

 

waterfall_top = Small Water Rushing = EA3608C0

 

riverworld = Mountains = E181000B

 

cinematic_anchor = Nothing = E17C0007

 

The others are pretty straight forward.

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