way2bored4movies Posted September 2, 2007 Report Posted September 2, 2007 Step 1: Open your map up in insolence and go to the [proj] tag and click on: objectsweaponssupport_highrocket_launcherproje ctilesrocket make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under: objectsweaponssupport_highrocket_launcherproje ctilesrocket you should see objectsweaponssupport_highrocket_launcherproje ctilesrocket2 now close your map out of insolence. Step: 2open your map in ADI the go to the [weap] tag and click on: objectsvehicleswarthogweaponwarthog_horn change BOTH the projectiles to: objectsweaponssupport_highrocket_launcherproje ctilesrocket2 then null everything else out. then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0 then change the x,y, and z spawn coords to these X: 8E-11 Y: 0.000647948 Z: -0.4428424 then go back the the dropdown window and select 1 and do the same thing. Step 3:open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these Glow Radius: 0 Damage Effect distance: 0 Projectile Life Distance: around 5 or so Life Span: around 5 or so now go to the dependencies window and null everything accept for the [jpt] tags Step 4:go to the [Jpt] tag and click on: objectsweaponssupport_highrocket_launcherdamag e_effectsrocket_launcher_explosion now go to the tag editor and set the values to these Minimum Damage: 0 Damage (min): 0 Damage(max): 0 Force: i put mine on 3 but you can experiment Stun Time: 0 Shake duration: 0 Shake Rotation: 0 Shake Movement: 0 now do the same thing for this one accept change force to 0: objectsweaponssupport_highrocket_launcherdamag e_effectsrocket_launcher_impact now set everyting to 0 on this one but leave the bottom 2 trigger things alone. objectsweaponssupport_highrocket_launcherdamag e_effectsrocket_launcher_trigger
fattwam Posted September 2, 2007 Report Posted September 2, 2007 dude i already posted a tut on how to do this viewtopic.php?f=21&t=361 look thought the tut section before you post things to make sure that you don't post the same thing twice
Recommended Posts
Archived
This topic is now archived and is closed to further replies.