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how to put hydraulics on a warthog


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Posted

I got this tut from halomods.

 

Step 1:

 

Open your map up in insolence and go to the [proj] tag and click on:

 

objectsweaponssupport_highrocket_launcherprojectilesrocket

 

make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under:

 

objectsweaponssupport_highrocket_launcherprojectilesrocket

 

you should see

 

objectsweaponssupport_highrocket_launcherprojectilesrocket2

 

now close your map out of insolence.

 

Step: 2

 

open your map in ADI the go to the [weap] tag and click on:

 

objectsvehicleswarthogweaponwarthog_horn

 

change BOTH the projectiles to:

 

objectsweaponssupport_highrocket_launcherprojectilesrocket2

 

then null everything else out.

 

then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0

 

then change the x,y, and z spawn coords to these

 

X: 8E-11

 

Y: 0.000647948

 

Z: -0.4428424

 

then go back the the dropdown window and select 1 and do the same thing.

 

Step 3:

 

open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these

 

 

Glow Radius: 0

Damage Effect distance: 0

Projectile Life Distance: around 5 or so

Life Span: around 5 or so

 

now go to the dependencies window and null everything accept for the [jpt] tags

 

Step 4:

 

go to the [Jpt] tag and click on:

 

objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_expl

osion

 

now go to the tag editor and set the values to these

 

Minimum Damage: 0

Damage (min): 0

Damage(max): 0

Force: i put mine on 3 but you can experiment

Stun Time: 0

Shake duration: 0

Shake Rotation: 0

Shake Movement: 0

 

now do the same thing for this one accept change force to 0:

 

objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_impa

ct

 

now set everyting to 0 on this one but leave the bottom 2 trigger things alone.

 

objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_trig

ger

 

 

and there you go your hog has hydraulics. to find out how to add another trigger just follow the tut on how to add secondary fire to any weapon and do the same thing but set the coords to werever you want the explosion to be.

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