Dark Slipstream Posted July 1, 2008 Report Posted July 1, 2008 (edited) Removed. Edited August 23, 2009 by Dark Slipstream
SmokiestGrunl Posted July 1, 2008 Report Posted July 1, 2008 What can we do with this infomation exatually?
Dark Slipstream Posted July 1, 2008 Author Report Posted July 1, 2008 What can we do with this infomation exatually? This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify. Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify. Hope this cleared a few things up.
SmokiestGrunl Posted July 1, 2008 Report Posted July 1, 2008 What can we do with this infomation exatually? This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify. Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify. Hope this cleared a few things up. Don't you need a map resigner to mod campaign?
Dark Slipstream Posted July 1, 2008 Author Report Posted July 1, 2008 No, the recent gamesave is user created.. which means it can be resigned using a CON Resigner.
Repoman 108 Posted July 28, 2008 Report Posted July 28, 2008 so can someone make a tutorial on how to mod campaign? i mean im not asking for a noob-interface program but that does kinda look confusing to people and you didnt exactly explain how you use it so if someone could make a tutorial for hex editing campaign recent saves (personal) i think a lota people'd thank ya
SpaZZ Posted July 28, 2008 Report Posted July 28, 2008 so can someone make a tutorial on how to mod campaign? i mean im not asking for a noob-interface program but that does kinda look confusing to people and you didnt exactly explain how you use it so if someone could make a tutorial for hex editing campaign recent saves (personal) i think a lota people'd thank yaNo one (without a dev kit) has acheived that yet.
dschu012 Posted July 29, 2008 Report Posted July 29, 2008 This you can try/succeed in modding campaign by knowing exactly where the objects/everything is to modify. Basically it's a list of "offsets" instead of "identifiers" that tell you WHERE to modify. Hope this cleared a few things up.This whitepaper is for usermaps, meaning forge variants. You can use this information to mod forge variants, like changing the coordinates where something spawns and such without having to use those programs other people have made.
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