fattwam Posted September 1, 2007 Report Posted September 1, 2007 You need dothalo, insolence, and common senseStep 1. Open the map you want to have animated skins, and elongation in insolence. (I'm using turf and elongation)Step 2. Go to the shader tag in elongation , and find the scenariosshadersmultielongationelongation_conv eyor_pro tag, drag it into your map that you want to have animated skins so you get the movebox.Step 3. Now close insolence and open your chosen map in dothalo.Step 4. Go to the bitm tag (bitmap) and find scenariosbitmapsmultielongationelongation_conv eyor, extract that bitmap and skin it however you like, then re-inject it using dothalo.Step 5. Now Go to the shader tag and find scenariosshadersmultielongationelongation_conv eyor_pro, copy the meta of that tag.Step 6. Now paste that meta over any other scenerio shader's meta, when You post over the other senerio shaders meta, you make that shader and all the bitmaps in its dependencies animated. To let you Know, you DO NOT have to use convayor_pro from elongation, you can use any animated shader from any map that has any, a map that has some is terminal. Be shure to resign the map,and you are done!!!
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