fattwam Posted September 1, 2007 Report Posted September 1, 2007 I got this tut from halomods. Step 1: Open your map up in insolence and go to the [proj] tag and click on: objectsweaponssupport_highrocket_launcherprojectilesrocket make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under: objectsweaponssupport_highrocket_launcherprojectilesrocket you should see objectsweaponssupport_highrocket_launcherprojectilesrocket2 now close your map out of insolence. Step: 2 open your map in ADI the go to the [weap] tag and click on: objectsvehicleswarthogweaponwarthog_horn change BOTH the projectiles to: objectsweaponssupport_highrocket_launcherprojectilesrocket2 then null everything else out. then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0 then change the x,y, and z spawn coords to these X: 8E-11 Y: 0.000647948 Z: -0.4428424 then go back the the dropdown window and select 1 and do the same thing. Step 3: open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these Glow Radius: 0Damage Effect distance: 0Projectile Life Distance: around 5 or soLife Span: around 5 or so now go to the dependencies window and null everything accept for the [jpt] tags Step 4: go to the [Jpt] tag and click on: objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_explosion now go to the tag editor and set the values to these Minimum Damage: 0Damage (min): 0Damage(max): 0Force: i put mine on 3 but you can experimentStun Time: 0Shake duration: 0Shake Rotation: 0Shake Movement: 0 now do the same thing for this one accept change force to 0: objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_impact now set everyting to 0 on this one but leave the bottom 2 trigger things alone. objectsweaponssupport_highrocket_launcherdamage_effectsrocket_launcher_trigger and there you go your hog has hydraulics. to find out how to add another trigger just follow the tut on how to add secondary fire to any weapon and do the same thing but set the coords to werever you want the explosion to be.
nath1101 Posted January 12, 2009 Report Posted January 12, 2009 thats well good i gotta learn some of this
Shadow07 Posted February 18, 2018 Report Posted February 18, 2018 Hey this is my tut! I know it's a bump but it's cool seeing it here lol. This reminds me, I need to go grab my old sig from the halomods archive and add it here.
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