JIME108 Posted July 17, 2008 Report Posted July 17, 2008 Here is a list I compiled to make Modding a bit easier for everyone. COLD STORAGE: Bloc = large_dangler = Large Flood Dangler = F4FA1384 small_dangler = Small Flood Dangler = F5091393 Crea = flood_infection = Small Flood = E512039C flood_infection_chillout = Small Flood = F54F13D9 Efsc = flood_tube = Bubbles = EEE30D6D tower_mist = Mist = EEEC0D76 Eqip = invincibility_equipment = Invincibility Equipment = E47402FE Scen = flood_tank = Large Dead Tank Flood = E55B03E5 floodball_pulsing = Large Flood Ball Pulsing = E1EE0078 Vehi = monitor = Large Monitor Watching = E57D0407 CONSTRUCT: Bloc = construct_lift_lg = Gold Lift = F5A3142D construct_lift_sm = Purple Lift = F5AF1439 computer_briefcase_small_crashed = Small Computer = F41F12A9 nutblocker_1x1x2 = Cubed Invisible Barrier = F5C91453 Crea = sentinel_aggressor = Large Sentinel = F62F14B9 sentinel_constructor = Small Sentinel = F60F1499 Proj = tripmine_material_fx = Invisible Explosion = F294111E Scen = sky = Water = E17F0009 waterfall = Waterfall = E22800B2 cinematic_anchor = Nothing = E17C0007 GUARDIAN: Bloc = holy_light_guardian = Gold Lifts = F4781302 large_field = Sheild Doors = F4E3136D jittery_holo = Small Holograms = F4B91343 jittery_holo_1 = Small Holograms = F4C71351 jittery_holo_2 = Small Holograms = F4CD1357 jittery_holo_3 = Small Holograms = F4D2135C jittery_holo_4 = Small Holograms = F4D61360 jittery_holo_05 = Small Holograms = F4DA1364 man_cannon_guardian_ii = Man Cannon = F493131D man_cannon_guardian_iii = Man Cannon = F4871311 minilift = Mini Lift = F49A1324 infection_haven_static = Nothing = F4981322 plant_vine_horzontal_01_noshadow = Long Vines = F4EA1374 bird_quadwing_dead = Dead Dino Bird = F54F13D9 Crea = glowbug = Alive Glowbugs = F56A13F4 bird_quadwing = Alive Dino Birds = F54113CB glowfly = Alive Glowflys = F57413FE Efsc = holy_light_lift = = F1570FE1 mancannon = = F1610FEB Scen = sky = Fog and Trees = E181000B halogram_control_secondary = Pulsing Flat Hologram = E22700B1 waypoint = The Ark Hologram = E23000BA haloring_alpha = Huge Ring Hologram = E24100CB main_halogram = Huge Galaxy Hologram = E211009B bridge_halogram = Purple Square Hologram = E27D0107 guardian_halogram = Small Sphere Hologram = E25200DC Vehi = shade = Shade Turrets = E55303DD HIGH GROUND: Bloc = fish_elephantnose_destroyed = Dead Small Fish = FAAE1938 nutblocker_1x1x2 = Small Cube Invisible Barrier = FA4518CF deadlock_chainlinkgate = Swinging Fence = F9FF1889 deadlock_chainlinkgate_ii = Swinging Fence = FA4B18D5 pipe_block = Nothing = FA5018DA wall_hatch = Breakable Hatch = F9F0187A Crea = fish_elephantnose = Small Fish = FAA0192A Mach = switch_lever = Swith Lever = F25510DF deadlock_gate_v3 = Unlockable Large Gate = F25C10E6 Scen = deadlock = Mountains and Water = E181000B warthog_drop_pallete = Warthog Drop Palette = E22D00B7 mongoose_drop_pallete = Mongoose Drop Palette = E23E00C8 Weap = warthog_horn = Nothing = ECD90B63 ISOLATION: Bloc = launch_tube_opp = Lift = F70D1597 isolation_lift_curve = Curved Man Cannon = F6FC1586 launch_tube = Lift = F715159F Eqip = invincibility_equipment = Invincibility = E4A2032C Efsc = gravlift = = F1E5106F Mach = flood_door = Huge Donut with Small Donut = F1CF1059 flood_door_fast = Huge Donut with 2 Small Donuts = F1E4106E Crea = flood_infection = Small Floods = E54003CA sentinel_aggressor = Large Sentinels = F76715F1 sentinel_constructor = Small Sentinels = F795161F Scen = floodball_pulsing_isolation = Pulsing Flood Bubbles = E21E00A8 isolation_collision_walls = Nothing = F6DD1567 LAST RESORT: Bloc = seagull_dead = Dead Seagull = FA2318AD awning_def = Breakable Swinging Window = F9871811 battle_sheild = Small Single Barrier = F9AE1838 plant_brush_large_palm = Large Bush = F9C61850 hinge_light = Hanging Lights = F99A1824 main_crane = Main Breakable Bridge = F93417BE plant_brush_med_palm = Small Bush = F9B61840 plant_tree_palm = Small Palm Tree = F9C1184B Crea = seagull = Alive Seagull = FA15189F Mach = big_wheel = Main Spinning Wheel = F42812B2 house_gate = Large Gate = F43B12C5 zan_barricade = Single Large Ramp Barracade = F41D12A7 Scen = sky = Water and Hills = E181000B dome_light = Single Small Light = E25D00E7 energy_blade = Nothing = E1F70081 battle_rifle = Nothing = E23800C2 SANDTRAP: Bloc = sand_jump_pad = Lifts = F9CD1857 Efsc = jump_pad = Dust Effect from Lifts = F5FF1489 Mach = editor_gizmo = Green Square = F5EB1475 Proj = jumpmine = Guardian Mine Explosion = EDBA0C44 jumpmine_invisible_minelayer = Guardian Mine Explosion Effect = EDB80C42 Scen = sky = Clouds and Dust = E17F0009 frigate = Solid Frigate = E23E00C8 frigate_shrine = Frigate that is not Solid = E2C5014F marinebeacon = Flashing Light Pole = E2B60140 Skya = shrine = Nothing = FA5018DA Vehi = behemoth = Elephant = E311019B shrine_defender = The Da Vinchi Ball = EDAC0C36 Weap = shrine_defender_minelayer = Nothing = EDB70C41 SNOWBOUND: Bloc = cov_watchtower_base = Watch Tower Base = F64414CE cov_watchtower_pod = Watch Tower Pod = F7091593 cov_watchtower_pod_turrets = Watch Tower Pod with Turrets = F73D15C7 Mach = cov_defender = Guardian Turrets = F30A1194 Scen = sky = Mountains and Planets = cov_defender_mon = Small Monitor Guardian next to Turrets = E1F4007E Vehi = shade = Shade Turrets = E66104EB THE PIT: Bloc = bird_cockatoo_dead = Dead Large Blue Birds = F83E16C8 bird_guira_dead = Dead Small Blue and White Birds = F85216DC bird_hornbill_dead_body = Dead Large Brown Birds = F86D16F7 bird_hornbill_wing_left_dead = Dead Large Brown Birds Left Wing = F86816F2 bird_hornbill_wing_right_dead = Dead Large Brown Birds Right Wing = F86216EC bird_small_multi_dead = Dead Small Blue Birds = F87B1705 bird_smallyellow_dead = Dead Small Yellow Birds = F88A1714 box_o_tyson = Invisible Camera = F7B2163C cyber_pad = Lift = F7A81632 Crea = bird_cockatoo = Large Blue Birds = F82E16B8 bird_guira = Small Blue and White Birds = F84816D2 bird_hornbill = Large Brown Birds = F85916E3 bird_small_multi = Small Blue Birds = F87316FD bird_smallyellow = Small Yellow Birds = F881170B Efsc = airlift = Smokey Air Effect = F37A1204 Mach = brute_target = Brute Target = F34711D1 jackal_target = Jakel Target = F35E11E8 jump_fan = Fans = F33311BD Scen = sky = Mountains and Mud = E17F0009 sink = Mirror and Small Sink = E2F4017E cyber_monitor = Monitor for Invisible Camera = E491031B cyber_speaker = Small Speaker = E310019A armory_shelf_mp = Shelf = E300018A monitor_med = Large Monitor Screen = E2D60160 monitor_sm = Small Monitor Screen = E2EF0179 security_camera = Small Security Camera = E26700F1 pelican_parked = Pelican = E31901A3 hornet = Non-Drivable Hornet = E32D01B7 Vehi = security_camera = Small Security Camera = E87F0709 Weap = security_camera = Small Security Camera = E912079C VALHALLA: Bloc = man_cannon_river = Man Cannons = F84C16D6 man_cannon_river_short = Short Man Cannons = F85916E3 plant_pine_tree_large = Large Pine Tree = F8A91733 plant_tree_pine = Small Pine Tree = F88B1715 plant_tree_pine_twist = Small Pine Tree = F8A4172E nutblocker_1x1x2 = Small Cubed Invisible Barrier = F8AE1738 fish_elephantnose_destroyed = Small Dead Fish = F91917A3 Crea = butterfly_b = Blue Butterfly's = F8F71781 butterfly_c = Yellow Butterfly's = F901178B butterfly_d = Orange Butterfly's = F9071791 fish_elephantnose = Small Alive Fish = F90B1795 Proj = damage_pulse = Nothing = E9E4086E tower_pulse = Blue Shiney Pulse Orb = E9E60870 tripmine_material_fx = Invisible Explosion = F25710E1 Scen = man_cannon = Large Man Cannon Force = E9F80882 mini_man_cannon = Small Man Cannon Force = EA2708B1 tower_pulse = Blue Tower Pulse Shot = E9DB0865 waterfall_base = Large Water Splash = EA2908B3 waterfall_mid = Large Water Rusing = EA3808C2 waterfall_top = Small Water Rushing = EA3608C0 riverworld = Mountains = E181000B cinematic_anchor = Nothing = E17C0007 The others are pretty straight forward.
REDSTAR 105 Posted July 17, 2008 Report Posted July 17, 2008 (edited) Nice dude! Keep them coming, *donates 100 points* Edited July 17, 2008 by REDSTAR 105
Dark Slipstream Posted July 17, 2008 Report Posted July 17, 2008 Job well done. This helped me out with my AIO!
LXV Grizzly Posted July 17, 2008 Report Posted July 17, 2008 (edited) Thanks alot this does really help. What is the differance between the mancannons? Edited July 17, 2008 by LXV Grizzly
iKhaosmaster Posted July 17, 2008 Report Posted July 17, 2008 dude thanks so much for this it helps so much. especially for the new modders.
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